Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0
bEmbrace the mobile gaming revolution by creating popular iOS games with Swift 4.2/b h4Key Features/h4 ulliLearn to create games for iPhone and iPad with the latest Swift Programming language /li liUnderstand the fundamental concepts of game development like game physics, camera action, sprites, con...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2018
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Ausgabe: | 3 |
Schlagworte: | |
Zusammenfassung: | bEmbrace the mobile gaming revolution by creating popular iOS games with Swift 4.2/b h4Key Features/h4 ulliLearn to create games for iPhone and iPad with the latest Swift Programming language /li liUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others /li liBuild Augmented reality games using ARKit for true performance/li/ul h4Book Description/h4 Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. h4What you will learn/h4 ulliDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit /li liSet up a scene using the new capabilities of the scene editor and custom classes /li liMaximize gameplay with little-known tips and strategies for fun, repeatable action /li liMake use of animations, graphics, and particles to polish your game /li liUnderstand the current mobile monetization landscape /li liIntegrate your game with Game Center /li liDevelop 2D and 3D Augmented Reality games using Apple's new ARKit framework /li liPublish your game to the App Store/li/ul h4Who this book is for/h4 If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed |
Beschreibung: | 1 Online-Ressource (434 Seiten) |
ISBN: | 9781788472807 |
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520 | |a bEmbrace the mobile gaming revolution by creating popular iOS games with Swift 4.2/b h4Key Features/h4 ulliLearn to create games for iPhone and iPad with the latest Swift Programming language /li liUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others /li liBuild Augmented reality games using ARKit for true performance/li/ul h4Book Description/h4 Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. | ||
520 | |a You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. | ||
520 | |a h4What you will learn/h4 ulliDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit /li liSet up a scene using the new capabilities of the scene editor and custom classes /li liMaximize gameplay with little-known tips and strategies for fun, repeatable action /li liMake use of animations, graphics, and particles to polish your game /li liUnderstand the current mobile monetization landscape /li liIntegrate your game with Game Center /li liDevelop 2D and 3D Augmented Reality games using Apple's new ARKit framework /li liPublish your game to the App Store/li/ul h4Who this book is for/h4 If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed | ||
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author | Shekar, Siddharth |
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spelling | Shekar, Siddharth Verfasser aut Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 Shekar, Siddharth 3 Birmingham Packt Publishing Limited 2018 1 Online-Ressource (434 Seiten) txt rdacontent c rdamedia cr rdacarrier bEmbrace the mobile gaming revolution by creating popular iOS games with Swift 4.2/b h4Key Features/h4 ulliLearn to create games for iPhone and iPad with the latest Swift Programming language /li liUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others /li liBuild Augmented reality games using ARKit for true performance/li/ul h4Book Description/h4 Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. h4What you will learn/h4 ulliDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit /li liSet up a scene using the new capabilities of the scene editor and custom classes /li liMaximize gameplay with little-known tips and strategies for fun, repeatable action /li liMake use of animations, graphics, and particles to polish your game /li liUnderstand the current mobile monetization landscape /li liIntegrate your game with Game Center /li liDevelop 2D and 3D Augmented Reality games using Apple's new ARKit framework /li liPublish your game to the App Store/li/ul h4Who this book is for/h4 If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed COMPUTERS / Operating Systems / Macintosh COMPUTERS / Hardware / Mobile Devices Haney, Stephen Sonstige oth |
spellingShingle | Shekar, Siddharth Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 COMPUTERS / Operating Systems / Macintosh COMPUTERS / Hardware / Mobile Devices |
title | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 |
title_auth | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 |
title_exact_search | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 |
title_exact_search_txtP | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 |
title_full | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 Shekar, Siddharth |
title_fullStr | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 Shekar, Siddharth |
title_full_unstemmed | Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 Shekar, Siddharth |
title_short | Swift Game Development |
title_sort | swift game development learn ios 12 game development using spritekit scenekit and arkit 2 0 |
title_sub | Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 |
topic | COMPUTERS / Operating Systems / Macintosh COMPUTERS / Hardware / Mobile Devices |
topic_facet | COMPUTERS / Operating Systems / Macintosh COMPUTERS / Hardware / Mobile Devices |
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