Making games for impact:

Introduction -- Designing games for impact in context -- Crowd-sourcing knowledge games in science -- Fair play : Scaling teams for impact -- ProgenitorX : Zombies, stem cells & assessment -- Games for healthy minds -- Games, design, schools, and markets -- Private-public partnerships for scale...

Full description

Saved in:
Bibliographic Details
Main Author: Squire, Kurt 1972- (Author)
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts ; London, England The MIT Press [2021]
Subjects:
Online Access:DE-188
DE-B170
Volltext
Summary:Introduction -- Designing games for impact in context -- Crowd-sourcing knowledge games in science -- Fair play : Scaling teams for impact -- ProgenitorX : Zombies, stem cells & assessment -- Games for healthy minds -- Games, design, schools, and markets -- Private-public partnerships for scale -- Conclusion -- Coda : Making impact in universities
"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--
Item Description:Includes bibliographical references and index
Physical Description:1 Online-Ressource (245 Seiten)
ISBN:9780262366229
DOI:10.7551/mitpress/12883.001.0001

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection! Get full text