The Cambridge companion to video game music:
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, United Kingdom
Cambridge University Press
2021
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Schriftenreihe: | Cambridge companions to music
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXXV, 446 Seiten Illustrationen, Notenbeispiele |
ISBN: | 9781108460897 9781108473026 |
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505 | 8 | |a Before Red book: early video game music and technology / James Newman -- Chiptune, ownership and the digital underground / Kenneth B. McAlpine -- Waveform wizard: an interview with composer Junko Ozawa / Junko Ozawa, translated by Lyman Gamberton -- Building relationships: the process of creating game music / Guy Michelmore -- The inherent conflicts of musical interactivity in video games / Richard Stevens -- The triple lock of synchronization / K.J. Donnelly -- "Less music, now!": new contextual approaches to video game scoring / Rob Bridgett -- Composing for independent games: the music of Kentucky Route Zero / Ben Babbitt -- Music games / Michael L. Austin -- Autoethnography, phenomenology and hermeneutics / Michiel Kamp -- Interacting with soundscapes: music, sound effects and dialogue in video games / Elizabeth Medina-Gray -- Analytical traditions and game music: Super Mario Galaxy as a case study / Steven Reale -- Semiotics in game music / Iain Hart -- Game-music-performance: introducing a ludomusicological theory and framework / Melanie Fritsch -- A step back from reality: sound and presence in computer games and other worlds / Mark Grimshaw-Aagaard -- Audio and the experience of gaming: a cognitive-emotional approach to video game sound / Dana Plank -- Psychophysiological approaches to sound and music in games / Duncan Williams -- Game music and identity / Chris Tonelli -- Game music and history / James Cook -- Open worlds: globalization, localization and video game music / William Gibbons -- Female credit: excavating recognition for the Capcom sound team / Andrew Lemon and Hillegonda C. Rietveld -- Pop music, economics and marketing / Andra Ivănescu -- Game music beyond the games / Ryan Thompson -- Producing game music concerts / Thomas Böcker, with Melanie Fritsch and Tim Summers | |
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Datensatz im Suchindex
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Contents List of Figures [page xii] List of Tables [xiv] List of Musical Examples [xv] List of Contributors [xvi] Preface [xxi] A Landmark Timeline of Video Game Music [xxii] Foreword: The Collaborative Art of Game Music [xxxiii] LYDIA ANDREW Introduction [1] MELANIE ERITSCH AND TIM SUMMERS PART I CHIPTUNES Introduction [5] MELANIE FRITSCH AND TIM SUMMERS 1 Before Red Book: Early Video Game Music and Technology JAMES NEWMAN 2 Chiptune, Ownership and the Digital Underground [33] KENNETH B. MCALPINE 3 Waveform Wizard: An Interview with Composer Junko Ozawa [52] JUNKO OZAWA, TRANS. LYMAN GAMBERTON PART II CREATING AND PROGRAMMING GAME MUSIC Introduction [59] MELANIE FRITSCH AND TIM SUMMERS 4 Building Relationships: The Process of Creating Game Music [64] GUY MICHELMORE 5 The Inherent Conflicts of Musical Interactivity in Video Games [74] RICHARD STEVENS [12]
x Contents 6 The Triple Lock of Synchronization [94] K. J. DONNELLY 7 ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring [110] ROB BRIDGETT 8 Composing for Independent Games: The Music of Kentucky Route Zero [120] BEN BABBITT PART III ANALYTICAL APPROACHES TO VIDEO GAME MUSIC Introduction [131] MELANIE PRITSCH AND TIM SUMMERS 9 Music Games [140] MICHAEL L. AUSTIN 10 Autoethnography, Phenomenology and Hermeneutics [159] MICHIEL KAMP 11 Interacting with Soundscapes: Music, Sound Effects and Dialogue in Video Games [176] ELIZABETH MEDINA-GRAY 12 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study [193] STEVEN REALE 13 Semiotics in Game Music [220] IAIN HART 14 Game - Music - Performance: Introducing a Ludomusicological Theory and Framework [238] MELANIE FRITSCH PART IV REALITIES, PERCEPTION AND PSYCHOLOGY Introduction [263] MELANIE FRITSCH AND TIM SUMMERS 15 A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds [269] MARK GRIMSHAW-AAGAARD 16 Audio and the Experience of Gaming: A Cognitive-Emotional Approach to Video Game Sound [284] DANA PLANK
Contents 17 Psychophysiological Approaches to Sound and Music in Games [302] DUNCAN WILLIAMS PART V GAME MUSIC, CONTEXTS AND IDENTITIES Introduction [319] MELANIE FRITSCH AND TIM SUMMERS 18 Game Music and Identity [327] CHRIS TONELLI 19 Game Music and History [343] JAMES COOK 20 Open Worlds: Globalization, Localization and Video Game Music [359] WILLIAM GIBBONS 21 Female Credit: Excavating Recognition for the Capcom Sound Team [376] ANDREW LEMON AND HILLEGONDA C. RIETVELD PART VI BEYOND THE GAME Introduction [389] MELANIE FRITSCH AND TIM SUMMERS 22 Pop Music, Economics and Marketing [395] ANDRA IVĂNESCU 23 Game Music Beyond the Games [409] RYAN THOMPSON 24 Producing Game Music Concerts [424] THOMAS BÖCKER, WITH MELANIE FRITSCH AND TIM SUMMERS Select Bibliography Index [436] [433] Xl |
adam_txt |
Contents List of Figures [page xii] List of Tables [xiv] List of Musical Examples [xv] List of Contributors [xvi] Preface [xxi] A Landmark Timeline of Video Game Music [xxii] Foreword: The Collaborative Art of Game Music [xxxiii] LYDIA ANDREW Introduction [1] MELANIE ERITSCH AND TIM SUMMERS PART I CHIPTUNES Introduction [5] MELANIE FRITSCH AND TIM SUMMERS 1 Before Red Book: Early Video Game Music and Technology JAMES NEWMAN 2 Chiptune, Ownership and the Digital Underground [33] KENNETH B. MCALPINE 3 Waveform Wizard: An Interview with Composer Junko Ozawa [52] JUNKO OZAWA, TRANS. LYMAN GAMBERTON PART II CREATING AND PROGRAMMING GAME MUSIC Introduction [59] MELANIE FRITSCH AND TIM SUMMERS 4 Building Relationships: The Process of Creating Game Music [64] GUY MICHELMORE 5 The Inherent Conflicts of Musical Interactivity in Video Games [74] RICHARD STEVENS [12]
x Contents 6 The Triple Lock of Synchronization [94] K. J. DONNELLY 7 ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring [110] ROB BRIDGETT 8 Composing for Independent Games: The Music of Kentucky Route Zero [120] BEN BABBITT PART III ANALYTICAL APPROACHES TO VIDEO GAME MUSIC Introduction [131] MELANIE PRITSCH AND TIM SUMMERS 9 Music Games [140] MICHAEL L. AUSTIN 10 Autoethnography, Phenomenology and Hermeneutics [159] MICHIEL KAMP 11 Interacting with Soundscapes: Music, Sound Effects and Dialogue in Video Games [176] ELIZABETH MEDINA-GRAY 12 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study [193] STEVEN REALE 13 Semiotics in Game Music [220] IAIN HART 14 Game - Music - Performance: Introducing a Ludomusicological Theory and Framework [238] MELANIE FRITSCH PART IV REALITIES, PERCEPTION AND PSYCHOLOGY Introduction [263] MELANIE FRITSCH AND TIM SUMMERS 15 A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds [269] MARK GRIMSHAW-AAGAARD 16 Audio and the Experience of Gaming: A Cognitive-Emotional Approach to Video Game Sound [284] DANA PLANK
Contents 17 Psychophysiological Approaches to Sound and Music in Games [302] DUNCAN WILLIAMS PART V GAME MUSIC, CONTEXTS AND IDENTITIES Introduction [319] MELANIE FRITSCH AND TIM SUMMERS 18 Game Music and Identity [327] CHRIS TONELLI 19 Game Music and History [343] JAMES COOK 20 Open Worlds: Globalization, Localization and Video Game Music [359] WILLIAM GIBBONS 21 Female Credit: Excavating Recognition for the Capcom Sound Team [376] ANDREW LEMON AND HILLEGONDA C. RIETVELD PART VI BEYOND THE GAME Introduction [389] MELANIE FRITSCH AND TIM SUMMERS 22 Pop Music, Economics and Marketing [395] ANDRA IVĂNESCU 23 Game Music Beyond the Games [409] RYAN THOMPSON 24 Producing Game Music Concerts [424] THOMAS BÖCKER, WITH MELANIE FRITSCH AND TIM SUMMERS Select Bibliography Index [436] [433] Xl |
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contents | Before Red book: early video game music and technology / James Newman -- Chiptune, ownership and the digital underground / Kenneth B. McAlpine -- Waveform wizard: an interview with composer Junko Ozawa / Junko Ozawa, translated by Lyman Gamberton -- Building relationships: the process of creating game music / Guy Michelmore -- The inherent conflicts of musical interactivity in video games / Richard Stevens -- The triple lock of synchronization / K.J. Donnelly -- "Less music, now!": new contextual approaches to video game scoring / Rob Bridgett -- Composing for independent games: the music of Kentucky Route Zero / Ben Babbitt -- Music games / Michael L. Austin -- Autoethnography, phenomenology and hermeneutics / Michiel Kamp -- Interacting with soundscapes: music, sound effects and dialogue in video games / Elizabeth Medina-Gray -- Analytical traditions and game music: Super Mario Galaxy as a case study / Steven Reale -- Semiotics in game music / Iain Hart -- Game-music-performance: introducing a ludomusicological theory and framework / Melanie Fritsch -- A step back from reality: sound and presence in computer games and other worlds / Mark Grimshaw-Aagaard -- Audio and the experience of gaming: a cognitive-emotional approach to video game sound / Dana Plank -- Psychophysiological approaches to sound and music in games / Duncan Williams -- Game music and identity / Chris Tonelli -- Game music and history / James Cook -- Open worlds: globalization, localization and video game music / William Gibbons -- Female credit: excavating recognition for the Capcom sound team / Andrew Lemon and Hillegonda C. Rietveld -- Pop music, economics and marketing / Andra Ivănescu -- Game music beyond the games / Ryan Thompson -- Producing game music concerts / Thomas Böcker, with Melanie Fritsch and Tim Summers |
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discipline | Allgemeines Musikwissenschaft |
discipline_str_mv | Allgemeines Musikwissenschaft |
format | Book |
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spelling | The Cambridge companion to video game music edited by Melanie Fritsch, Tim Summers Cambridge, United Kingdom Cambridge University Press 2021 XXXV, 446 Seiten Illustrationen, Notenbeispiele txt rdacontent n rdamedia nc rdacarrier Cambridge companions to music Before Red book: early video game music and technology / James Newman -- Chiptune, ownership and the digital underground / Kenneth B. McAlpine -- Waveform wizard: an interview with composer Junko Ozawa / Junko Ozawa, translated by Lyman Gamberton -- Building relationships: the process of creating game music / Guy Michelmore -- The inherent conflicts of musical interactivity in video games / Richard Stevens -- The triple lock of synchronization / K.J. Donnelly -- "Less music, now!": new contextual approaches to video game scoring / Rob Bridgett -- Composing for independent games: the music of Kentucky Route Zero / Ben Babbitt -- Music games / Michael L. Austin -- Autoethnography, phenomenology and hermeneutics / Michiel Kamp -- Interacting with soundscapes: music, sound effects and dialogue in video games / Elizabeth Medina-Gray -- Analytical traditions and game music: Super Mario Galaxy as a case study / Steven Reale -- Semiotics in game music / Iain Hart -- Game-music-performance: introducing a ludomusicological theory and framework / Melanie Fritsch -- A step back from reality: sound and presence in computer games and other worlds / Mark Grimshaw-Aagaard -- Audio and the experience of gaming: a cognitive-emotional approach to video game sound / Dana Plank -- Psychophysiological approaches to sound and music in games / Duncan Williams -- Game music and identity / Chris Tonelli -- Game music and history / James Cook -- Open worlds: globalization, localization and video game music / William Gibbons -- Female credit: excavating recognition for the Capcom sound team / Andrew Lemon and Hillegonda C. Rietveld -- Pop music, economics and marketing / Andra Ivănescu -- Game music beyond the games / Ryan Thompson -- Producing game music concerts / Thomas Böcker, with Melanie Fritsch and Tim Summers Videospielmusik (DE-588)1161203737 gnd rswk-swf Video game music Computer game music (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospielmusik (DE-588)1161203737 s DE-604 Fritsch, Melanie 1980- (DE-588)1152034014 edt Summers, Tim 1987- (DE-588)1076186467 edt Digitalisierung BSB München - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032721061&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The Cambridge companion to video game music Before Red book: early video game music and technology / James Newman -- Chiptune, ownership and the digital underground / Kenneth B. McAlpine -- Waveform wizard: an interview with composer Junko Ozawa / Junko Ozawa, translated by Lyman Gamberton -- Building relationships: the process of creating game music / Guy Michelmore -- The inherent conflicts of musical interactivity in video games / Richard Stevens -- The triple lock of synchronization / K.J. Donnelly -- "Less music, now!": new contextual approaches to video game scoring / Rob Bridgett -- Composing for independent games: the music of Kentucky Route Zero / Ben Babbitt -- Music games / Michael L. Austin -- Autoethnography, phenomenology and hermeneutics / Michiel Kamp -- Interacting with soundscapes: music, sound effects and dialogue in video games / Elizabeth Medina-Gray -- Analytical traditions and game music: Super Mario Galaxy as a case study / Steven Reale -- Semiotics in game music / Iain Hart -- Game-music-performance: introducing a ludomusicological theory and framework / Melanie Fritsch -- A step back from reality: sound and presence in computer games and other worlds / Mark Grimshaw-Aagaard -- Audio and the experience of gaming: a cognitive-emotional approach to video game sound / Dana Plank -- Psychophysiological approaches to sound and music in games / Duncan Williams -- Game music and identity / Chris Tonelli -- Game music and history / James Cook -- Open worlds: globalization, localization and video game music / William Gibbons -- Female credit: excavating recognition for the Capcom sound team / Andrew Lemon and Hillegonda C. Rietveld -- Pop music, economics and marketing / Andra Ivănescu -- Game music beyond the games / Ryan Thompson -- Producing game music concerts / Thomas Böcker, with Melanie Fritsch and Tim Summers Videospielmusik (DE-588)1161203737 gnd |
subject_GND | (DE-588)1161203737 (DE-588)4143413-4 |
title | The Cambridge companion to video game music |
title_auth | The Cambridge companion to video game music |
title_exact_search | The Cambridge companion to video game music |
title_exact_search_txtP | The Cambridge companion to video game music |
title_full | The Cambridge companion to video game music edited by Melanie Fritsch, Tim Summers |
title_fullStr | The Cambridge companion to video game music edited by Melanie Fritsch, Tim Summers |
title_full_unstemmed | The Cambridge companion to video game music edited by Melanie Fritsch, Tim Summers |
title_short | The Cambridge companion to video game music |
title_sort | the cambridge companion to video game music |
topic | Videospielmusik (DE-588)1161203737 gnd |
topic_facet | Videospielmusik Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032721061&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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