Microsoft HoloLens Developer's Guide:
bTransform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens/bh2About This Book/h2ulliCreate immersive augmented reality apps for Microsoft HoloLens from scratch/liliLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make you...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2017
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Ausgabe: | 1 |
Schlagworte: | |
Zusammenfassung: | bTransform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens/bh2About This Book/h2ulliCreate immersive augmented reality apps for Microsoft HoloLens from scratch/liliLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like/liliExplore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app/li/ulh2Who This Book Is For/h2If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C is assumed.h2What You Will Learn/h2ulliDesign an app for HoloLens that is feasible and attractive to use/liliAdd gestures and interact with them/liliCreate sounds in the app and place them in a 3D space/liliUse voice generation and voice recognition to make your apps more lifelike/liliInteract with the physical environment to place holograms on top of physical objects/liliCompare HoloLens with the other products and know how to use its strengths/liliUse assets from third parties to enrich our app/li/ulh2In Detail/h2HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want.Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.h2Style and approach/h2This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens |
Beschreibung: | 1 Online-Ressource (394 Seiten) |
ISBN: | 9781786464385 |
Internformat
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520 | |a bTransform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens/bh2About This Book/h2ulliCreate immersive augmented reality apps for Microsoft HoloLens from scratch/liliLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like/liliExplore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app/li/ulh2Who This Book Is For/h2If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. | ||
520 | |a Coding experience with C is assumed.h2What You Will Learn/h2ulliDesign an app for HoloLens that is feasible and attractive to use/liliAdd gestures and interact with them/liliCreate sounds in the app and place them in a 3D space/liliUse voice generation and voice recognition to make your apps more lifelike/liliInteract with the physical environment to place holograms on top of physical objects/liliCompare HoloLens with the other products and know how to use its strengths/liliUse assets from third parties to enrich our app/li/ulh2In Detail/h2HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. | ||
520 | |a If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want.Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.h2Style and approach/h2This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens | ||
650 | 4 | |a COMPUTERS / Programming Languages / C | |
650 | 4 | |a COMPUTERS / Computer Simulation | |
912 | |a ZDB-5-WPSE | ||
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Datensatz im Suchindex
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adam_txt | |
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author | Vroegop, Dennis |
author_facet | Vroegop, Dennis |
author_role | aut |
author_sort | Vroegop, Dennis |
author_variant | d v dv |
building | Verbundindex |
bvnumber | BV047069780 |
collection | ZDB-5-WPSE |
ctrlnum | (ZDB-5-WPSE)9781786464385394 (OCoLC)1227476424 (DE-599)BVBBV047069780 |
edition | 1 |
format | Electronic eBook |
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id | DE-604.BV047069780 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:13:33Z |
indexdate | 2024-07-10T09:01:44Z |
institution | BVB |
isbn | 9781786464385 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032476806 |
oclc_num | 1227476424 |
open_access_boolean | |
physical | 1 Online-Ressource (394 Seiten) |
psigel | ZDB-5-WPSE |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Packt Publishing Limited |
record_format | marc |
spelling | Vroegop, Dennis Verfasser aut Microsoft HoloLens Developer's Guide Vroegop, Dennis 1 Birmingham Packt Publishing Limited 2017 1 Online-Ressource (394 Seiten) txt rdacontent c rdamedia cr rdacarrier bTransform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens/bh2About This Book/h2ulliCreate immersive augmented reality apps for Microsoft HoloLens from scratch/liliLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like/liliExplore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app/li/ulh2Who This Book Is For/h2If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C is assumed.h2What You Will Learn/h2ulliDesign an app for HoloLens that is feasible and attractive to use/liliAdd gestures and interact with them/liliCreate sounds in the app and place them in a 3D space/liliUse voice generation and voice recognition to make your apps more lifelike/liliInteract with the physical environment to place holograms on top of physical objects/liliCompare HoloLens with the other products and know how to use its strengths/liliUse assets from third parties to enrich our app/li/ulh2In Detail/h2HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want.Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.h2Style and approach/h2This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens COMPUTERS / Programming Languages / C COMPUTERS / Computer Simulation |
spellingShingle | Vroegop, Dennis Microsoft HoloLens Developer's Guide COMPUTERS / Programming Languages / C COMPUTERS / Computer Simulation |
title | Microsoft HoloLens Developer's Guide |
title_auth | Microsoft HoloLens Developer's Guide |
title_exact_search | Microsoft HoloLens Developer's Guide |
title_exact_search_txtP | Microsoft HoloLens Developer's Guide |
title_full | Microsoft HoloLens Developer's Guide Vroegop, Dennis |
title_fullStr | Microsoft HoloLens Developer's Guide Vroegop, Dennis |
title_full_unstemmed | Microsoft HoloLens Developer's Guide Vroegop, Dennis |
title_short | Microsoft HoloLens Developer's Guide |
title_sort | microsoft hololens developer s guide |
topic | COMPUTERS / Programming Languages / C COMPUTERS / Computer Simulation |
topic_facet | COMPUTERS / Programming Languages / C COMPUTERS / Computer Simulation |
work_keys_str_mv | AT vroegopdennis microsofthololensdevelopersguide |