The ultimate history of video games: Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Crown
[2021]
|
Ausgabe: | Volume 2 |
Schriftenreihe: | The ultimate history of video games
volume 2 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xxiv, 562 Seiten Illustrationen |
ISBN: | 9781984825438 |
Internformat
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Datensatz im Suchindex
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adam_text | CONTENTS Foreword by Mark Cerny Introduction: “Why on Earth?” xi xiii Chapter і Sony, the One and Only 3 Chapter 2 The Last Days of Sega: A Cautionary Tale 20 Chapter 3 Nintendo in Third 40 Chapter 4 “But What About Sony?” 57 Chapter 5 “Impossible to Beat Sony in This Race” 84 Chapter 6 A Rising Tide 107 Chapter 7 The Launch from Hell 139 Chapter 8 “Mostly Dead”: The Afterlife of the Arcade Business 160 Chapter 9 “Slightly Less Horrific than I Imagined” 195 Chapter 10 Rise to the Heavens 226 Chapter 11 Microsoft’s Revolution 241 Chapter 12 One Bluffs. One Checks. One Calls. 271 Chapter 13 Keeping Secrets 296 Chapter 14 “So You Say You Want a Revolution” 339 Chapter 15 Wii Wins 366 Chapter 16 The Games That Defmed Generation Seven 398 Chapter 17 Electronic Arts Activision: The Biggest Publisher in Games 417
X Contents Chapter i8 Movies and Games: Trapped in a Bad Romance 476 Acknowledgments 531 Notes 539 Index 547
s video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars: now it can cost hundreds of millions, but with a S160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicles the industry s first thirty years. In volume 2, he narrates gaming s entrance into the twenty-first century, as Nintendo. Sega. Sony, and Microsoft battle to capture the global market. The home console boom of the 90s turned hobby companies like Nintendo and Sega into financial titans as powerful as Hollywood s biggest studios. But by the end of the decade, they would face new. more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2. Nintendo GameCube. and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world. Bill Gates announced the development of the one console to beat them all—even if Microsoft would have to burn a few billion dollars to do it. In this book, you will learn about O
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adam_txt |
CONTENTS Foreword by Mark Cerny Introduction: “Why on Earth?” xi xiii Chapter і Sony, the One and Only 3 Chapter 2 The Last Days of Sega: A Cautionary Tale 20 Chapter 3 Nintendo in Third 40 Chapter 4 “But What About Sony?” 57 Chapter 5 “Impossible to Beat Sony in This Race” 84 Chapter 6 A Rising Tide 107 Chapter 7 The Launch from Hell 139 Chapter 8 “Mostly Dead”: The Afterlife of the Arcade Business 160 Chapter 9 “Slightly Less Horrific than I Imagined” 195 Chapter 10 Rise to the Heavens 226 Chapter 11 Microsoft’s Revolution 241 Chapter 12 One Bluffs. One Checks. One Calls. 271 Chapter 13 Keeping Secrets 296 Chapter 14 “So You Say You Want a Revolution” 339 Chapter 15 Wii Wins 366 Chapter 16 The Games That Defmed Generation Seven 398 Chapter 17 Electronic Arts Activision: The Biggest Publisher in Games 417
X Contents Chapter i8 Movies and Games: Trapped in a Bad Romance 476 Acknowledgments 531 Notes 539 Index 547
s video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars: now it can cost hundreds of millions, but with a S160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicles the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo. Sega. Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into financial titans as powerful as Hollywood's biggest studios. But by the end of the decade, they would face new. more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2. Nintendo GameCube. and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world. Bill Gates announced the development of the one console to beat them all—even if Microsoft would have to burn a few billion dollars to do it. In this book, you will learn about O |
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spelling | Kent, Steve L. 1960- Verfasser (DE-588)137219792 aut The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming Steven L. Kent Volume 2 New York Crown [2021] xxiv, 562 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier The ultimate history of video games volume 2 Geschichte gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Geschichte z DE-604 Erscheint auch als Online-Ausgabe 978-1-984825-44-5 The ultimate history of video games volume 2 (DE-604)BV047648127 2 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032888826&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032888826&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
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title | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming |
title_auth | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming |
title_exact_search | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming |
title_exact_search_txtP | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming |
title_full | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming Steven L. Kent |
title_fullStr | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming Steven L. Kent |
title_full_unstemmed | The ultimate history of video games Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming Steven L. Kent |
title_short | The ultimate history of video games |
title_sort | the ultimate history of video games nintendo sony microsoft and the billion dollar battle to shape modern gaming |
title_sub | Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming |
topic | Videospiel (DE-588)4063465-6 gnd |
topic_facet | Videospiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032888826&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032888826&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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