Transnational play: piracy, urban art, and mobile games
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
2020
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Schlagworte: | |
Online-Zugang: | BSB01 UBG01 Volltext |
Zusammenfassung: | Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain |
Beschreibung: | 1 Online-Ressource (182 Seiten) |
ISBN: | 9789048543946 |
DOI: | 10.1017/9789048543946 |
Internformat
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Datensatz im Suchindex
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adam_txt | |
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any_adam_object_boolean | |
author | Schleiner, Anne-Marie 1970- |
author_GND | (DE-588)130383821 |
author_facet | Schleiner, Anne-Marie 1970- |
author_role | aut |
author_sort | Schleiner, Anne-Marie 1970- |
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building | Verbundindex |
bvnumber | BV047091253 |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.1017/9789048543946 |
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illustrated | Not Illustrated |
index_date | 2024-07-03T16:19:40Z |
indexdate | 2024-07-10T09:02:19Z |
institution | BVB |
isbn | 9789048543946 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032497809 |
oclc_num | 1231962191 |
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owner_facet | DE-12 DE-473 DE-BY-UBG |
physical | 1 Online-Ressource (182 Seiten) |
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publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Amsterdam University Press |
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spelling | Schleiner, Anne-Marie 1970- Verfasser (DE-588)130383821 aut Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner Amsterdam Amsterdam University Press 2020 1 Online-Ressource (182 Seiten) txt rdacontent c rdamedia cr rdacarrier Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain Computer games Games / Data processing Mobile games Sozioökonomischer Wandel (DE-588)4318539-3 gnd rswk-swf Interdisziplinarität (DE-588)4449808-1 gnd rswk-swf Vielfalt (DE-588)4312811-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Sozioökonomischer Wandel (DE-588)4318539-3 s Vielfalt (DE-588)4312811-7 s Interdisziplinarität (DE-588)4449808-1 s DE-604 Erscheint auch als Druck-Ausgabe 978-94-637-2890-4 https://doi.org/10.1017/9789048543946 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schleiner, Anne-Marie 1970- Transnational play piracy, urban art, and mobile games Computer games Games / Data processing Mobile games Sozioökonomischer Wandel (DE-588)4318539-3 gnd Interdisziplinarität (DE-588)4449808-1 gnd Vielfalt (DE-588)4312811-7 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4318539-3 (DE-588)4449808-1 (DE-588)4312811-7 (DE-588)4010457-6 |
title | Transnational play piracy, urban art, and mobile games |
title_auth | Transnational play piracy, urban art, and mobile games |
title_exact_search | Transnational play piracy, urban art, and mobile games |
title_exact_search_txtP | Transnational play piracy, urban art, and mobile games |
title_full | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_fullStr | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_full_unstemmed | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_short | Transnational play |
title_sort | transnational play piracy urban art and mobile games |
title_sub | piracy, urban art, and mobile games |
topic | Computer games Games / Data processing Mobile games Sozioökonomischer Wandel (DE-588)4318539-3 gnd Interdisziplinarität (DE-588)4449808-1 gnd Vielfalt (DE-588)4312811-7 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Games / Data processing Mobile games Sozioökonomischer Wandel Interdisziplinarität Vielfalt Computerspiel |
url | https://doi.org/10.1017/9789048543946 |
work_keys_str_mv | AT schleinerannemarie transnationalplaypiracyurbanartandmobilegames |