Locked Out: Regional Restrictions in Digital Entertainment Culture
A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD p...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
New York University Press
[2019]
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Schriftenreihe: | Critical Cultural Communication
14 |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries' global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Feb 2021) |
Beschreibung: | 1 online resource 9 black and white illustrations |
ISBN: | 9781479802265 |
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520 | |a A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries' global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture | ||
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author_facet | Elkins, Evan |
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dewey-ones | 384 - Communications |
dewey-raw | 384.043 |
dewey-search | 384.043 |
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spelling | Elkins, Evan Verfasser aut Locked Out Regional Restrictions in Digital Entertainment Culture Evan Elkins New York, NY New York University Press [2019] © 2019 1 online resource 9 black and white illustrations txt rdacontent c rdamedia cr rdacarrier Critical Cultural Communication 14 Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Feb 2021) A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries' global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture In English POLITICAL SCIENCE / Geopolitics bisacsh Digital media Entertainment computing Motion pictures Distribution Trade regulation Video games industry https://www.degruyter.com/isbn/9781479802265 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Elkins, Evan Locked Out Regional Restrictions in Digital Entertainment Culture POLITICAL SCIENCE / Geopolitics bisacsh Digital media Entertainment computing Motion pictures Distribution Trade regulation Video games industry |
title | Locked Out Regional Restrictions in Digital Entertainment Culture |
title_auth | Locked Out Regional Restrictions in Digital Entertainment Culture |
title_exact_search | Locked Out Regional Restrictions in Digital Entertainment Culture |
title_exact_search_txtP | Locked Out Regional Restrictions in Digital Entertainment Culture |
title_full | Locked Out Regional Restrictions in Digital Entertainment Culture Evan Elkins |
title_fullStr | Locked Out Regional Restrictions in Digital Entertainment Culture Evan Elkins |
title_full_unstemmed | Locked Out Regional Restrictions in Digital Entertainment Culture Evan Elkins |
title_short | Locked Out |
title_sort | locked out regional restrictions in digital entertainment culture |
title_sub | Regional Restrictions in Digital Entertainment Culture |
topic | POLITICAL SCIENCE / Geopolitics bisacsh Digital media Entertainment computing Motion pictures Distribution Trade regulation Video games industry |
topic_facet | POLITICAL SCIENCE / Geopolitics Digital media Entertainment computing Motion pictures Distribution Trade regulation Video games industry |
url | https://www.degruyter.com/isbn/9781479802265 |
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