Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C and Xamarin.Forms
bExplore Xamarin.Forms to develop dynamic applications /b h4Key Features/h4 ulliExplore SQLite through Xamarin to store locations for various location-based applications /li liMake a real-time serverless chat service by using Azure SignalR service /li liBuild Augmented Reality application with the p...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2018
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Ausgabe: | 1 |
Schlagworte: | |
Zusammenfassung: | bExplore Xamarin.Forms to develop dynamic applications /b h4Key Features/h4 ulliExplore SQLite through Xamarin to store locations for various location-based applications /li liMake a real-time serverless chat service by using Azure SignalR service /li liBuild Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore /li /ul h4Book Description/h4 Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. h4What you will learn/h4 ulliSet up a machine for Xamarin development /li liGet to know about MVVM and data bindings in Xamarin.Forms /li liUnderstand how to use custom renderers to gain platform-specific access /li liDiscover Geolocation services through Xamarin Essentials /li liCreate an abstraction of ARKit and ARCore to expose as a single API for the game /li liLearn how to train a model for image /li liclassification with Azure Cognitive Services/li/ul h4Who this book is for/h4 This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C. Working knowledge of C, .NET, and Visual Studio is required |
Beschreibung: | 1 Online-Ressource (416 Seiten) |
ISBN: | 9781789531299 |
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520 | |a bExplore Xamarin.Forms to develop dynamic applications /b h4Key Features/h4 ulliExplore SQLite through Xamarin to store locations for various location-based applications /li liMake a real-time serverless chat service by using Azure SignalR service /li liBuild Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore /li /ul h4Book Description/h4 Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. | ||
520 | |a The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. | ||
520 | |a h4What you will learn/h4 ulliSet up a machine for Xamarin development /li liGet to know about MVVM and data bindings in Xamarin.Forms /li liUnderstand how to use custom renderers to gain platform-specific access /li liDiscover Geolocation services through Xamarin Essentials /li liCreate an abstraction of ARKit and ARCore to expose as a single API for the game /li liLearn how to train a model for image /li liclassification with Azure Cognitive Services/li/ul h4Who this book is for/h4 This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C. Working knowledge of C, .NET, and Visual Studio is required | ||
650 | 4 | |a COMPUTERS / Programming / Games | |
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author | Karlsson, Johan |
author_facet | Karlsson, Johan |
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edition | 1 |
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isbn | 9781789531299 |
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spelling | Karlsson, Johan Verfasser aut Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms Karlsson, Johan 1 Birmingham Packt Publishing Limited 2018 1 Online-Ressource (416 Seiten) txt rdacontent c rdamedia cr rdacarrier bExplore Xamarin.Forms to develop dynamic applications /b h4Key Features/h4 ulliExplore SQLite through Xamarin to store locations for various location-based applications /li liMake a real-time serverless chat service by using Azure SignalR service /li liBuild Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore /li /ul h4Book Description/h4 Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. h4What you will learn/h4 ulliSet up a machine for Xamarin development /li liGet to know about MVVM and data bindings in Xamarin.Forms /li liUnderstand how to use custom renderers to gain platform-specific access /li liDiscover Geolocation services through Xamarin Essentials /li liCreate an abstraction of ARKit and ARCore to expose as a single API for the game /li liLearn how to train a model for image /li liclassification with Azure Cognitive Services/li/ul h4Who this book is for/h4 This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C. Working knowledge of C, .NET, and Visual Studio is required COMPUTERS / Programming / Games COMPUTERS / Programming / Microsoft Hindrikes, Daniel Sonstige oth |
spellingShingle | Karlsson, Johan Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms COMPUTERS / Programming / Games COMPUTERS / Programming / Microsoft |
title | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms |
title_auth | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms |
title_exact_search | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms |
title_exact_search_txtP | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms |
title_full | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms Karlsson, Johan |
title_fullStr | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms Karlsson, Johan |
title_full_unstemmed | Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C and Xamarin.Forms Karlsson, Johan |
title_short | Xamarin.Forms Projects |
title_sort | xamarin forms projects build seven real world cross platform mobile apps with c and xamarin forms |
title_sub | Build seven real-world cross-platform mobile apps with C and Xamarin.Forms |
topic | COMPUTERS / Programming / Games COMPUTERS / Programming / Microsoft |
topic_facet | COMPUTERS / Programming / Games COMPUTERS / Programming / Microsoft |
work_keys_str_mv | AT karlssonjohan xamarinformsprojectsbuildsevenrealworldcrossplatformmobileappswithcandxamarinforms AT hindrikesdaniel xamarinformsprojectsbuildsevenrealworldcrossplatformmobileappswithcandxamarinforms |