Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Princeton, NJ
Princeton University Press
[2017]
|
Ausgabe: | Pilot project,eBook available to selected US libraries only |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jul 2021) |
Beschreibung: | 1 online resource (248 pages) |
ISBN: | 9781400885442 |
DOI: | 10.1515/9781400885442 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047416226 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 210812s2017 |||| o||u| ||||||eng d | ||
020 | |a 9781400885442 |9 978-1-4008-8544-2 | ||
024 | 7 | |a 10.1515/9781400885442 |2 doi | |
035 | |a (ZDB-23-DGG)9781400885442 | ||
035 | |a (OCoLC)991042043 | ||
035 | |a (DE-599)BVBBV047416226 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 519.3 |2 23 | |
100 | 1 | |a Hespanha, João P. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Noncooperative Game Theory |b An Introduction for Engineers and Computer Scientists |c João P. Hespanha |
250 | |a Pilot project,eBook available to selected US libraries only | ||
264 | 1 | |a Princeton, NJ |b Princeton University Press |c [2017] | |
264 | 4 | |c © 2017 | |
300 | |a 1 online resource (248 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jul 2021) | ||
520 | |a Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included | ||
546 | |a In English | ||
650 | 7 | |a MATHEMATICS / Game Theory |2 bisacsh | |
650 | 4 | |a Cooperative games (Mathematics) |v Textbooks | |
650 | 4 | |a Game theory |v Textbooks | |
650 | 4 | |a Noncooperative games (Mathematics) |v Textbooks | |
856 | 4 | 0 | |u https://doi.org/10.1515/9781400885442 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-23-DGG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-032817105 |
Datensatz im Suchindex
_version_ | 1804182690093596672 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Hespanha, João P. |
author_facet | Hespanha, João P. |
author_role | aut |
author_sort | Hespanha, João P. |
author_variant | j p h jp jph |
building | Verbundindex |
bvnumber | BV047416226 |
collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9781400885442 (OCoLC)991042043 (DE-599)BVBBV047416226 |
dewey-full | 519.3 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
dewey-raw | 519.3 |
dewey-search | 519.3 |
dewey-sort | 3519.3 |
dewey-tens | 510 - Mathematics |
discipline | Mathematik |
discipline_str_mv | Mathematik |
doi_str_mv | 10.1515/9781400885442 |
edition | Pilot project,eBook available to selected US libraries only |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03175nmm a2200409zc 4500</leader><controlfield tag="001">BV047416226</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">210812s2017 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781400885442</subfield><subfield code="9">978-1-4008-8544-2</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9781400885442</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-23-DGG)9781400885442</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)991042043</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047416226</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">519.3</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Hespanha, João P.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Noncooperative Game Theory</subfield><subfield code="b">An Introduction for Engineers and Computer Scientists</subfield><subfield code="c">João P. Hespanha</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Pilot project,eBook available to selected US libraries only</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Princeton, NJ</subfield><subfield code="b">Princeton University Press</subfield><subfield code="c">[2017]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (248 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jul 2021)</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">MATHEMATICS / Game Theory</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Cooperative games (Mathematics)</subfield><subfield code="v">Textbooks</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game theory</subfield><subfield code="v">Textbooks</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Noncooperative games (Mathematics)</subfield><subfield code="v">Textbooks</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9781400885442</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032817105</subfield></datafield></record></collection> |
id | DE-604.BV047416226 |
illustrated | Not Illustrated |
index_date | 2024-07-03T17:55:40Z |
indexdate | 2024-07-10T09:11:33Z |
institution | BVB |
isbn | 9781400885442 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032817105 |
oclc_num | 991042043 |
open_access_boolean | |
physical | 1 online resource (248 pages) |
psigel | ZDB-23-DGG |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Princeton University Press |
record_format | marc |
spelling | Hespanha, João P. Verfasser aut Noncooperative Game Theory An Introduction for Engineers and Computer Scientists João P. Hespanha Pilot project,eBook available to selected US libraries only Princeton, NJ Princeton University Press [2017] © 2017 1 online resource (248 pages) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jul 2021) Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included In English MATHEMATICS / Game Theory bisacsh Cooperative games (Mathematics) Textbooks Game theory Textbooks Noncooperative games (Mathematics) Textbooks https://doi.org/10.1515/9781400885442 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Hespanha, João P. Noncooperative Game Theory An Introduction for Engineers and Computer Scientists MATHEMATICS / Game Theory bisacsh Cooperative games (Mathematics) Textbooks Game theory Textbooks Noncooperative games (Mathematics) Textbooks |
title | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists |
title_auth | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists |
title_exact_search | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists |
title_exact_search_txtP | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists |
title_full | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists João P. Hespanha |
title_fullStr | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists João P. Hespanha |
title_full_unstemmed | Noncooperative Game Theory An Introduction for Engineers and Computer Scientists João P. Hespanha |
title_short | Noncooperative Game Theory |
title_sort | noncooperative game theory an introduction for engineers and computer scientists |
title_sub | An Introduction for Engineers and Computer Scientists |
topic | MATHEMATICS / Game Theory bisacsh Cooperative games (Mathematics) Textbooks Game theory Textbooks Noncooperative games (Mathematics) Textbooks |
topic_facet | MATHEMATICS / Game Theory Cooperative games (Mathematics) Textbooks Game theory Textbooks Noncooperative games (Mathematics) Textbooks |
url | https://doi.org/10.1515/9781400885442 |
work_keys_str_mv | AT hespanhajoaop noncooperativegametheoryanintroductionforengineersandcomputerscientists |