The art of agile development:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Sebastopol, CA
O'Reilly Media
[2022]
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Ausgabe: | Second edition |
Schriftenreihe: | Theory in practice
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Auf dem Buchdeckel: "100% updated for today's agile practice." |
Beschreibung: | xix, 517 Seiten Diagramme |
ISBN: | 9781492080695 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | TABLE OF CONTENTS Foreword........................................................................................................................................... xl Preface............................................................................................................................................. xiii Part I. Improving Agility 1 2 3 What Is Agile?.................................................................................................................................... Agile s Genesis Born Out of Crisis The Agile Manifesto The Essence of Agile Why Agile Won Why Agile Works Why Agile Fails 3 4 4 5 7 9 10 How to Be Agile............................................................................................................................. 13 Practicing Agile The Road to Mastery How to Begin 13 14 14 Choose Your Agility......................................................................................................................... 19 The Agile Fluency Model Choose Your Zones 4 3 Invest in Agility................................................................................................................................. 19 23 25 Make Time for Learning Choose or Create Agile Teams Choose Agile Coaches Delegate Authority and Responsibility to Teams Change Team Management Style Create Team Rooms Establish a Learning-Friendly Purpose for Each Team Replace Waterfall GovernanceAssumptions 27 29 31 31 33 33 34 35 Change Harmful HR Polides 36 vil
Address Security Concerns 5 6 Part II. Invest in Change............................................................................................................................. 41 Understanding Change Large-Scale Change Making Changes Get Management Buy-In Get Team Buy-In Get Stakeholder Buy-In Further Reading 41 43 43 44 49 51 52 Scaling Agility................................................................................................................................. 53 Scaling Fluency Scaling Products and Portfolios 53 55 Focusing on Value Welcome to the Focusing Zone Achieving Focusing Fluency 7 9 Viil CONTENTS 65 66 Teamwork......................................................................................................................................... 67 Whole Team Team Room Safety 8 36 68 81 95 Purpose Context Alignment Energized Work 103 111 116 123 Planning......................................................................................................................................... 129 Stories Adaptive Planning Visual Planning The Planning Game Real Customer Involvement Incremental Requirements 130 138 153 166 173 178 Ownership..................................................................................................................................... 185 Task Planning Capacity Slack 186 199 214
10 11 Stand-Up Meetings Informative Workspace Customer Examples Done Done 219 224 228 233 Accountability....................................................................................................................... 239 Stakeholder Trust Stakeholder Demos 240 246 Forecasting Roadmaps Management 253 261 267 Improvement........................................................................................................................ 277 Retrospectives Team Dynamics Impediment Removal Part III. Delivering Reliably Welcome to the Delivering Zone Achieving Delivering Fluency 12 Development........................................ Zero Friction Continuous Integration Test-Driven Development Fast, Reliable Tests Refactoring Spike Solutions 14 304 305 Collaboration.......................................................................................................................... 309 Collective Code Ownership Pair Programming Mob Programming Ubiquitous Language 13 278 284 296 310 315 324 328 335 336 344 353 367 374 384 Design..................................................................................................................................... 389 Incremental Design Simple Design 391 400 Reflective Design 408 CONTENTS ¡X
15 16 DevOps........................................................................................................................................... 417 Build for Operation Feature Flags Continuous Deployment Evolutionary System Architecture 418 427 431 436 Quality............................................................................................................................................. 445 No Bugs Blind Spot Discovery Incident Analysis Part IV. Optimizing Outcomes Welcome to the Optimizing Zone Achieving Optimizing Fluency 17 18 19 446 453 458 470 471 Autonomy....................................................................................................................................... 473 Business Expertise Business Decisions Accountability and Oversight Funding Experiments and Further Reading 473 473 474 475 475 Discovery....................................................................................................................................... 477 Validated Learning Adaptability 477 478 Experiments and Further Reading 479 Into the Future.............................................................................................................................. 481 References..................................................................................................................................... 483 Index.............................................................................................................................................. x CONTENTS 493
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adam_txt |
TABLE OF CONTENTS Foreword. xl Preface. xiii Part I. Improving Agility 1 2 3 What Is Agile?. Agile's Genesis Born Out of Crisis The Agile Manifesto The Essence of Agile Why Agile Won Why Agile Works Why Agile Fails 3 4 4 5 7 9 10 How to Be Agile. 13 Practicing Agile The Road to Mastery How to Begin 13 14 14 Choose Your Agility. 19 The Agile Fluency Model Choose Your Zones 4 3 Invest in Agility. 19 23 25 Make Time for Learning Choose or Create Agile Teams Choose Agile Coaches Delegate Authority and Responsibility to Teams Change Team Management Style Create Team Rooms Establish a Learning-Friendly Purpose for Each Team Replace Waterfall GovernanceAssumptions 27 29 31 31 33 33 34 35 Change Harmful HR Polides 36 vil
Address Security Concerns 5 6 Part II. Invest in Change. 41 Understanding Change Large-Scale Change Making Changes Get Management Buy-In Get Team Buy-In Get Stakeholder Buy-In Further Reading 41 43 43 44 49 51 52 Scaling Agility. 53 Scaling Fluency Scaling Products and Portfolios 53 55 Focusing on Value Welcome to the Focusing Zone Achieving Focusing Fluency 7 9 Viil CONTENTS 65 66 Teamwork. 67 Whole Team Team Room Safety 8 36 68 81 95 Purpose Context Alignment Energized Work 103 111 116 123 Planning. 129 Stories Adaptive Planning Visual Planning The Planning Game Real Customer Involvement Incremental Requirements 130 138 153 166 173 178 Ownership. 185 Task Planning Capacity Slack 186 199 214
10 11 Stand-Up Meetings Informative Workspace Customer Examples "Done Done" 219 224 228 233 Accountability. 239 Stakeholder Trust Stakeholder Demos 240 246 Forecasting Roadmaps Management 253 261 267 Improvement. 277 Retrospectives Team Dynamics Impediment Removal Part III. Delivering Reliably Welcome to the Delivering Zone Achieving Delivering Fluency 12 Development. Zero Friction Continuous Integration Test-Driven Development Fast, Reliable Tests Refactoring Spike Solutions 14 304 305 Collaboration. 309 Collective Code Ownership Pair Programming Mob Programming Ubiquitous Language 13 278 284 296 310 315 324 328 335 336 344 353 367 374 384 Design. 389 Incremental Design Simple Design 391 400 Reflective Design 408 CONTENTS ¡X
15 16 DevOps. 417 Build for Operation Feature Flags Continuous Deployment Evolutionary System Architecture 418 427 431 436 Quality. 445 No Bugs Blind Spot Discovery Incident Analysis Part IV. Optimizing Outcomes Welcome to the Optimizing Zone Achieving Optimizing Fluency 17 18 19 446 453 458 470 471 Autonomy. 473 Business Expertise Business Decisions Accountability and Oversight Funding Experiments and Further Reading 473 473 474 475 475 Discovery. 477 Validated Learning Adaptability 477 478 Experiments and Further Reading 479 Into the Future. 481 References. 483 Index. x CONTENTS 493 |
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building | Verbundindex |
bvnumber | BV047588711 |
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discipline | Informatik |
discipline_str_mv | Informatik |
edition | Second edition |
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spelling | Shore, James Verfasser aut The art of agile development James Shore with Diana Larsen, Gitte Klitgaard, and Shane Warden Second edition Sebastopol, CA O'Reilly Media [2022] xix, 517 Seiten Diagramme txt rdacontent n rdamedia nc rdacarrier Theory in practice Auf dem Buchdeckel: "100% updated for today's agile practice." bisacsh / COMPUTERS / Software Development & Engineering / Project Management bisacsh / COMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh / COMPUTERS / Software Development & Engineering / Tools bisacsh / BUSINESS & ECONOMICS / Project Management Computer software - Development Agile Softwareentwicklung (DE-588)4806620-5 gnd rswk-swf Agile Softwareentwicklung (DE-588)4806620-5 s DE-604 Warden, Shane Sonstige oth Larsen, Diana Sonstige (DE-588)1108116361 oth Klitgaard, Gitte Sonstige oth Digitalisierung UB Passau - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032973925&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Shore, James The art of agile development bisacsh / COMPUTERS / Software Development & Engineering / Project Management bisacsh / COMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh / COMPUTERS / Software Development & Engineering / Tools bisacsh / BUSINESS & ECONOMICS / Project Management Computer software - Development Agile Softwareentwicklung (DE-588)4806620-5 gnd |
subject_GND | (DE-588)4806620-5 |
title | The art of agile development |
title_auth | The art of agile development |
title_exact_search | The art of agile development |
title_exact_search_txtP | The art of agile development |
title_full | The art of agile development James Shore with Diana Larsen, Gitte Klitgaard, and Shane Warden |
title_fullStr | The art of agile development James Shore with Diana Larsen, Gitte Klitgaard, and Shane Warden |
title_full_unstemmed | The art of agile development James Shore with Diana Larsen, Gitte Klitgaard, and Shane Warden |
title_short | The art of agile development |
title_sort | the art of agile development |
topic | bisacsh / COMPUTERS / Software Development & Engineering / Project Management bisacsh / COMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh / COMPUTERS / Software Development & Engineering / Tools bisacsh / BUSINESS & ECONOMICS / Project Management Computer software - Development Agile Softwareentwicklung (DE-588)4806620-5 gnd |
topic_facet | bisacsh / COMPUTERS / Software Development & Engineering / Project Management bisacsh / COMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh / COMPUTERS / Software Development & Engineering / Tools bisacsh / BUSINESS & ECONOMICS / Project Management Computer software - Development Agile Softwareentwicklung |
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