The player's power to change the game: ludic mutation
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
2017
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Schriftenreihe: | MediaMatters
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Schlagworte: | |
Online-Zugang: | BSB01 UBG01 Volltext |
Zusammenfassung: | In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare |
Beschreibung: | Title from publisher's bibliographic system (viewed on 22 Feb 2021) Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation |
Beschreibung: | 1 Online-Ressource (160 Seiten) |
ISBN: | 9789048525645 |
DOI: | 10.1017/9789048525645 |
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author | Schleiner, Anne-Marie 1970- |
author_GND | (DE-588)130383821 |
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dewey-sort | 3794.8 |
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discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.1017/9789048525645 |
format | Electronic eBook |
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index_date | 2024-07-03T17:13:04Z |
indexdate | 2024-07-10T09:07:17Z |
institution | BVB |
isbn | 9789048525645 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032671105 |
oclc_num | 1249667977 |
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owner_facet | DE-12 DE-473 DE-BY-UBG |
physical | 1 Online-Ressource (160 Seiten) |
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publishDate | 2017 |
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publisher | Amsterdam University Press |
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series2 | MediaMatters |
spelling | Schleiner, Anne-Marie 1970- (DE-588)130383821 aut The player's power to change the game ludic mutation Anne-Marie Schleiner Amsterdam Amsterdam University Press 2017 1 Online-Ressource (160 Seiten) txt rdacontent c rdamedia cr rdacarrier MediaMatters Title from publisher's bibliographic system (viewed on 22 Feb 2021) Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare Video games / Social aspects Erscheint auch als Druck-Ausgabe 978-90-896-4772-6 https://doi.org/10.1017/9789048525645 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schleiner, Anne-Marie 1970- The player's power to change the game ludic mutation Video games / Social aspects |
title | The player's power to change the game ludic mutation |
title_auth | The player's power to change the game ludic mutation |
title_exact_search | The player's power to change the game ludic mutation |
title_exact_search_txtP | The player's power to change the game ludic mutation |
title_full | The player's power to change the game ludic mutation Anne-Marie Schleiner |
title_fullStr | The player's power to change the game ludic mutation Anne-Marie Schleiner |
title_full_unstemmed | The player's power to change the game ludic mutation Anne-Marie Schleiner |
title_short | The player's power to change the game |
title_sort | the player s power to change the game ludic mutation |
title_sub | ludic mutation |
topic | Video games / Social aspects |
topic_facet | Video games / Social aspects |
url | https://doi.org/10.1017/9789048525645 |
work_keys_str_mv | AT schleinerannemarie theplayerspowertochangethegameludicmutation |