Independent videogames: cultures, networks, techniques and politics
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultur...
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Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Abingdon, Oxon
Routledge, Taylor & Francis Group
2021
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Schriftenreihe: | Routledge advances in game studies
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming |
Beschreibung: | Description based on online resource; title from digital title page (viewed on November 23, 2020) |
Beschreibung: | 1 Online Ressource (xv, 286 Seiten) illustrations |
ISBN: | 9781000200997 100020099X 9781000201154 1000201155 9781000201079 1000201074 9780367336219 0367336219 |
DOI: | 10.4324/9780367336219 |
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spelling | Independent videogames cultures, networks, techniques and politics edited by Paolo Ruffino Abingdon, Oxon Routledge, Taylor & Francis Group 2021 © 2021 1 Online Ressource (xv, 286 Seiten) illustrations txt rdacontent c rdamedia cr rdacarrier Routledge advances in game studies Description based on online resource; title from digital title page (viewed on November 23, 2020) Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming Video games industry Video games / Design Video games / Social aspects Video games industry / Case studies Video games / Design / Case studies Video games / Social aspects / Case studies Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Computerspielindustrie (DE-588)7564534-8 s DE-604 Ruffino, Paolo edt Erscheint auch als Druck-Ausgabe 0367336200 Erscheint auch als Druck-Ausgabe 9780367336202 https://doi.org/10.4324/9780367336219 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Independent videogames cultures, networks, techniques and politics Video games industry Video games / Design Video games / Social aspects Video games industry / Case studies Video games / Design / Case studies Video games / Social aspects / Case studies Computerspiel (DE-588)4010457-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)7564534-8 (DE-588)4143413-4 |
title | Independent videogames cultures, networks, techniques and politics |
title_auth | Independent videogames cultures, networks, techniques and politics |
title_exact_search | Independent videogames cultures, networks, techniques and politics |
title_exact_search_txtP | Independent videogames cultures, networks, techniques and politics |
title_full | Independent videogames cultures, networks, techniques and politics edited by Paolo Ruffino |
title_fullStr | Independent videogames cultures, networks, techniques and politics edited by Paolo Ruffino |
title_full_unstemmed | Independent videogames cultures, networks, techniques and politics edited by Paolo Ruffino |
title_short | Independent videogames |
title_sort | independent videogames cultures networks techniques and politics |
title_sub | cultures, networks, techniques and politics |
topic | Video games industry Video games / Design Video games / Social aspects Video games industry / Case studies Video games / Design / Case studies Video games / Social aspects / Case studies Computerspiel (DE-588)4010457-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd |
topic_facet | Video games industry Video games / Design Video games / Social aspects Video games industry / Case studies Video games / Design / Case studies Video games / Social aspects / Case studies Computerspiel Computerspielindustrie Aufsatzsammlung |
url | https://doi.org/10.4324/9780367336219 |
work_keys_str_mv | AT ruffinopaolo independentvideogamesculturesnetworkstechniquesandpolitics |