Microsoft HoloLens By Example:
bGet to grips with HoloLens development as you create mixed reality apps from scratch/bh2About This Book/h2ulliCreate awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform/liliUnleash the power of Unity SDK for HoloLens to create next generation AR apps/liliExplore the exciting wor...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2017
|
Ausgabe: | 1 |
Schlagworte: | |
Zusammenfassung: | bGet to grips with HoloLens development as you create mixed reality apps from scratch/bh2About This Book/h2ulliCreate awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform/liliUnleash the power of Unity SDK for HoloLens to create next generation AR apps/liliExplore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens/li/ulh2Who This Book Is For/h2This book is for developers who have some experience with programming in any of the major languages such as C, C++, and so on. You do need any knowledge of Augmented Reality development.h2What You Will Learn/h2ulliExtend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world/liliInteract with the holograms using gaze, gestures, and voice/liliEnhance the experience with spatial sound/liliAllow multiple users to naturally collaborate with each other/liliIntegrate voice commands into your own HoloLens projects/liliExperiment with techniques to better understand the real world/liliImplement a user interface in Mixed Reality/liliBlend the virtual and physical world by making the holograms interact and react to the physical environment/li/ulh2In Detail/h2Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).h2Style and approach/h2This book takes an example-based approach where you'll build AR apps with increasing difficulty. |
Beschreibung: | 1 Online-Ressource (406 Seiten) |
ISBN: | 9781787122369 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047069646 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 201218s2017 |||| o||u| ||||||eng d | ||
020 | |a 9781787122369 |9 978-1-78712-236-9 | ||
035 | |a (ZDB-5-WPSE)9781787122369406 | ||
035 | |a (OCoLC)1227483004 | ||
035 | |a (DE-599)BVBBV047069646 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
100 | 1 | |a Newnham, Joshua |e Verfasser |4 aut | |
245 | 1 | 0 | |a Microsoft HoloLens By Example |c Newnham, Joshua |
250 | |a 1 | ||
264 | 1 | |a Birmingham |b Packt Publishing Limited |c 2017 | |
300 | |a 1 Online-Ressource (406 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a bGet to grips with HoloLens development as you create mixed reality apps from scratch/bh2About This Book/h2ulliCreate awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform/liliUnleash the power of Unity SDK for HoloLens to create next generation AR apps/liliExplore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens/li/ulh2Who This Book Is For/h2This book is for developers who have some experience with programming in any of the major languages such as C, C++, and so on. | ||
520 | |a You do need any knowledge of Augmented Reality development.h2What You Will Learn/h2ulliExtend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world/liliInteract with the holograms using gaze, gestures, and voice/liliEnhance the experience with spatial sound/liliAllow multiple users to naturally collaborate with each other/liliIntegrate voice commands into your own HoloLens projects/liliExperiment with techniques to better understand the real world/liliImplement a user interface in Mixed Reality/liliBlend the virtual and physical world by making the holograms interact and react to the physical environment/li/ulh2In Detail/h2Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, | ||
520 | |a this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).h2Style and approach/h2This book takes an example-based approach where you'll build AR apps with increasing difficulty. | ||
650 | 4 | |a COMPUTERS / Virtual Worlds | |
650 | 4 | |a COMPUTERS / Programming Languages / C | |
912 | |a ZDB-5-WPSE | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-032476672 |
Datensatz im Suchindex
_version_ | 1804182071706386432 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Newnham, Joshua |
author_facet | Newnham, Joshua |
author_role | aut |
author_sort | Newnham, Joshua |
author_variant | j n jn |
building | Verbundindex |
bvnumber | BV047069646 |
collection | ZDB-5-WPSE |
ctrlnum | (ZDB-5-WPSE)9781787122369406 (OCoLC)1227483004 (DE-599)BVBBV047069646 |
edition | 1 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03351nmm a2200337zc 4500</leader><controlfield tag="001">BV047069646</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201218s2017 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781787122369</subfield><subfield code="9">978-1-78712-236-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-5-WPSE)9781787122369406</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1227483004</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047069646</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Newnham, Joshua</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Microsoft HoloLens By Example</subfield><subfield code="c">Newnham, Joshua</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham</subfield><subfield code="b">Packt Publishing Limited</subfield><subfield code="c">2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (406 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">bGet to grips with HoloLens development as you create mixed reality apps from scratch/bh2About This Book/h2ulliCreate awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform/liliUnleash the power of Unity SDK for HoloLens to create next generation AR apps/liliExplore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens/li/ulh2Who This Book Is For/h2This book is for developers who have some experience with programming in any of the major languages such as C, C++, and so on. </subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">You do need any knowledge of Augmented Reality development.h2What You Will Learn/h2ulliExtend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world/liliInteract with the holograms using gaze, gestures, and voice/liliEnhance the experience with spatial sound/liliAllow multiple users to naturally collaborate with each other/liliIntegrate voice commands into your own HoloLens projects/liliExperiment with techniques to better understand the real world/liliImplement a user interface in Mixed Reality/liliBlend the virtual and physical world by making the holograms interact and react to the physical environment/li/ulh2In Detail/h2Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, </subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).h2Style and approach/h2This book takes an example-based approach where you'll build AR apps with increasing difficulty. </subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS / Virtual Worlds</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS / Programming Languages / C</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-5-WPSE</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032476672</subfield></datafield></record></collection> |
id | DE-604.BV047069646 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:13:33Z |
indexdate | 2024-07-10T09:01:43Z |
institution | BVB |
isbn | 9781787122369 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032476672 |
oclc_num | 1227483004 |
open_access_boolean | |
physical | 1 Online-Ressource (406 Seiten) |
psigel | ZDB-5-WPSE |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Packt Publishing Limited |
record_format | marc |
spelling | Newnham, Joshua Verfasser aut Microsoft HoloLens By Example Newnham, Joshua 1 Birmingham Packt Publishing Limited 2017 1 Online-Ressource (406 Seiten) txt rdacontent c rdamedia cr rdacarrier bGet to grips with HoloLens development as you create mixed reality apps from scratch/bh2About This Book/h2ulliCreate awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform/liliUnleash the power of Unity SDK for HoloLens to create next generation AR apps/liliExplore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens/li/ulh2Who This Book Is For/h2This book is for developers who have some experience with programming in any of the major languages such as C, C++, and so on. You do need any knowledge of Augmented Reality development.h2What You Will Learn/h2ulliExtend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world/liliInteract with the holograms using gaze, gestures, and voice/liliEnhance the experience with spatial sound/liliAllow multiple users to naturally collaborate with each other/liliIntegrate voice commands into your own HoloLens projects/liliExperiment with techniques to better understand the real world/liliImplement a user interface in Mixed Reality/liliBlend the virtual and physical world by making the holograms interact and react to the physical environment/li/ulh2In Detail/h2Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).h2Style and approach/h2This book takes an example-based approach where you'll build AR apps with increasing difficulty. COMPUTERS / Virtual Worlds COMPUTERS / Programming Languages / C |
spellingShingle | Newnham, Joshua Microsoft HoloLens By Example COMPUTERS / Virtual Worlds COMPUTERS / Programming Languages / C |
title | Microsoft HoloLens By Example |
title_auth | Microsoft HoloLens By Example |
title_exact_search | Microsoft HoloLens By Example |
title_exact_search_txtP | Microsoft HoloLens By Example |
title_full | Microsoft HoloLens By Example Newnham, Joshua |
title_fullStr | Microsoft HoloLens By Example Newnham, Joshua |
title_full_unstemmed | Microsoft HoloLens By Example Newnham, Joshua |
title_short | Microsoft HoloLens By Example |
title_sort | microsoft hololens by example |
topic | COMPUTERS / Virtual Worlds COMPUTERS / Programming Languages / C |
topic_facet | COMPUTERS / Virtual Worlds COMPUTERS / Programming Languages / C |
work_keys_str_mv | AT newnhamjoshua microsofthololensbyexample |