Simulating Good and Evil: The Morality and Politics of Videogames
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New Brunswick, NJ
Rutgers University Press
[2021]
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Schlagworte: | |
Online-Zugang: | FAW01 FCO01 FHA01 FKE01 FLA01 UPA01 Volltext |
Zusammenfassung: | Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021) |
Beschreibung: | 1 online resource (232 pages) |
ISBN: | 9781978818606 |
DOI: | 10.36019/9781978818606 |
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Datensatz im Suchindex
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author | Schulzke, Marcus |
author_facet | Schulzke, Marcus |
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dewey-full | 794.801/9 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.801/9 |
dewey-search | 794.801/9 |
dewey-sort | 3794.801 19 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.36019/9781978818606 |
format | Electronic eBook |
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spelling | Schulzke, Marcus Verfasser aut Simulating Good and Evil The Morality and Politics of Videogames Marcus Schulzke New Brunswick, NJ Rutgers University Press [2021] © 2020 1 online resource (232 pages) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021) Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech In English COMPUTERS / General bisacsh Electronic books Video gamers Psychology Video games Moral and ethical aspects Video games Political aspects Video games Psychological aspects Violence in video games https://doi.org/10.36019/9781978818606 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schulzke, Marcus Simulating Good and Evil The Morality and Politics of Videogames COMPUTERS / General bisacsh Electronic books Video gamers Psychology Video games Moral and ethical aspects Video games Political aspects Video games Psychological aspects Violence in video games |
title | Simulating Good and Evil The Morality and Politics of Videogames |
title_auth | Simulating Good and Evil The Morality and Politics of Videogames |
title_exact_search | Simulating Good and Evil The Morality and Politics of Videogames |
title_exact_search_txtP | Simulating Good and Evil The Morality and Politics of Videogames |
title_full | Simulating Good and Evil The Morality and Politics of Videogames Marcus Schulzke |
title_fullStr | Simulating Good and Evil The Morality and Politics of Videogames Marcus Schulzke |
title_full_unstemmed | Simulating Good and Evil The Morality and Politics of Videogames Marcus Schulzke |
title_short | Simulating Good and Evil |
title_sort | simulating good and evil the morality and politics of videogames |
title_sub | The Morality and Politics of Videogames |
topic | COMPUTERS / General bisacsh Electronic books Video gamers Psychology Video games Moral and ethical aspects Video games Political aspects Video games Psychological aspects Violence in video games |
topic_facet | COMPUTERS / General Electronic books Video gamers Psychology Video games Moral and ethical aspects Video games Political aspects Video games Psychological aspects Violence in video games |
url | https://doi.org/10.36019/9781978818606 |
work_keys_str_mv | AT schulzkemarcus simulatinggoodandevilthemoralityandpoliticsofvideogames |