Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA
Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Inter...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berlin, Heidelberg
Springer Berlin Heidelberg
2001
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Ausgabe: | 1st ed. 2001 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles |
Beschreibung: | 1 Online-Ressource (XII, 166 p) |
ISBN: | 9783662045190 |
DOI: | 10.1007/978-3-662-04519-0 |
Internformat
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Datensatz im Suchindex
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author | Diehl, Stephan |
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dewey-full | 006.6 |
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doi_str_mv | 10.1007/978-3-662-04519-0 |
edition | 1st ed. 2001 |
format | Electronic eBook |
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id | DE-604.BV047064822 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:23Z |
indexdate | 2024-07-10T09:01:35Z |
institution | BVB |
isbn | 9783662045190 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032471934 |
oclc_num | 1227480951 |
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physical | 1 Online-Ressource (XII, 166 p) |
psigel | ZDB-2-SCS ZDB-2-SCS_2000/2004 ZDB-2-SCS ZDB-2-SCS_2000/2004 |
publishDate | 2001 |
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publisher | Springer Berlin Heidelberg |
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spelling | Diehl, Stephan Verfasser aut Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan Diehl 1st ed. 2001 Berlin, Heidelberg Springer Berlin Heidelberg 2001 1 Online-Ressource (XII, 166 p) txt rdacontent c rdamedia cr rdacarrier Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles Computer Graphics Programming Techniques User Interfaces and Human Computer Interaction Simulation and Modeling Software Engineering Programming Languages, Compilers, Interpreters Computer graphics Computer programming User interfaces (Computer systems) Computer simulation Software engineering Programming languages (Electronic computers) Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Java Programmiersprache (DE-588)4401313-9 gnd rswk-swf VRML (DE-588)4411327-4 gnd rswk-swf Internet (DE-588)4308416-3 gnd rswk-swf Internet (DE-588)4308416-3 s Dreidimensionale Computergrafik (DE-588)4133691-4 s VRML (DE-588)4411327-4 s Java Programmiersprache (DE-588)4401313-9 s DE-604 Erscheint auch als Druck-Ausgabe 9783642087134 Erscheint auch als Druck-Ausgabe 9783540676249 Erscheint auch als Druck-Ausgabe 9783662045206 https://doi.org/10.1007/978-3-662-04519-0 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Diehl, Stephan Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA Computer Graphics Programming Techniques User Interfaces and Human Computer Interaction Simulation and Modeling Software Engineering Programming Languages, Compilers, Interpreters Computer graphics Computer programming User interfaces (Computer systems) Computer simulation Software engineering Programming languages (Electronic computers) Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Java Programmiersprache (DE-588)4401313-9 gnd VRML (DE-588)4411327-4 gnd Internet (DE-588)4308416-3 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4401313-9 (DE-588)4411327-4 (DE-588)4308416-3 |
title | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA |
title_auth | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA |
title_exact_search | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA |
title_exact_search_txtP | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA |
title_full | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan Diehl |
title_fullStr | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan Diehl |
title_full_unstemmed | Distributed Virtual Worlds Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan Diehl |
title_short | Distributed Virtual Worlds |
title_sort | distributed virtual worlds foundations and implementation techniques using vrml java and corba |
title_sub | Foundations and Implementation Techniques Using VRML, Java, and CORBA |
topic | Computer Graphics Programming Techniques User Interfaces and Human Computer Interaction Simulation and Modeling Software Engineering Programming Languages, Compilers, Interpreters Computer graphics Computer programming User interfaces (Computer systems) Computer simulation Software engineering Programming languages (Electronic computers) Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Java Programmiersprache (DE-588)4401313-9 gnd VRML (DE-588)4411327-4 gnd Internet (DE-588)4308416-3 gnd |
topic_facet | Computer Graphics Programming Techniques User Interfaces and Human Computer Interaction Simulation and Modeling Software Engineering Programming Languages, Compilers, Interpreters Computer graphics Computer programming User interfaces (Computer systems) Computer simulation Software engineering Programming languages (Electronic computers) Dreidimensionale Computergrafik Java Programmiersprache VRML Internet |
url | https://doi.org/10.1007/978-3-662-04519-0 |
work_keys_str_mv | AT diehlstephan distributedvirtualworldsfoundationsandimplementationtechniquesusingvrmljavaandcorba |