Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8
bLearn the new Blender 2.8 user interface and make 3D models/b h4Key Features/h4 ulliFind your way round the new user interface and tools of Blender 2.8 /li liCreate materials, apply textures and render scenes /li liUse the new cutting-edge real-time render EEVEE in your projects/li/ul h4Book Descri...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham ; Mumbai
Packt
2018
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Ausgabe: | 1 |
Schlagworte: | |
Online-Zugang: | UBY01 |
Zusammenfassung: | bLearn the new Blender 2.8 user interface and make 3D models/b h4Key Features/h4 ulliFind your way round the new user interface and tools of Blender 2.8 /li liCreate materials, apply textures and render scenes /li liUse the new cutting-edge real-time render EEVEE in your projects/li/ul h4Book Description/h4 Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. h4What you will learn/h4 ulliManipulate and visualize your 3D objects in Blender/li liUse polygon modeling tools such as extrude, loop cut, and more/li liApply precision modeling tools like snapping and the 3D Cursor/li liRender a scene using the real-time engine Eevee/li liCreate materials for Eevee and Cycles/li liRender a scene with the Eevee real-time engine/li liUse PBR textures to craft realistic surfaces such as wood with the Shader Editor/li liAdd motion and animation using keyframes/li liCreate animation loops using curves and modifiers/li /ul h4Who this book is for/h4 This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781789612936 |
Internformat
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520 | |a bLearn the new Blender 2.8 user interface and make 3D models/b h4Key Features/h4 ulliFind your way round the new user interface and tools of Blender 2.8 /li liCreate materials, apply textures and render scenes /li liUse the new cutting-edge real-time render EEVEE in your projects/li/ul h4Book Description/h4 Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. | ||
520 | |a To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. | ||
520 | |a h4What you will learn/h4 ulliManipulate and visualize your 3D objects in Blender/li liUse polygon modeling tools such as extrude, loop cut, and more/li liApply precision modeling tools like snapping and the 3D Cursor/li liRender a scene using the real-time engine Eevee/li liCreate materials for Eevee and Cycles/li liRender a scene with the Eevee real-time engine/li liUse PBR textures to craft realistic surfaces such as wood with the Shader Editor/li liAdd motion and animation using keyframes/li liCreate animation loops using curves and modifiers/li /ul h4Who this book is for/h4 This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features | ||
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spelling | Brito, Allan Verfasser aut Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 Allan Brito 1 Birmingham ; Mumbai Packt 2018 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier bLearn the new Blender 2.8 user interface and make 3D models/b h4Key Features/h4 ulliFind your way round the new user interface and tools of Blender 2.8 /li liCreate materials, apply textures and render scenes /li liUse the new cutting-edge real-time render EEVEE in your projects/li/ul h4Book Description/h4 Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. h4What you will learn/h4 ulliManipulate and visualize your 3D objects in Blender/li liUse polygon modeling tools such as extrude, loop cut, and more/li liApply precision modeling tools like snapping and the 3D Cursor/li liRender a scene using the real-time engine Eevee/li liCreate materials for Eevee and Cycles/li liRender a scene with the Eevee real-time engine/li liUse PBR textures to craft realistic surfaces such as wood with the Shader Editor/li liAdd motion and animation using keyframes/li liCreate animation loops using curves and modifiers/li /ul h4Who this book is for/h4 This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features COMPUTERS / Computer Graphics COMPUTERS / User Interfaces |
spellingShingle | Brito, Allan Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 COMPUTERS / Computer Graphics COMPUTERS / User Interfaces |
title | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 |
title_auth | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 |
title_exact_search | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 |
title_exact_search_txtP | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 |
title_full | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 Allan Brito |
title_fullStr | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 Allan Brito |
title_full_unstemmed | Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8 Allan Brito |
title_short | Blender Quick Start Guide |
title_sort | blender quick start guide 3d modeling animation and render with eevee in blender 2 8 |
title_sub | 3D Modeling, Animation, and Render with Eevee in Blender 2.8 |
topic | COMPUTERS / Computer Graphics COMPUTERS / User Interfaces |
topic_facet | COMPUTERS / Computer Graphics COMPUTERS / User Interfaces |
work_keys_str_mv | AT britoallan blenderquickstartguide3dmodelinganimationandrenderwitheeveeinblender28 |