Image objects: an archaeology of computer graphics
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we s...
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Format: | Buch |
Sprache: | English |
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Cambridge, Massachusetts ; London, England
The MIT Press
[2021]
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Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational. |
Beschreibung: | ix, 295 Seiten, 8 Blätter ungezählte Bildtafeln Illustrationen, Diagramme 24 cm |
ISBN: | 9780262045032 |
Internformat
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520 | 3 | |a How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational. | |
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Datensatz im Suchindex
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adam_txt |
CONTENTS
ACKNOWLEDGMENTS
VII
INTRODUCTION
I
1
CULLING
VISION:
HIDDEN
SURFACE
ALGORITHMS
AND
THE
PROBLEM
OF
VISIBILITY
27
2
RANDOM-ACCESS IMAGES: INTERFACING
MEMORY
AND
THE
HISTORY
OF
THE
COMPUTER
SCREEN
55
3
MODEL
OBJECTS:
THE
UTAH
TEAPOT
AS
STANDARD
AND
ICON
87
4
OBJECT
PARADIGMS:
ON
THE
ORIGINS
OF
OBJECT
ORIENTATION
125
5
PROCEDURE
CRYSTALLIZED:
THE
GRAPHICS PROCESSING
UNIT
AND
THE RISE
OF
COMPUTER
GRAPHICS
157
CODA:
AFTER
OBJECTS
191
NOTES
203
BIBLIOGRAPHY
259
INDEX
283
$
BIIOTHEK
DEUTSCHES
MUSEUM
HLUENCHE'A |
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illustrated | Illustrated |
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language | English |
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physical | ix, 295 Seiten, 8 Blätter ungezählte Bildtafeln Illustrationen, Diagramme 24 cm |
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spelling | Gaboury, Jacob Verfasser (DE-588)1239609426 aut Image objects an archaeology of computer graphics Jacob Gaboury Cambridge, Massachusetts ; London, England The MIT Press [2021] ©2021 ix, 295 Seiten, 8 Blätter ungezählte Bildtafeln Illustrationen, Diagramme 24 cm txt rdacontent n rdamedia nc rdacarrier How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational. Geschichte gnd rswk-swf Bildverarbeitung (DE-588)4006684-8 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Computing: Professional & Programming COMPUTERS / History SOCIAL SCIENCE / Media Studies Computer graphics - History Image processing - History Computergrafik (DE-588)4010450-3 s Bildverarbeitung (DE-588)4006684-8 s Geschichte z DE-604 Erscheint auch als Online-Ausgabe 978-0-262-36179-8 (DE-604)BV047482667 Digitalisierung Deutsches Museum application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032860375&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gaboury, Jacob Image objects an archaeology of computer graphics Bildverarbeitung (DE-588)4006684-8 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4006684-8 (DE-588)4010450-3 |
title | Image objects an archaeology of computer graphics |
title_auth | Image objects an archaeology of computer graphics |
title_exact_search | Image objects an archaeology of computer graphics |
title_exact_search_txtP | Image objects an archaeology of computer graphics |
title_full | Image objects an archaeology of computer graphics Jacob Gaboury |
title_fullStr | Image objects an archaeology of computer graphics Jacob Gaboury |
title_full_unstemmed | Image objects an archaeology of computer graphics Jacob Gaboury |
title_short | Image objects |
title_sort | image objects an archaeology of computer graphics |
title_sub | an archaeology of computer graphics |
topic | Bildverarbeitung (DE-588)4006684-8 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Bildverarbeitung Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032860375&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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