The video game debate 2: revisiting the physical, social, and psychological effects of video games
"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the neg...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2021
|
Schriftenreihe: | Routledge debates in digital media studies
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"-- |
Beschreibung: | xiii, 130 Seiten Illustration |
ISBN: | 9780367366940 9780367368722 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV047079207 | ||
003 | DE-604 | ||
005 | 20210510 | ||
007 | t | ||
008 | 210107s2021 a||| b||| 00||| eng d | ||
020 | |a 9780367366940 |c pbk |9 978-0-367-36694-0 | ||
020 | |a 9780367368722 |c hbk |9 978-0-367-36872-2 | ||
035 | |a (OCoLC)1235893028 | ||
035 | |a (DE-599)BVBBV047079207 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-703 |a DE-11 |a DE-473 |a DE-355 | ||
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
130 | 0 | |a Video game debate | |
245 | 1 | 0 | |a The video game debate 2 |b revisiting the physical, social, and psychological effects of video games |c edited by Rachel Kowert and Thorsten Quandt |
246 | 1 | 3 | |a The video game debate two |
264 | 1 | |a New York ; London |b Routledge |c 2021 | |
300 | |a xiii, 130 Seiten |b Illustration | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Routledge debates in digital media studies | |
520 | 3 | |a "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"-- | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Medienpädagogik |0 (DE-588)4074659-8 |2 gnd |9 rswk-swf |
653 | 0 | |a Video games / History | |
653 | 0 | |a Video games / Social aspects | |
653 | 0 | |a Video games / Psychological aspects | |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Medienpädagogik |0 (DE-588)4074659-8 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Kowert, Rachel |d 1982- |0 (DE-588)1081082623 |4 edt | |
700 | 1 | |a Quandt, Thorsten |d 1971- |0 (DE-588)130322016 |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-0-429-35181-5 |
856 | 4 | 2 | |m Digitalisierung UB Bamberg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032486062&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-032486062 |
Datensatz im Suchindex
_version_ | 1807956613830541312 |
---|---|
adam_text |
CONTENTS List of Illustrations Contributors ix x 1 Revisiting Old Debates Rachel Kowert and Thorsten Quandt 1 2 A Brief Overview of LootBoxes in Video Gaming Mark D. Griffiths 7 3 Serious Games: Play forChange Ruud S. Jacobs 4 Digital Divides and Structural Inequalities: Exploring the Technomasculine Culture of Gaming Thomas H. Apperley and Kishonná L. Gray 19 41 5 Twitch and Participatory Cultures Ashley M.L. Brown and Us Moberly 53 6 Playing to Win: The Global Esports Industry and Key Issues Stephanie Orme 66 7 Therapeutic Use of Video Games Anthony Bean 81
viii 8 9 10 Contents Extended Reality Therapy: The Use of Virtual, Augmented, and Mixed Reality in Mental Health Treatment Jessica Stone 95 Mobile Gaming Frans Mäyrä and Katí Alha 107 The Video Game Debate: Where Do We Go from Here? Thorsten Quandt and Rachel Kowert 121 Index 129 |
adam_txt |
CONTENTS List of Illustrations Contributors ix x 1 Revisiting Old Debates Rachel Kowert and Thorsten Quandt 1 2 A Brief Overview of LootBoxes in Video Gaming Mark D. Griffiths 7 3 Serious Games: Play forChange Ruud S. Jacobs 4 Digital Divides and Structural Inequalities: Exploring the Technomasculine Culture of Gaming Thomas H. Apperley and Kishonná L. Gray 19 41 5 Twitch and Participatory Cultures Ashley M.L. Brown and Us Moberly 53 6 Playing to Win: The Global Esports Industry and Key Issues Stephanie Orme 66 7 Therapeutic Use of Video Games Anthony Bean 81
viii 8 9 10 Contents Extended Reality Therapy: The Use of Virtual, Augmented, and Mixed Reality in Mental Health Treatment Jessica Stone 95 Mobile Gaming Frans Mäyrä and Katí Alha 107 The Video Game Debate: Where Do We Go from Here? Thorsten Quandt and Rachel Kowert 121 Index 129 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Kowert, Rachel 1982- Quandt, Thorsten 1971- |
author2_role | edt edt |
author2_variant | r k rk t q tq |
author_GND | (DE-588)1081082623 (DE-588)130322016 |
author_facet | Kowert, Rachel 1982- Quandt, Thorsten 1971- |
building | Verbundindex |
bvnumber | BV047079207 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1235893028 (DE-599)BVBBV047079207 |
discipline | Allgemeines |
discipline_str_mv | Allgemeines |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV047079207</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20210510</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">210107s2021 a||| b||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780367366940</subfield><subfield code="c">pbk</subfield><subfield code="9">978-0-367-36694-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780367368722</subfield><subfield code="c">hbk</subfield><subfield code="9">978-0-367-36872-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1235893028</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047079207</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-703</subfield><subfield code="a">DE-11</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="130" ind1="0" ind2=" "><subfield code="a">Video game debate</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The video game debate 2</subfield><subfield code="b">revisiting the physical, social, and psychological effects of video games</subfield><subfield code="c">edited by Rachel Kowert and Thorsten Quandt</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">The video game debate two</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York ; London</subfield><subfield code="b">Routledge</subfield><subfield code="c">2021</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xiii, 130 Seiten</subfield><subfield code="b">Illustration</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Routledge debates in digital media studies</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"--</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Medienpädagogik</subfield><subfield code="0">(DE-588)4074659-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games / History</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games / Social aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games / Psychological aspects</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Medienpädagogik</subfield><subfield code="0">(DE-588)4074659-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Kowert, Rachel</subfield><subfield code="d">1982-</subfield><subfield code="0">(DE-588)1081082623</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Quandt, Thorsten</subfield><subfield code="d">1971-</subfield><subfield code="0">(DE-588)130322016</subfield><subfield code="4">edt</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-0-429-35181-5</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Bamberg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032486062&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032486062</subfield></datafield></record></collection> |
id | DE-604.BV047079207 |
illustrated | Illustrated |
index_date | 2024-07-03T16:15:44Z |
indexdate | 2024-08-21T00:56:27Z |
institution | BVB |
isbn | 9780367366940 9780367368722 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032486062 |
oclc_num | 1235893028 |
open_access_boolean | |
owner | DE-703 DE-11 DE-473 DE-BY-UBG DE-355 DE-BY-UBR |
owner_facet | DE-703 DE-11 DE-473 DE-BY-UBG DE-355 DE-BY-UBR |
physical | xiii, 130 Seiten Illustration |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Routledge |
record_format | marc |
series2 | Routledge debates in digital media studies |
spelling | Video game debate The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt The video game debate two New York ; London Routledge 2021 xiii, 130 Seiten Illustration txt rdacontent n rdamedia nc rdacarrier Routledge debates in digital media studies "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"-- Videospiel (DE-588)4063465-6 gnd rswk-swf Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Video games / History Video games / Social aspects Video games / Psychological aspects Videospiel (DE-588)4063465-6 s Medienpädagogik (DE-588)4074659-8 s DE-604 Kowert, Rachel 1982- (DE-588)1081082623 edt Quandt, Thorsten 1971- (DE-588)130322016 edt Erscheint auch als Online-Ausgabe 978-0-429-35181-5 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032486062&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The video game debate 2 revisiting the physical, social, and psychological effects of video games Videospiel (DE-588)4063465-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4074659-8 |
title | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_alt | Video game debate The video game debate two |
title_auth | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_exact_search | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_exact_search_txtP | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_full | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_fullStr | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_full_unstemmed | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_short | The video game debate 2 |
title_sort | the video game debate 2 revisiting the physical social and psychological effects of video games |
title_sub | revisiting the physical, social, and psychological effects of video games |
topic | Videospiel (DE-588)4063465-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
topic_facet | Videospiel Medienpädagogik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032486062&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | UT videogamedebate AT kowertrachel thevideogamedebate2revisitingthephysicalsocialandpsychologicaleffectsofvideogames AT quandtthorsten thevideogamedebate2revisitingthephysicalsocialandpsychologicaleffectsofvideogames AT kowertrachel thevideogamedebatetwo AT quandtthorsten thevideogamedebatetwo |