Press reset: ruin and recovery in the video game industry
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; Boston
Grand Central Publishing
May 2021
|
Ausgabe: | First edition |
Schlagworte: | |
Beschreibung: | XVI, 300 Seiten |
ISBN: | 9781538735497 |
Internformat
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020 | |a 9781538735497 |c Paperback |9 978-1-5387-3549-7 | ||
024 | 3 | |a 9781538735497 | |
035 | |a (OCoLC)1229136477 | ||
035 | |a (DE-599)BVBBV047405487 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-19 |a DE-188 |a DE-1049 | ||
082 | 0 | |a 338.477948 |2 23 | |
100 | 1 | |a Schreier, Jason |e Verfasser |0 (DE-588)1148598367 |4 aut | |
245 | 1 | 0 | |a Press reset |b ruin and recovery in the video game industry |c Jason Schreier |
250 | |a First edition | ||
264 | 1 | |a New York ; Boston |b Grand Central Publishing |c May 2021 | |
300 | |a XVI, 300 Seiten | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a bicssc / Information technology industries | |
650 | 4 | |a bicssc / Popular culture | |
650 | 4 | |a bisacsh / COMPUTERS / Programming / Games | |
650 | 4 | |a bisacsh / BUSINESS & ECONOMICS / Industries / Entertainment | |
650 | 4 | |a bisacsh / BUSINESS & ECONOMICS / Industries / Computers & Information Technology | |
650 | 4 | |a bisacsh / SOCIAL SCIENCE / Popular Culture | |
650 | 4 | |a Video games industry | |
650 | 4 | |a Video games - Design | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-5387-3548-0 |
999 | |a oai:aleph.bib-bvb.de:BVB01-032806474 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Schreier, Jason |
author_GND | (DE-588)1148598367 |
author_facet | Schreier, Jason |
author_role | aut |
author_sort | Schreier, Jason |
author_variant | j s js |
building | Verbundindex |
bvnumber | BV047405487 |
ctrlnum | (OCoLC)1229136477 (DE-599)BVBBV047405487 |
dewey-full | 338.477948 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 338 - Production |
dewey-raw | 338.477948 |
dewey-search | 338.477948 |
dewey-sort | 3338.477948 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
edition | First edition |
format | Book |
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id | DE-604.BV047405487 |
illustrated | Not Illustrated |
index_date | 2024-07-03T17:53:59Z |
indexdate | 2024-07-10T09:11:13Z |
institution | BVB |
isbn | 9781538735497 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032806474 |
oclc_num | 1229136477 |
open_access_boolean | |
owner | DE-19 DE-BY-UBM DE-188 DE-1049 |
owner_facet | DE-19 DE-BY-UBM DE-188 DE-1049 |
physical | XVI, 300 Seiten |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Grand Central Publishing |
record_format | marc |
spelling | Schreier, Jason Verfasser (DE-588)1148598367 aut Press reset ruin and recovery in the video game industry Jason Schreier First edition New York ; Boston Grand Central Publishing May 2021 XVI, 300 Seiten txt rdacontent n rdamedia nc rdacarrier bicssc / Information technology industries bicssc / Popular culture bisacsh / COMPUTERS / Programming / Games bisacsh / BUSINESS & ECONOMICS / Industries / Entertainment bisacsh / BUSINESS & ECONOMICS / Industries / Computers & Information Technology bisacsh / SOCIAL SCIENCE / Popular Culture Video games industry Video games - Design Erscheint auch als Online-Ausgabe 978-1-5387-3548-0 |
spellingShingle | Schreier, Jason Press reset ruin and recovery in the video game industry bicssc / Information technology industries bicssc / Popular culture bisacsh / COMPUTERS / Programming / Games bisacsh / BUSINESS & ECONOMICS / Industries / Entertainment bisacsh / BUSINESS & ECONOMICS / Industries / Computers & Information Technology bisacsh / SOCIAL SCIENCE / Popular Culture Video games industry Video games - Design |
title | Press reset ruin and recovery in the video game industry |
title_auth | Press reset ruin and recovery in the video game industry |
title_exact_search | Press reset ruin and recovery in the video game industry |
title_exact_search_txtP | Press reset ruin and recovery in the video game industry |
title_full | Press reset ruin and recovery in the video game industry Jason Schreier |
title_fullStr | Press reset ruin and recovery in the video game industry Jason Schreier |
title_full_unstemmed | Press reset ruin and recovery in the video game industry Jason Schreier |
title_short | Press reset |
title_sort | press reset ruin and recovery in the video game industry |
title_sub | ruin and recovery in the video game industry |
topic | bicssc / Information technology industries bicssc / Popular culture bisacsh / COMPUTERS / Programming / Games bisacsh / BUSINESS & ECONOMICS / Industries / Entertainment bisacsh / BUSINESS & ECONOMICS / Industries / Computers & Information Technology bisacsh / SOCIAL SCIENCE / Popular Culture Video games industry Video games - Design |
topic_facet | bicssc / Information technology industries bicssc / Popular culture bisacsh / COMPUTERS / Programming / Games bisacsh / BUSINESS & ECONOMICS / Industries / Entertainment bisacsh / BUSINESS & ECONOMICS / Industries / Computers & Information Technology bisacsh / SOCIAL SCIENCE / Popular Culture Video games industry Video games - Design |
work_keys_str_mv | AT schreierjason pressresetruinandrecoveryinthevideogameindustry |