Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
bCreate engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream/b h4Key Features/h4 ulliLearn the principles of AR application development /li liWork with the most popular sensors used in AR games and applications across Android,...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2018
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Ausgabe: | 1 |
Schlagworte: | |
Zusammenfassung: | bCreate engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream/b h4Key Features/h4 ulliLearn the principles of AR application development /li liWork with the most popular sensors used in AR games and applications across Android, Apple and Windows /li liBuild experiences with interactive objects, physics, UI, animations, and C scripting /li /ul h4Book Description/h4 Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity. h4What you will learn/h4 ulliBuild and run AR applications for specific headsets, including HoloLens and Daydream /li liCreate 3D scenes with Unity and other 3D tools while learning about world space and scale /li liMove around your AR scenes using locomotion and teleportation /li liCreate filters or overlays that work in tandem with facial recognition software /li liUse GPS, geolocation services, and the camera feed to create a fitness application /li liIntegrate AR and VR concepts together in a single application /li /ul h4Who this book is for/h4 Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C is an advantage |
Beschreibung: | 1 Online-Ressource (358 Seiten) |
ISBN: | 9781788835848 |
Internformat
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520 | |a This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity. | ||
520 | |a h4What you will learn/h4 ulliBuild and run AR applications for specific headsets, including HoloLens and Daydream /li liCreate 3D scenes with Unity and other 3D tools while learning about world space and scale /li liMove around your AR scenes using locomotion and teleportation /li liCreate filters or overlays that work in tandem with facial recognition software /li liUse GPS, geolocation services, and the camera feed to create a fitness application /li liIntegrate AR and VR concepts together in a single application /li /ul h4Who this book is for/h4 Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C is an advantage | ||
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Datensatz im Suchindex
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adam_txt | |
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any_adam_object_boolean | |
author | Glover, Jesse |
author_facet | Glover, Jesse |
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spelling | Glover, Jesse Verfasser aut Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia Glover, Jesse 1 Birmingham Packt Publishing Limited 2018 1 Online-Ressource (358 Seiten) txt rdacontent c rdamedia cr rdacarrier bCreate engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream/b h4Key Features/h4 ulliLearn the principles of AR application development /li liWork with the most popular sensors used in AR games and applications across Android, Apple and Windows /li liBuild experiences with interactive objects, physics, UI, animations, and C scripting /li /ul h4Book Description/h4 Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity. h4What you will learn/h4 ulliBuild and run AR applications for specific headsets, including HoloLens and Daydream /li liCreate 3D scenes with Unity and other 3D tools while learning about world space and scale /li liMove around your AR scenes using locomotion and teleportation /li liCreate filters or overlays that work in tandem with facial recognition software /li liUse GPS, geolocation services, and the camera feed to create a fitness application /li liIntegrate AR and VR concepts together in a single application /li /ul h4Who this book is for/h4 Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C is an advantage COMPUTERS / Programming / Games COMPUTERS / Programming Languages / C |
spellingShingle | Glover, Jesse Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia COMPUTERS / Programming / Games COMPUTERS / Programming Languages / C |
title | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia |
title_auth | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia |
title_exact_search | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia |
title_exact_search_txtP | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia |
title_full | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia Glover, Jesse |
title_fullStr | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia Glover, Jesse |
title_full_unstemmed | Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia Glover, Jesse |
title_short | Unity 2018 Augmented Reality Projects |
title_sort | unity 2018 augmented reality projects build four immersive and fun ar applications using arkit arcore and vuforia |
title_sub | Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia |
topic | COMPUTERS / Programming / Games COMPUTERS / Programming Languages / C |
topic_facet | COMPUTERS / Programming / Games COMPUTERS / Programming Languages / C |
work_keys_str_mv | AT gloverjesse unity2018augmentedrealityprojectsbuildfourimmersiveandfunarapplicationsusingarkitarcoreandvuforia |