Multidisciplinary perspectives on narrative aesthetics in video games:
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Peter Lang
[2021]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | 383 Seiten |
ISBN: | 9783631838051 |
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Datensatz im Suchindex
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adam_text | Contents Raine Koskimaa Foreword............................................................................................................... 17 Типа Tetik Narrative Aesthetics in Video Games: An Introduction .................................... 19 George Vasilikaris Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality.................................................................. 25 Tuna Tetik, Dilay Özgüven, and Есе Arihan ļumanji Brought into Reality: Game as Drama, Drama as Game................... 51 Deniz Denizel Fallout: Following the Footsteps of Apocalypse................................................ 69 Andrew Bailey Living Narrative Worlds: Assemblage and Multistability within Ian Cheng’s Emissaries Trilogy................................................................................. 113 Ágnes Karolina Bakk “Miningfor Lies” Enacting the Player Style through Performing Strategies in Archival Narratives......................................................................................... 137 Naz Almaç Use of Film Language in Full-Motion Video Games...................................... 151 Tuna Tetik Extension through Narrative: Spider-Man 4 in the Context of Representation of the Superhero in Video Games.......................................... 177 Güven Çatak and İpek Torun From Press Start to Prologue: An Analysis of Game Opening Titles............ 195 Yavuz Demirbaş Ludonarrative Dissonance in Black Mirror: Bandersnatch ............................ 215
16 Contents Pedro Rito An Analysis of the Real-Time Strategy Games: The Nineties ....................... 239 Richard Fejes “Would You Stop Changing My Games?” Structures of Narrative Discourse in Video Games ................................................................................................. 255 Alessandra Micalizzi Last Day ofJune: Work of Mourning and Narrative Effects .......................... 279 Oğuz Özgür Karadeniz Exploring Digital Games as Post-Human Systems......................................... 295 Ertuğrul Süngü Is Monty Python a Role-Playing Game? ........................................................... 313 Sony Jalarajan Raj and Nithin Kalorth From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games ......................................................... 335 Melda Öncü Video Games as Contemporary Storytelling Machines................................. 353 Deniz Denizel Narrative Aesthetics in Video Games: A Conclusion....................................... 371 Güven Çatak Afterword ........................................................................................................... 373 List of Figures ................................................................................................ 375 List of Tables................................................................................................... 377 Contributor Biographies 379
is a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.
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adam_txt |
Contents Raine Koskimaa Foreword. 17 Типа Tetik Narrative Aesthetics in Video Games: An Introduction . 19 George Vasilikaris Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality. 25 Tuna Tetik, Dilay Özgüven, and Есе Arihan ļumanji Brought into Reality: Game as Drama, Drama as Game. 51 Deniz Denizel Fallout: Following the Footsteps of Apocalypse. 69 Andrew Bailey Living Narrative Worlds: Assemblage and Multistability within Ian Cheng’s Emissaries Trilogy. 113 Ágnes Karolina Bakk “Miningfor Lies” Enacting the Player Style through Performing Strategies in Archival Narratives. 137 Naz Almaç Use of Film Language in Full-Motion Video Games. 151 Tuna Tetik Extension through Narrative: Spider-Man 4 in the Context of Representation of the Superhero in Video Games. 177 Güven Çatak and İpek Torun From Press Start to Prologue: An Analysis of Game Opening Titles. 195 Yavuz Demirbaş Ludonarrative Dissonance in Black Mirror: Bandersnatch . 215
16 Contents Pedro Rito An Analysis of the Real-Time Strategy Games: The Nineties . 239 Richard Fejes “Would You Stop Changing My Games?” Structures of Narrative Discourse in Video Games . 255 Alessandra Micalizzi Last Day ofJune: Work of Mourning and Narrative Effects . 279 Oğuz Özgür Karadeniz Exploring Digital Games as Post-Human Systems. 295 Ertuğrul Süngü Is Monty Python a Role-Playing Game? . 313 Sony Jalarajan Raj and Nithin Kalorth From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games . 335 Melda Öncü Video Games as Contemporary Storytelling Machines. 353 Deniz Denizel Narrative Aesthetics in Video Games: A Conclusion. 371 Güven Çatak Afterword . 373 List of Figures . 375 List of Tables. 377 Contributor Biographies 379
is a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics. |
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spelling | Multidisciplinary perspectives on narrative aesthetics in video games Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik (eds.) Berlin Peter Lang [2021] 383 Seiten txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Erzähltheorie (DE-588)4152975-3 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Erzähltheorie (DE-588)4152975-3 s DE-604 Denizel, Deniz 1986- (DE-588)1240281811 edt Eyüce Şansal, Deniz 1985- (DE-588)1240281994 edt Tetik, Tuna (DE-588)1241198772 edt Erscheint auch als Online-Ausgabe, PDF 978-3-631-84757-2 Erscheint auch als Online-Ausgabe, EPUB 978-3-631-84758-9 Erscheint auch als Online-Ausgabe, MOBI 978-3-631-84759-6 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032750777&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032750777&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Multidisciplinary perspectives on narrative aesthetics in video games Computerspiel (DE-588)4010457-6 gnd Erzähltheorie (DE-588)4152975-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4152975-3 (DE-588)4143413-4 |
title | Multidisciplinary perspectives on narrative aesthetics in video games |
title_auth | Multidisciplinary perspectives on narrative aesthetics in video games |
title_exact_search | Multidisciplinary perspectives on narrative aesthetics in video games |
title_exact_search_txtP | Multidisciplinary perspectives on narrative aesthetics in video games |
title_full | Multidisciplinary perspectives on narrative aesthetics in video games Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik (eds.) |
title_fullStr | Multidisciplinary perspectives on narrative aesthetics in video games Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik (eds.) |
title_full_unstemmed | Multidisciplinary perspectives on narrative aesthetics in video games Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik (eds.) |
title_short | Multidisciplinary perspectives on narrative aesthetics in video games |
title_sort | multidisciplinary perspectives on narrative aesthetics in video games |
topic | Computerspiel (DE-588)4010457-6 gnd Erzähltheorie (DE-588)4152975-3 gnd |
topic_facet | Computerspiel Erzähltheorie Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032750777&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032750777&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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