The Routledge companion to cyberpunk culture:
"This companion collects original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds. With technology seamlessly integrated into our life and our selves, and social systems veering towards globalization and corporatization, cyberpunk has bec...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2021
|
Ausgabe: | First issued in paperback |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This companion collects original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds. With technology seamlessly integrated into our life and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our 21st century techno-digital landscapes. To put it directly: we are living in inescapable cyberpunk futures bleeding into the interstices of our present, and these cyberpunk realities intersect with our mainstream culture at every possible angle. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction subgenre to its spread into other media such as comics, film, television and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, so the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, or empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking as much as differentiating our perspectives on a globalized technoscientific world. An international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture"-- |
Beschreibung: | XX, 454 Seiten Illustrationen |
ISBN: | 9781032083322 |
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520 | 3 | |a "This companion collects original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds. With technology seamlessly integrated into our life and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our 21st century techno-digital landscapes. To put it directly: we are living in inescapable cyberpunk futures bleeding into the interstices of our present, and these cyberpunk realities intersect with our mainstream culture at every possible angle. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction subgenre to its spread into other media such as comics, film, television and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, so the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, or empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking as much as differentiating our perspectives on a globalized technoscientific world. An international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture"-- | |
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Datensatz im Suchindex
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adam_text | CONTENTS xi xiii xiv List of Figures Acknowledgments Notes on Contributors 1 Cyberpunk as Cultural Formation Anna McFarlane, Graham J. Murphy, and Lars Schmeink 1 PARTI Cultural Texts 5 2 Literary Precursors 7 Rob Latham 3 The Mirrorshades Collective 15 Graham J. Murphy 4 Bruce Sterling: Schismatrix Plus (Case Study) 24 Marta Goicoechea 5 Feminist Cyberpunk Lisa Yaszek 6 Pat Cadigan: Synners (Case Study) 41 Ritch Calvin 48 7 Post-Cyberpunk Christopher D. Kilgore 8 Charles Stross: Accelerando (Case Study) 56 Gerry Canavan vii
Contents 38 Animality Seán McCorry 39 Ecology in the Anthropocene 326 Veronica Hollinger 40 Empire 335 John Rieder 41 Indigenous Futurisms Corinna Lenhardt 344 42 Afrofuturism Isiah Lavender III and Graham J. Murphy 353 43 Veillance Society Chris Hables Gray 362 44 Activism Colin Milburn 373 PARTІП Cultural Locales 383 45 Latin America Μ. Elizabeth Ginway 385 46 Cuba’s Cyberpunk Histories Juan C. Toledano Redondo 395 Μ Japan as Cyberpunk Exoticism Brian Ruh 401 48 India Supamo Banerjee 40g 49 Germany Evan Tomer 415 50 France and Québec Amy J. Ransom 425 Index 433 x
Contents 64 9 Steampunk Jess Neoins 73 10 Biopunk Lars Schmeink 11 81 Non-SF Cyberpunk Jaak Tomberg 91 12 Comic Books David Μ. Higgins and Matthew hing 101 13 American Flagg! (Case Study) Corey K. Creekmur 107 14 Manga Shige (CJ) Suzuki 119 15 Early Cyberpunk Film Andrew Μ. Butler 128 16 Strange Days (Case Study) Anna McFarlane 134 17 Digital Effects in Cinema Lars Schmeink 144 18 Blade Runner 2049 (Case Study) Matthew Flisfeder 19 Anime 151 Kumiko Saito 20 Akira and Ghost in the Shell (Case Study) 162 Martin de la Iglesia and Lars Schmeink 21 Television 169 Sherryl Vint 22 Max Headroom: Twenty Minutes into the Future (Case Study) 178 Scott Rogers 23 Video Games 184 Paweł Frelik Vlil
Contents 24 Deus Ex (Case Study) Christian Knöppler 193 25 Tabletop Roleplaying Games Curtis D. Carbonell 200 26 Shadowrun (Case Study) Hamish Cameron 209 27 Photography and Digital Art Grace Halden 216 28 Fashion Stina Attebery 228 29 Music Nicholas C. Laudadio 238 30 Janelle Monáe: Dirty Computer (Case Study) Christine Capetela 245 PART II Cultural Theory 253 31 Simulation and Simulacra Rebecca Haar and Anna McFarlane 255 32 Gothicism Anya Heise-von der Lippe 264 33 Posthumanism(s) Julia Grillmayr 273 34 Marxism Hugh Charles O’Connell 282 35 Cyborg Feminism Patricia Melzer 291 36 Queer Theory Wendy Gay Pearson 300 37 Critical Race Theory Isiah Lavender III 308 ix
|
adam_txt |
CONTENTS xi xiii xiv List of Figures Acknowledgments Notes on Contributors 1 Cyberpunk as Cultural Formation Anna McFarlane, Graham J. Murphy, and Lars Schmeink 1 PARTI Cultural Texts 5 2 Literary Precursors 7 Rob Latham 3 The Mirrorshades Collective 15 Graham J. Murphy 4 Bruce Sterling: Schismatrix Plus (Case Study) 24 Marta Goicoechea 5 Feminist Cyberpunk Lisa Yaszek 6 Pat Cadigan: Synners (Case Study) 41 Ritch Calvin 48 7 Post-Cyberpunk Christopher D. Kilgore 8 Charles Stross: Accelerando (Case Study) 56 Gerry Canavan vii
Contents 38 Animality Seán McCorry 39 Ecology in the Anthropocene 326 Veronica Hollinger 40 Empire 335 John Rieder 41 Indigenous Futurisms Corinna Lenhardt 344 42 Afrofuturism Isiah Lavender III and Graham J. Murphy 353 43 Veillance Society Chris Hables Gray 362 44 Activism Colin Milburn 373 PARTІП Cultural Locales 383 45 Latin America Μ. Elizabeth Ginway 385 46 Cuba’s Cyberpunk Histories Juan C. Toledano Redondo 395 Μ Japan as Cyberpunk Exoticism Brian Ruh 401 48 India Supamo Banerjee 40g 49 Germany Evan Tomer 415 50 France and Québec Amy J. Ransom 425 Index 433 x
Contents 64 9 Steampunk Jess Neoins 73 10 Biopunk Lars Schmeink 11 81 Non-SF Cyberpunk Jaak Tomberg 91 12 Comic Books David Μ. Higgins and Matthew hing 101 13 American Flagg! (Case Study) Corey K. Creekmur 107 14 Manga Shige (CJ) Suzuki 119 15 Early Cyberpunk Film Andrew Μ. Butler 128 16 Strange Days (Case Study) Anna McFarlane 134 17 Digital Effects in Cinema Lars Schmeink 144 18 Blade Runner 2049 (Case Study) Matthew Flisfeder 19 Anime 151 Kumiko Saito 20 Akira and Ghost in the Shell (Case Study) 162 Martin de la Iglesia and Lars Schmeink 21 Television 169 Sherryl Vint 22 Max Headroom: Twenty Minutes into the Future (Case Study) 178 Scott Rogers 23 Video Games 184 Paweł Frelik Vlil
Contents 24 Deus Ex (Case Study) Christian Knöppler 193 25 Tabletop Roleplaying Games Curtis D. Carbonell 200 26 Shadowrun (Case Study) Hamish Cameron 209 27 Photography and Digital Art Grace Halden 216 28 Fashion Stina Attebery 228 29 Music Nicholas C. Laudadio 238 30 Janelle Monáe: Dirty Computer (Case Study) Christine Capetela 245 PART II Cultural Theory 253 31 Simulation and Simulacra Rebecca Haar and Anna McFarlane 255 32 Gothicism Anya Heise-von der Lippe 264 33 Posthumanism(s) Julia Grillmayr 273 34 Marxism Hugh Charles O’Connell 282 35 Cyborg Feminism Patricia Melzer 291 36 Queer Theory Wendy Gay Pearson 300 37 Critical Race Theory Isiah Lavender III 308 ix |
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spelling | The Routledge companion to cyberpunk culture edited by Anna McFarlane, Graham J. Murphy and Lars Schmeink Companion to cyberpunk culture First issued in paperback New York ; London Routledge 2021 XX, 454 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier "This companion collects original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds. With technology seamlessly integrated into our life and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our 21st century techno-digital landscapes. To put it directly: we are living in inescapable cyberpunk futures bleeding into the interstices of our present, and these cyberpunk realities intersect with our mainstream culture at every possible angle. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction subgenre to its spread into other media such as comics, film, television and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, so the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, or empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking as much as differentiating our perspectives on a globalized technoscientific world. An international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture"-- Cyberpunk (DE-588)4291327-5 gnd rswk-swf Cyberpunk culture (DE-588)4143413-4 Aufsatzsammlung gnd-content Cyberpunk (DE-588)4291327-5 s 1\p DE-604 McFarlane, Anna (DE-588)1120351308 edt Murphy, Graham J. 1970- (DE-588)142203440 edt Schmeink, Lars 1975- (DE-588)136707076 edt Äquivalent Druck-Ausgabe, Hardcover 978-0-8153-5193-1 Erscheint auch als Online-Ausgabe 978-1-351-13988-5 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032801581&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | The Routledge companion to cyberpunk culture Cyberpunk (DE-588)4291327-5 gnd |
subject_GND | (DE-588)4291327-5 (DE-588)4143413-4 |
title | The Routledge companion to cyberpunk culture |
title_alt | Companion to cyberpunk culture |
title_auth | The Routledge companion to cyberpunk culture |
title_exact_search | The Routledge companion to cyberpunk culture |
title_exact_search_txtP | The Routledge companion to cyberpunk culture |
title_full | The Routledge companion to cyberpunk culture edited by Anna McFarlane, Graham J. Murphy and Lars Schmeink |
title_fullStr | The Routledge companion to cyberpunk culture edited by Anna McFarlane, Graham J. Murphy and Lars Schmeink |
title_full_unstemmed | The Routledge companion to cyberpunk culture edited by Anna McFarlane, Graham J. Murphy and Lars Schmeink |
title_short | The Routledge companion to cyberpunk culture |
title_sort | the routledge companion to cyberpunk culture |
topic | Cyberpunk (DE-588)4291327-5 gnd |
topic_facet | Cyberpunk Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032801581&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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