AI for games:

Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- PART I: AI and Games -- CHAPTER 1: INTRODUCTION -- 1.1 What Is AI? -- 1.1.1 Academic AI -- 1.1.2 Game AI -- 1.2 Model of Game AI -- 1.2.1 Movement -- 1.2.2 Decision Making -- 1.2.3 Strategy -- 1.2.4 Infrastruct...

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Bibliographische Detailangaben
1. Verfasser: Millington, Ian (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton ; London ; New York CRC Press, Taylor & Francis Group [2019]
Ausgabe:Third edition
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Online-Zugang:TUM01
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Zusammenfassung:Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- PART I: AI and Games -- CHAPTER 1: INTRODUCTION -- 1.1 What Is AI? -- 1.1.1 Academic AI -- 1.1.2 Game AI -- 1.2 Model of Game AI -- 1.2.1 Movement -- 1.2.2 Decision Making -- 1.2.3 Strategy -- 1.2.4 Infrastructure -- 1.2.5 Agent-Based AI -- 1.2.6 In the Book -- 1.3 Algorithms and Data Structures -- 1.3.1 Algorithms -- 1.3.2 Representations -- 1.3.3 Implementation -- 1.4 Layout of the Book -- CHAPTER 2: GAME AI -- 2.1 The Complexity Fallacy -- 2.1.1 When Simple Things Look Good -- 2.1.2 When Complex Things Look Bad -- 2.1.3 The Perception Window -- 2.1.4 Changes of Behavior -- 2.2 The Kind of AI in Games -- 2.2.1 Hacks -- 2.2.2 Heuristics -- 2.2.3 Algorithms -- 2.3 Speed and Memory Constraints -- 2.3.1 Processor Issues -- 2.3.2 Memory Concerns -- 2.3.3 Platforms -- 2.4 The AI Engine -- 2.4.1 Structure of an AI Engine -- 2.4.2 Tool Concerns -- 2.4.3 Putting It All Together -- PART II: Techniques -- CHAPTER 3: MOVEMENT -- 3.1 The Basics of Movement Algorithms -- 3.1.1 Two-Dimensional Movement -- 3.1.2 Statics -- 3.1.3 Kinematics -- 3.2 Kinematic Movement Algorithms -- 3.2.1 Seek -- 3.2.2 Wandering -- 3.3 Steering Behaviors -- 3.3.1 Steering Basics -- 3.3.2 Variable Matching -- 3.3.3 Seek and Flee -- 3.3.4 Arrive -- 3.3.5 Align -- 3.3.6 Velocity Matching -- 3.3.7 Delegated Behaviors -- 3.3.8 Pursue and Evade -- 3.3.9 Face -- 3.3.10 Looking Where You're Going -- 3.3.11 Wander -- 3.3.12 Path Following -- 3.3.13 Separation -- 3.3.14 Collision Avoidance -- 3.3.15 Obstacle and Wall Avoidance -- 3.3.16 Summary -- 3.4 Combining Steering Behaviors -- 3.4.1 Blending and Arbitration -- 3.4.2 Weighted Blending -- 3.4.3 Priorities -- 3.4.4 Cooperative Arbitration -- 3.4.5 Steering Pipeline -- 3.5 Predicting Physics -- 3.5.1 Aiming and Shooting -- 3.5.2 Projectile Trajectory
Beschreibung:Description based on publisher supplied metadata and other sources
Beschreibung:1 Online-Ressource (xx, 1010 Seiten) Illustrationen
ISBN:9781351053297
9781351053303

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