Handbook of research on solving modern healthcare challenges with gamification:
"This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"--
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
[2021]
|
Schlagworte: | |
Online-Zugang: | DE-91 DE-898 DE-706 DE-573 DE-1050 DE-1049 DE-83 Volltext |
Zusammenfassung: | "This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"-- |
Beschreibung: | Includes bibliographical references and index. - Description based on title screen (IGI Global, viewed 01/05/2021) |
Beschreibung: | 1 Online-Ressource(27 1 online resource (382 pages)) |
ISBN: | 9781799874775 179987477X |
Internformat
MARC
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245 | 1 | 0 | |a Handbook of research on solving modern healthcare challenges with gamification |c Ricardo Alexandre Peixoto de Queirâos and Antâonio Josâe Marques, editors |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) |b IGI Global |c [2021] | |
264 | 4 | |c [2021] | |
300 | |a 1 Online-Ressource(27 1 online resource (382 pages)) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index. - Description based on title screen (IGI Global, viewed 01/05/2021) | ||
520 | |a "This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"-- | ||
650 | 4 | |a Therapy, Computer-Assisted ; methods | |
650 | 4 | |a Video Games | |
650 | 4 | |a Computer-Assisted Instruction ; methods | |
650 | 4 | |a Health Promotion ; methods | |
650 | 4 | |a Imaging systems in medicine | |
650 | 4 | |a Video games | |
650 | 4 | |a Computer-assisted instruction | |
700 | 1 | |a Queiros, Ricardo |d 1975- |4 edt | |
700 | 1 | |a Marques, Antonio Jose |d 1972- |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781799874720 |
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Datensatz im Suchindex
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---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Queiros, Ricardo 1975- Marques, Antonio Jose 1972- |
author2_role | edt edt |
author2_variant | r q rq a j m aj ajm |
author_facet | Queiros, Ricardo 1975- Marques, Antonio Jose 1972- |
building | Verbundindex |
bvnumber | BV047608708 |
collection | ZDB-1-IGE ZDB-98-IGB |
ctrlnum | (ZDB-1-IGE)068011113 (OCoLC)1286855895 (DE-599)BVBBV047608708 |
dewey-full | 610.72 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 610 - Medicine and health |
dewey-raw | 610.72 |
dewey-search | 610.72 |
dewey-sort | 3610.72 |
dewey-tens | 610 - Medicine and health |
discipline | Medizin |
discipline_str_mv | Medizin |
format | Electronic eBook |
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id | DE-604.BV047608708 |
illustrated | Not Illustrated |
index_date | 2024-07-03T18:39:11Z |
indexdate | 2024-07-20T06:38:31Z |
institution | BVB |
isbn | 9781799874775 179987477X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032993648 |
oclc_num | 1286855895 |
open_access_boolean | |
owner | DE-91 DE-BY-TUM DE-706 DE-898 DE-BY-UBR DE-1049 DE-573 DE-1050 DE-83 |
owner_facet | DE-91 DE-BY-TUM DE-706 DE-898 DE-BY-UBR DE-1049 DE-573 DE-1050 DE-83 |
physical | 1 Online-Ressource(27 1 online resource (382 pages)) |
psigel | ZDB-1-IGE ZDB-98-IGB ZDB-98-IGB TUB_EBS_IGB |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | IGI Global |
record_format | marc |
spelling | Handbook of research on solving modern healthcare challenges with gamification Ricardo Alexandre Peixoto de Queirâos and Antâonio Josâe Marques, editors Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global [2021] [2021] 1 Online-Ressource(27 1 online resource (382 pages)) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index. - Description based on title screen (IGI Global, viewed 01/05/2021) "This book shares new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches"-- Therapy, Computer-Assisted ; methods Video Games Computer-Assisted Instruction ; methods Health Promotion ; methods Imaging systems in medicine Video games Computer-assisted instruction Queiros, Ricardo 1975- edt Marques, Antonio Jose 1972- edt Erscheint auch als Druck-Ausgabe 9781799874720 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7472-0 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Handbook of research on solving modern healthcare challenges with gamification Therapy, Computer-Assisted ; methods Video Games Computer-Assisted Instruction ; methods Health Promotion ; methods Imaging systems in medicine Video games Computer-assisted instruction |
title | Handbook of research on solving modern healthcare challenges with gamification |
title_auth | Handbook of research on solving modern healthcare challenges with gamification |
title_exact_search | Handbook of research on solving modern healthcare challenges with gamification |
title_exact_search_txtP | Handbook of research on solving modern healthcare challenges with gamification |
title_full | Handbook of research on solving modern healthcare challenges with gamification Ricardo Alexandre Peixoto de Queirâos and Antâonio Josâe Marques, editors |
title_fullStr | Handbook of research on solving modern healthcare challenges with gamification Ricardo Alexandre Peixoto de Queirâos and Antâonio Josâe Marques, editors |
title_full_unstemmed | Handbook of research on solving modern healthcare challenges with gamification Ricardo Alexandre Peixoto de Queirâos and Antâonio Josâe Marques, editors |
title_short | Handbook of research on solving modern healthcare challenges with gamification |
title_sort | handbook of research on solving modern healthcare challenges with gamification |
topic | Therapy, Computer-Assisted ; methods Video Games Computer-Assisted Instruction ; methods Health Promotion ; methods Imaging systems in medicine Video games Computer-assisted instruction |
topic_facet | Therapy, Computer-Assisted ; methods Video Games Computer-Assisted Instruction ; methods Health Promotion ; methods Imaging systems in medicine Video games Computer-assisted instruction |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7472-0 |
work_keys_str_mv | AT queirosricardo handbookofresearchonsolvingmodernhealthcarechallengeswithgamification AT marquesantoniojose handbookofresearchonsolvingmodernhealthcarechallengeswithgamification |