Game history and the local:
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
Palgrave Macmillan
[2021]
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Schriftenreihe: | Palgrave games in context
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xv, 240 Seiten Illustrationen, Diagramme 21 cm |
ISBN: | 9783030664213 9783030664244 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents 1 Introduction: Game History and the Local Melanie Swalwell 2 Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia Jaroslav Švelch 3 “The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland Maria B. Garda and Paweł Grabarczyk 4 The Swedish Game Development History: The Founders and the Social Structure Ulf Sandqvist 5 A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980s and the Early 1990s Jaakko Suominen and Anna Sivula 6 On Footwork: Finding the Local in American Video Game History Laine Nooney 1 17 37 57 79 101 vii
viii CONTENTS 7 Around the World with the Sorcerer of Exidy Michael Borthwick and Melanie Swalwell 8 Cracking Technocultural Memory: Scenes and Stories of Origin in the PlayStation Portable Forensic Imaginary David Murphy 141 Indie Games of No Nation: The Transnational Indie Imaginary and the Occlusion of National Markers John Vanderhoef 159 9 123 10 Video Games Have Never Been Global: Resituating Video Game Localization History 177 Stephen Mandiberg 11 “Welcoming All Gods and Embracing All Places”: Computer Games As Constitutively Transcendent of the Local Graeme Kirkpatrick 12 Heterodoxy in Game History: Towards More ‘Connected Histories’ Melanie Swalwell Index 199 221 235
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of local game history. Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digita lity (2021), and co-editor oí Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008).
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adam_txt |
Contents 1 Introduction: Game History and the Local Melanie Swalwell 2 Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia Jaroslav Švelch 3 “The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland Maria B. Garda and Paweł Grabarczyk 4 The Swedish Game Development History: The Founders and the Social Structure Ulf Sandqvist 5 A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980s and the Early 1990s Jaakko Suominen and Anna Sivula 6 On Footwork: Finding the Local in American Video Game History Laine Nooney 1 17 37 57 79 101 vii
viii CONTENTS 7 Around the World with the Sorcerer of Exidy Michael Borthwick and Melanie Swalwell 8 Cracking Technocultural Memory: Scenes and Stories of Origin in the PlayStation Portable Forensic Imaginary David Murphy 141 Indie Games of No Nation: The Transnational Indie Imaginary and the Occlusion of National Markers John Vanderhoef 159 9 123 10 Video Games Have Never Been Global: Resituating Video Game Localization History 177 Stephen Mandiberg 11 “Welcoming All Gods and Embracing All Places”: Computer Games As Constitutively Transcendent of the Local Graeme Kirkpatrick 12 Heterodoxy in Game History: Towards More ‘Connected Histories’ Melanie Swalwell Index 199 221 235
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digita lity (2021), and co-editor oí Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008). |
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language | English |
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spelling | Game history and the local Melanie Swalwell, editor Cham, Switzerland Palgrave Macmillan [2021] © 2021 xv, 240 Seiten Illustrationen, Diagramme 21 cm txt rdacontent n rdamedia nc rdacarrier Palgrave games in context Geschichte gnd rswk-swf Popular Culture Communication Civilization - History Culture-Study and teaching Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Geschichte (DE-588)4020517-4 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Computerspielindustrie (DE-588)7564534-8 s Geschichte z DE-604 Geschichte (DE-588)4020517-4 s Swalwell, Melanie 1972- (DE-588)1028605463 edt Erscheint auch als Online-Ausgabe 978-3-030-66422-0 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032730036&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032730036&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Game history and the local Popular Culture Communication Civilization - History Culture-Study and teaching Computerspielindustrie (DE-588)7564534-8 gnd Computerspiel (DE-588)4010457-6 gnd Geschichte (DE-588)4020517-4 gnd |
subject_GND | (DE-588)7564534-8 (DE-588)4010457-6 (DE-588)4020517-4 (DE-588)4143413-4 |
title | Game history and the local |
title_auth | Game history and the local |
title_exact_search | Game history and the local |
title_exact_search_txtP | Game history and the local |
title_full | Game history and the local Melanie Swalwell, editor |
title_fullStr | Game history and the local Melanie Swalwell, editor |
title_full_unstemmed | Game history and the local Melanie Swalwell, editor |
title_short | Game history and the local |
title_sort | game history and the local |
topic | Popular Culture Communication Civilization - History Culture-Study and teaching Computerspielindustrie (DE-588)7564534-8 gnd Computerspiel (DE-588)4010457-6 gnd Geschichte (DE-588)4020517-4 gnd |
topic_facet | Popular Culture Communication Civilization - History Culture-Study and teaching Computerspielindustrie Computerspiel Geschichte Aufsatzsammlung |
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