Paratextualizing games: investigations on the paraphernalia and peripheries of play
"Gaming no longer only takes place as a 'closed interactive experience' in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
2021
|
Schriftenreihe: | Studies of digital media culture
volume 13 |
Schlagworte: | |
Online-Zugang: | Volltext Volltext Volltext Volltext Inhaltsverzeichnis |
Zusammenfassung: | "Gaming no longer only takes place as a 'closed interactive experience' in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?"--Provided by vendor |
Beschreibung: | Erscheint als Open Access bei De Gruyter |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9783839454213 9783732854219 |
DOI: | 10.14361/9783839454213 |
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adam_text |
TABLE
OF
CONTENTS
PREFACE
AND
ACKNOWLEDGEMENTS
|
9
PARATEXT
|
PARAPLAY.
CONTEXTUALIZING
THE
CONCEPT
OF
PARATEXTUALITY
GUNDOLF
S.
FREYERMUTH
|
13
H
ISTORIES
"
AND
YOU
DIDN
'
T
EVEN
LOOK
AT
IT!
"
A
SSASSIN
'
S
C
REED
'
S
(SELF-)DISCOVERY
TOUR
BENJAMIN
BEIL
|
55
THE
CARTOGRAPHY
OF
VIRTUAL
EMPIRES.
VIDEO
GAME
MAPS,
PARATEXTS,
AND
COLONIALISM
SOUVIK
MUKHEIJEE
|
75
UNBOXING
A
GE
OF
E
MPIRES
.
PARATEXTS
AND
THE
EXPERIENCE
OF
HISTORICAL
STRATEGY
GAMES
RICHARD
COLE
|
97
MAKING
MARIO.
SHAPING
FRANCHISE
HISTORY
THROUGH
PARATEXTUAL
PLAY
RENE
GIAS
|
131
P
ERFORMANCES
PLAYER
AGENCY
IN
AUDIENCE
GAMING
RUDIGER
BRANDIS/CAN
MERT BOZKURT
|
165
MATERIAL
CULTURE
ON
TWITCH.
LIVE-STREAMING
COSPLAY,
GENDER,
AND
BEAUTY
NICOLLE
LAMERICHS
|
181
BENEFITS
OF
INCLUDING
LET
'
S
PLAY
RECORDINGS
IN
CLOSE
READINGS
OF
DIGITAL
GAME
TEXTS.
DISCUSSING
MULTIPLE
PLAYER
COMPETENCES
IN
SELECTED
GAME
TEXTS
KATARZYNA
MARAK
|
213
FAME
OR
INFAMY:
THE
INFLUENCE
OF
LET
'
S
PLAYS
ON
INDEPENDENT
GAME
DEVELOPERS
MILOSZ
MARKOCKI
|
237
"
HERE
COMES
A
NEW
CHALLENGER
"
.
WILL
VIDEO
GAME
ESSAYS
BE
THE
NEW
CHAMPION
OF
GAME
CRITICISM?
RUDOLF
INDERST
|
257
P
ERIPHERIES
THE
IMPENDING
DEMISE
OF
VIDEO
GAME
PACKAGING:
AN
EULOGY
MARK
J.
P.
WOLF
1
281
THE
LUDIC
NATURE
OF
PARATEXTS.
PLAYFUL
MATERIAL
IN
AND
BEYOND
VIDEO
GAMES
REGINA
SEIWALD
|
293
[PARA]TEXTUALLY
HERE:
PARATEXTS
AND
PRESENCE
IN
GAMES.
HOW
PARATEXTS
EXTEND
THE
GAME
'
S
NETWORK
ED
VOLLANS
|
319
ISEKAI:
TRACING
INTERACTIVE
CONTROL
IN
NON-INTERACTIVE
MEDIA
GIOVANNI
TAGLIAMONTE/YAOCHONG
YANG
|
341
THE
PARATEXT,
THE
PALIMPSEST,
AND
THE
PANDEMIC.
FINDING
MEANING
IN
T
HE
D
IVISION
'
S
DIEGETIC
ARTIFACTS
HANNS
CHRISTIAN
SCHMIDT
|
373
CONTRIBUTORS
|
399 |
adam_txt |
TABLE
OF
CONTENTS
PREFACE
AND
ACKNOWLEDGEMENTS
|
9
PARATEXT
|
PARAPLAY.
CONTEXTUALIZING
THE
CONCEPT
OF
PARATEXTUALITY
GUNDOLF
S.
FREYERMUTH
|
13
H
ISTORIES
"
AND
YOU
DIDN
'
T
EVEN
LOOK
AT
IT!
"
A
SSASSIN
'
S
C
REED
'
S
(SELF-)DISCOVERY
TOUR
BENJAMIN
BEIL
|
55
THE
CARTOGRAPHY
OF
VIRTUAL
EMPIRES.
VIDEO
GAME
MAPS,
PARATEXTS,
AND
COLONIALISM
SOUVIK
MUKHEIJEE
|
75
UNBOXING
A
GE
OF
E
MPIRES
.
PARATEXTS
AND
THE
EXPERIENCE
OF
HISTORICAL
STRATEGY
GAMES
RICHARD
COLE
|
97
MAKING
MARIO.
SHAPING
FRANCHISE
HISTORY
THROUGH
PARATEXTUAL
PLAY
RENE
GIAS
|
131
P
ERFORMANCES
PLAYER
AGENCY
IN
AUDIENCE
GAMING
RUDIGER
BRANDIS/CAN
MERT BOZKURT
|
165
MATERIAL
CULTURE
ON
TWITCH.
LIVE-STREAMING
COSPLAY,
GENDER,
AND
BEAUTY
NICOLLE
LAMERICHS
|
181
BENEFITS
OF
INCLUDING
LET
'
S
PLAY
RECORDINGS
IN
CLOSE
READINGS
OF
DIGITAL
GAME
TEXTS.
DISCUSSING
MULTIPLE
PLAYER
COMPETENCES
IN
SELECTED
GAME
TEXTS
KATARZYNA
MARAK
|
213
FAME
OR
INFAMY:
THE
INFLUENCE
OF
LET
'
S
PLAYS
ON
INDEPENDENT
GAME
DEVELOPERS
MILOSZ
MARKOCKI
|
237
"
HERE
COMES
A
NEW
CHALLENGER
"
.
WILL
VIDEO
GAME
ESSAYS
BE
THE
NEW
CHAMPION
OF
GAME
CRITICISM?
RUDOLF
INDERST
|
257
P
ERIPHERIES
THE
IMPENDING
DEMISE
OF
VIDEO
GAME
PACKAGING:
AN
EULOGY
MARK
J.
P.
WOLF
1
281
THE
LUDIC
NATURE
OF
PARATEXTS.
PLAYFUL
MATERIAL
IN
AND
BEYOND
VIDEO
GAMES
REGINA
SEIWALD
|
293
[PARA]TEXTUALLY
HERE:
PARATEXTS
AND
PRESENCE
IN
GAMES.
HOW
PARATEXTS
EXTEND
THE
GAME
'
S
NETWORK
ED
VOLLANS
|
319
ISEKAI:
TRACING
INTERACTIVE
CONTROL
IN
NON-INTERACTIVE
MEDIA
GIOVANNI
TAGLIAMONTE/YAOCHONG
YANG
|
341
THE
PARATEXT,
THE
PALIMPSEST,
AND
THE
PANDEMIC.
FINDING
MEANING
IN
T
HE
D
IVISION
'
S
DIEGETIC
ARTIFACTS
HANNS
CHRISTIAN
SCHMIDT
|
373
CONTRIBUTORS
|
399 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Beil, Benjamin 1980- Freyermuth, Gundolf S. 1955- Schmidt, Hanns Christian |
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building | Verbundindex |
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discipline | Allgemeines |
discipline_str_mv | Allgemeines |
doi_str_mv | 10.14361/9783839454213 10.1515/9783839454213 |
format | Electronic eBook |
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genre | (DE-588)1071861417 Konferenzschrift 2019 Köln gnd-content |
genre_facet | Konferenzschrift 2019 Köln |
id | DE-604.BV047254659 |
illustrated | Not Illustrated |
index_date | 2024-07-03T17:09:01Z |
indexdate | 2024-10-19T04:07:25Z |
institution | BVB |
isbn | 9783839454213 9783732854219 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032658684 |
oclc_num | 1298739780 |
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owner | DE-B1533 DE-M100 DE-12 DE-634 DE-210 DE-1052 DE-521 DE-1102 DE-1046 DE-1047 DE-858 DE-1028 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-150 DE-154 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 |
owner_facet | DE-B1533 DE-M100 DE-12 DE-634 DE-210 DE-1052 DE-521 DE-1102 DE-1046 DE-1047 DE-858 DE-1028 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-150 DE-154 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 |
physical | 1 Online-Ressource |
psigel | ZDB-23-DGG ZDB-23-GOA ZDB-94-OAB ZDB-125-TGE ZDB-23-DSL ZDB-41-SEL ZDB-4-EOAC ZDB-23-DSL21 |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | transcript |
record_format | marc |
series | Studies of digital media culture |
series2 | Studies of digital media culture |
spellingShingle | Paratextualizing games investigations on the paraphernalia and peripheries of play Studies of digital media culture Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Paratext (DE-588)4221771-4 gnd Medienkultur (DE-588)7622329-2 gnd |
subject_GND | (DE-588)4196910-8 (DE-588)4010457-6 (DE-588)4221771-4 (DE-588)7622329-2 (DE-588)1071861417 |
title | Paratextualizing games investigations on the paraphernalia and peripheries of play |
title_auth | Paratextualizing games investigations on the paraphernalia and peripheries of play |
title_exact_search | Paratextualizing games investigations on the paraphernalia and peripheries of play |
title_exact_search_txtP | Paratextualizing games investigations on the paraphernalia and peripheries of play |
title_full | Paratextualizing games investigations on the paraphernalia and peripheries of play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.) |
title_fullStr | Paratextualizing games investigations on the paraphernalia and peripheries of play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.) |
title_full_unstemmed | Paratextualizing games investigations on the paraphernalia and peripheries of play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.) |
title_short | Paratextualizing games |
title_sort | paratextualizing games investigations on the paraphernalia and peripheries of play |
title_sub | investigations on the paraphernalia and peripheries of play |
topic | Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Paratext (DE-588)4221771-4 gnd Medienkultur (DE-588)7622329-2 gnd |
topic_facet | Neue Medien Computerspiel Paratext Medienkultur Konferenzschrift 2019 Köln |
url | https://directory.doabooks.org/handle/20.500.12854/75023 https://elibrary.utb.de/doi/book/10.5555/9783839454213 https://doi.org/10.14361/9783839454213 https://doi.org/10.1515/9783839454213 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032658684&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV044787109 |
work_keys_str_mv | AT beilbenjamin paratextualizinggamesinvestigationsontheparaphernaliaandperipheriesofplay AT freyermuthgundolfs paratextualizinggamesinvestigationsontheparaphernaliaandperipheriesofplay AT schmidthannschristian paratextualizinggamesinvestigationsontheparaphernaliaandperipheriesofplay |