Augmented Reality with Unity AR Foundation: a practical guide to cross-platform AR development with Unity 2020 and later versions
AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows yo...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing, Limited
2021
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Schlagworte: | |
Zusammenfassung: | AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow |
Beschreibung: | XI, 364 Seiten |
ISBN: | 9781838982591 |
Internformat
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520 | 3 | |a AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps | |
520 | 3 | |a Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow | |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
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999 | |a oai:aleph.bib-bvb.de:BVB01-032975147 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Linowes, Jonathan |
author_GND | (DE-588)1098574516 |
author_facet | Linowes, Jonathan |
author_role | aut |
author_sort | Linowes, Jonathan |
author_variant | j l jl |
building | Verbundindex |
bvnumber | BV047589955 |
classification_rvk | ST 330 |
ctrlnum | (OCoLC)1291615818 (DE-599)BVBBV047589955 |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
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id | DE-604.BV047589955 |
illustrated | Not Illustrated |
index_date | 2024-07-03T18:35:55Z |
indexdate | 2024-07-10T09:15:41Z |
institution | BVB |
isbn | 9781838982591 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032975147 |
oclc_num | 1291615818 |
open_access_boolean | |
owner | DE-739 |
owner_facet | DE-739 |
physical | XI, 364 Seiten |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Packt Publishing, Limited |
record_format | marc |
spelling | Linowes, Jonathan Verfasser (DE-588)1098574516 aut Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions Birmingham Packt Publishing, Limited 2021 XI, 364 Seiten txt rdacontent n rdamedia nc rdacarrier AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s DE-604 Erscheint auch als Online-Ausgabe 978-1-83898-296-6 |
spellingShingle | Linowes, Jonathan Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4399931-1 |
title | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_auth | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_exact_search | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_exact_search_txtP | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_full | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_fullStr | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_full_unstemmed | Augmented Reality with Unity AR Foundation a practical guide to cross-platform AR development with Unity 2020 and later versions |
title_short | Augmented Reality with Unity AR Foundation |
title_sort | augmented reality with unity ar foundation a practical guide to cross platform ar development with unity 2020 and later versions |
title_sub | a practical guide to cross-platform AR development with Unity 2020 and later versions |
topic | Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Virtuelle Realität |
work_keys_str_mv | AT linowesjonathan augmentedrealitywithunityarfoundationapracticalguidetocrossplatformardevelopmentwithunity2020andlaterversions |