Hands-on C++ game animation programming: learn modern animation techniques from theory to implementation with C++ and OpenGL
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham ; Mumbai
Packt
June 2020
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Schlagworte: | |
Online-Zugang: | DE-Aug4 DE-573 DE-M347 DE-355 DE-706 Inhaltsverzeichnis |
Beschreibung: | 1 Online-Ressource (xi, 368 Seiten) Illustrationen |
ISBN: | 9781800207967 |
Internformat
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INHALTSVERZEICHNIS
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adam_txt |
INHALTSVERZEICHNIS
VORWORT
5
HOST
BROADCASTING.
SICHTWEISEN
UND
AUSWIRKUNGEN
7
TOPATHLET*INNEN
ERHEBEN
IHRE
STIMME.
DER
EINSATZ
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DURCH
EINZELSPORTLER*INNEN
ZUR
BEKAEMPFUNG
SOZIALER
UNGLEICHHEIT
19
SOZIALE
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DURCH
DIGITALISIERUNG.
EINE
BEDROHUNG
FUER
SPORTMEDIENNUTZER
WELTWEIT?
63
MEDIENKOMPETENZ
UND
IHRE
GEFAHREN
IM
DIGITALEN
ZEITALTER
75
ZWISCHEN
ZWEI
WELTEN
-
HERAUSFORDERUNGEN
FUER
INTERNATIONALE
SPORTORGANISATIONEN
IN
AUTORITAER
GEPRAEGTEN
MEDIENSYSTEMEN
AM
BEISPIEL
DES
CHINA-NBA-KONFLIKTS
87
UEBER
DIE
VERFLECHTUNGEN
VON
SPORT,
POLITIK,
MEDIEN
UND
WIRTSCHAFT
IN
ZEITEN
DER
DIGITALISIERUNG
UND
GLOBALISIERUNG.
EINE
UNTERSUCHUNG
DER
AMBIVALENTEN
DISKURSE
UM
MESUT
OEZIL
101
PARALYMPISCHER
SPORT
IN
DEN
MEDIEN.
EIN
INTERNATIONALER
VERGLEICH
121
KRITIK
ALS
UNTERHALTUNGSKILLER?
MEDIENSPORT
IM
UMWELT-DILEMMA
137 |
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id | DE-604.BV047069911 |
illustrated | Illustrated |
index_date | 2024-07-03T16:13:33Z |
indexdate | 2025-01-23T13:02:17Z |
institution | BVB |
isbn | 9781800207967 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032476937 |
oclc_num | 1227478488 |
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owner | DE-573 DE-11 DE-706 DE-355 DE-BY-UBR DE-M347 |
owner_facet | DE-573 DE-11 DE-706 DE-355 DE-BY-UBR DE-M347 |
physical | 1 Online-Ressource (xi, 368 Seiten) Illustrationen |
psigel | ebook ZDB-5-WPSE ZDB-221-PPR ZDB-221-PPK ZDB-221-PPK FHA_PDA_PPK ZDB-221-PPR FHM_PDA_PPR_Kauf ZDB-221-PPR UBR Paketkauf 2021 |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Packt |
record_format | marc |
spelling | Szauer, Gabor Verfasser (DE-588)1136477837 aut Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer Birmingham ; Mumbai Packt June 2020 1 Online-Ressource (xi, 368 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier COMPUTERS / Computer Graphics COMPUTERS / Programming Languages / C++ Erscheint auch als Druck-Ausgabe 978-1-80020-808-7 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032476937&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Szauer, Gabor Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL COMPUTERS / Computer Graphics COMPUTERS / Programming Languages / C++ |
title | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL |
title_auth | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL |
title_exact_search | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL |
title_exact_search_txtP | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL |
title_full | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer |
title_fullStr | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer |
title_full_unstemmed | Hands-on C++ game animation programming learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer |
title_short | Hands-on C++ game animation programming |
title_sort | hands on c game animation programming learn modern animation techniques from theory to implementation with c and opengl |
title_sub | learn modern animation techniques from theory to implementation with C++ and OpenGL |
topic | COMPUTERS / Computer Graphics COMPUTERS / Programming Languages / C++ |
topic_facet | COMPUTERS / Computer Graphics COMPUTERS / Programming Languages / C++ |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032476937&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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