Atari design: impressions on coin-operated video game machines
"Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari - from Pong to Aste...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York ; Oxford ; New Delhi ; Sydney
Bloomsbury Visual Arts
2020
|
Schriftenreihe: | Cultural histories of design
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari - from Pong to Asteroids and beyond - but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in cabinet design. Atari did not just make games, it designed products for environments. With "tasteful packaging", Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xix, 243 Seiten Illustrationen |
ISBN: | 9781474284554 9781474284547 |
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Datensatz im Suchindex
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adam_text | CONTENTS List of Illustrations ix List of Plates xv Acknowledgments xvii Prologue: Not on Display xix Ignition: Advanced Electronics and Styling Zero to 60 in 250 1 Design History of Video Games 1 : Taking Anonymous History for a Spin 26 1 Start with a Clean Piece of Paper Man, That Thing Needs S BEAUTIFUL SPACE-AGE cine Moment 37 Low Key Cabinet, Suitabl I Locations: The Veneer of Game History 46 Never Leave Well Enough Ale r 2 Come and Play Me Far Out 69 More than a Box 74 Independent Functionality, or D- Atari Style” 82 2 Game Module, or the Importa hitting in the Punchbowl 95 Project Development, or Everything rou Always Wanted to Know about Video Pinball (but Never Thought to Ask an Industrial Designer) 101 3 Happy Stuff Uncabinet 121 Good Design Is Good for (the Coin-Op) Business 123 Cabinets as Graphic Design Products 139
vüi CONTENTS 4 A Kinesthetic World of Shapes and Color Bold Impact 161 As You Get Excited You Start to Hug the Game 155 Environmental Communication 168 Communicative Environments 171 5 Shifting Gears 185 Parking Brake: Look beyond Finished Form Notes 211 Index 239 201
|
adam_txt |
CONTENTS List of Illustrations ix List of Plates xv Acknowledgments xvii Prologue: Not on Display xix Ignition: Advanced Electronics and Styling Zero to 60 in 250 1 Design History of Video Games 1 : Taking Anonymous History for a Spin 26 1 Start with a Clean Piece of Paper Man, That Thing Needs S BEAUTIFUL SPACE-AGE cine Moment 37 Low Key Cabinet, Suitabl I Locations: The Veneer of Game History 46 Never Leave Well Enough Ale r 2 Come and Play Me Far Out 69 More than a Box 74 Independent Functionality, or D- Atari Style” 82 2 Game Module, or the Importa hitting in the Punchbowl 95 Project Development, or Everything rou Always Wanted to Know about Video Pinball (but Never Thought to Ask an Industrial Designer) 101 3 Happy Stuff Uncabinet 121 Good Design Is Good for (the Coin-Op) Business 123 Cabinets as Graphic Design Products 139
vüi CONTENTS 4 A Kinesthetic World of Shapes and Color Bold Impact 161 As You Get Excited You Start to Hug the Game 155 Environmental Communication 168 Communicative Environments 171 5 Shifting Gears 185 Parking Brake: Look beyond Finished Form Notes 211 Index 239 201 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Guins, Raiford |
author_GND | (DE-588)1072864460 |
author_facet | Guins, Raiford |
author_role | aut |
author_sort | Guins, Raiford |
author_variant | r g rg |
building | Verbundindex |
bvnumber | BV047210373 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | LH 79680 AP 15963 |
ctrlnum | (OCoLC)1235764101 (DE-599)KXP1696796822 |
discipline | Kunstgeschichte Allgemeines |
discipline_str_mv | Kunstgeschichte Allgemeines |
era | Geschichte 1967-1987 gnd |
era_facet | Geschichte 1967-1987 |
format | Book |
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id | DE-604.BV047210373 |
illustrated | Illustrated |
index_date | 2024-07-03T16:54:08Z |
indexdate | 2024-07-10T09:05:44Z |
institution | BVB |
isbn | 9781474284554 9781474284547 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032615191 |
oclc_num | 1235764101 |
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owner_facet | DE-255 DE-355 DE-BY-UBR |
physical | xix, 243 Seiten Illustrationen |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Bloomsbury Visual Arts |
record_format | marc |
series2 | Cultural histories of design |
spelling | Guins, Raiford Verfasser (DE-588)1072864460 aut Atari design impressions on coin-operated video game machines Raiford Guins London ; New York ; Oxford ; New Delhi ; Sydney Bloomsbury Visual Arts 2020 xix, 243 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Cultural histories of design Includes bibliographical references and index "Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari - from Pong to Asteroids and beyond - but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in cabinet design. Atari did not just make games, it designed products for environments. With "tasteful packaging", Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari Geschichte 1967-1987 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Produktgestaltung (DE-588)4047340-5 gnd rswk-swf Atari (DE-588)4112610-5 gnd rswk-swf Spielkonsole (DE-588)4509575-9 gnd rswk-swf Atari (DE-588)4112610-5 s Spielkonsole (DE-588)4509575-9 s Design (DE-588)4011510-0 s Produktgestaltung (DE-588)4047340-5 s Geschichte 1967-1987 z DE-604 Erscheint auch als Online-Ausgabe, PDF 978-1-4742-8452-3 Erscheint auch als Online-Ausgabe, EPUB 978-14742-8453-0 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032615191&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Guins, Raiford Atari design impressions on coin-operated video game machines Design (DE-588)4011510-0 gnd Produktgestaltung (DE-588)4047340-5 gnd Atari (DE-588)4112610-5 gnd Spielkonsole (DE-588)4509575-9 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4047340-5 (DE-588)4112610-5 (DE-588)4509575-9 |
title | Atari design impressions on coin-operated video game machines |
title_auth | Atari design impressions on coin-operated video game machines |
title_exact_search | Atari design impressions on coin-operated video game machines |
title_exact_search_txtP | Atari design impressions on coin-operated video game machines |
title_full | Atari design impressions on coin-operated video game machines Raiford Guins |
title_fullStr | Atari design impressions on coin-operated video game machines Raiford Guins |
title_full_unstemmed | Atari design impressions on coin-operated video game machines Raiford Guins |
title_short | Atari design |
title_sort | atari design impressions on coin operated video game machines |
title_sub | impressions on coin-operated video game machines |
topic | Design (DE-588)4011510-0 gnd Produktgestaltung (DE-588)4047340-5 gnd Atari (DE-588)4112610-5 gnd Spielkonsole (DE-588)4509575-9 gnd |
topic_facet | Design Produktgestaltung Atari Spielkonsole |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032615191&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT guinsraiford ataridesignimpressionsoncoinoperatedvideogamemachines |