Come, Let’s Play: Scenario-Based Programming Using LSCs and the Play-Engine
This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The metho...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berlin, Heidelberg
Springer Berlin Heidelberg
2003
|
Ausgabe: | 1st ed. 2003 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. This books starts with a critical insight to explain the problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany |
Beschreibung: | 1 Online-Ressource (XVIII, 382 p) |
ISBN: | 9783642190292 |
DOI: | 10.1007/978-3-642-19029-2 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047064783 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 201216s2003 |||| o||u| ||||||eng d | ||
020 | |a 9783642190292 |9 978-3-642-19029-2 | ||
024 | 7 | |a 10.1007/978-3-642-19029-2 |2 doi | |
035 | |a (ZDB-2-SCS)978-3-642-19029-2 | ||
035 | |a (OCoLC)1227477841 | ||
035 | |a (DE-599)BVBBV047064783 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-706 | ||
082 | 0 | |a 005.1 |2 23 | |
084 | |a ST 230 |0 (DE-625)143617: |2 rvk | ||
084 | |a ST 231 |0 (DE-625)143618: |2 rvk | ||
084 | |a ST 232 |0 (DE-625)143619: |2 rvk | ||
100 | 1 | |a Harel, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a Come, Let’s Play |b Scenario-Based Programming Using LSCs and the Play-Engine |c by David Harel, Rami Marelly |
250 | |a 1st ed. 2003 | ||
264 | 1 | |a Berlin, Heidelberg |b Springer Berlin Heidelberg |c 2003 | |
300 | |a 1 Online-Ressource (XVIII, 382 p) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. | ||
520 | |a This books starts with a critical insight to explain the problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. | ||
520 | |a The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany | ||
650 | 4 | |a Software Engineering/Programming and Operating Systems | |
650 | 4 | |a Software Engineering | |
650 | 4 | |a Programming Techniques | |
650 | 4 | |a Programming Languages, Compilers, Interpreters | |
650 | 4 | |a Simulation and Modeling | |
650 | 4 | |a Computer-Aided Engineering (CAD, CAE) and Design | |
650 | 4 | |a Software engineering | |
650 | 4 | |a Computer programming | |
650 | 4 | |a Programming languages (Electronic computers) | |
650 | 4 | |a Computer simulation | |
650 | 4 | |a Computer-aided engineering | |
650 | 0 | 7 | |a Objektorientierte Programmiersprache |0 (DE-588)4172311-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Systementwurf |0 (DE-588)4261480-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Graphische Benutzeroberfläche |0 (DE-588)4275084-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Graphische Programmiersprache |0 (DE-588)4207656-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Reaktives System |0 (DE-588)4637514-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Reaktives System |0 (DE-588)4637514-4 |D s |
689 | 0 | 1 | |a Systementwurf |0 (DE-588)4261480-6 |D s |
689 | 0 | 2 | |a Graphische Programmiersprache |0 (DE-588)4207656-0 |D s |
689 | 0 | 3 | |a Objektorientierte Programmiersprache |0 (DE-588)4172311-9 |D s |
689 | 0 | 4 | |a Graphische Benutzeroberfläche |0 (DE-588)4275084-2 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Marelly, Rami |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9783540007876 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9783642624162 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9783642190308 |
856 | 4 | 0 | |u https://doi.org/10.1007/978-3-642-19029-2 |x Verlag |z URL des Eerstveröffentlichers |3 Volltext |
912 | |a ZDB-2-SCS | ||
940 | 1 | |q ZDB-2-SCS_2000/2004 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-032471894 | ||
966 | e | |u https://doi.org/10.1007/978-3-642-19029-2 |l UBY01 |p ZDB-2-SCS |q ZDB-2-SCS_2000/2004 |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804182063240183808 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Harel, David Marelly, Rami |
author_facet | Harel, David Marelly, Rami |
author_role | aut aut |
author_sort | Harel, David |
author_variant | d h dh r m rm |
building | Verbundindex |
bvnumber | BV047064783 |
classification_rvk | ST 230 ST 231 ST 232 |
collection | ZDB-2-SCS |
ctrlnum | (ZDB-2-SCS)978-3-642-19029-2 (OCoLC)1227477841 (DE-599)BVBBV047064783 |
dewey-full | 005.1 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1 |
dewey-search | 005.1 |
dewey-sort | 15.1 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/978-3-642-19029-2 |
edition | 1st ed. 2003 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05237nmm a2200733zc 4500</leader><controlfield tag="001">BV047064783</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201216s2003 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783642190292</subfield><subfield code="9">978-3-642-19029-2</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/978-3-642-19029-2</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-2-SCS)978-3-642-19029-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1227477841</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047064783</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-706</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.1</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 230</subfield><subfield code="0">(DE-625)143617:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 231</subfield><subfield code="0">(DE-625)143618:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 232</subfield><subfield code="0">(DE-625)143619:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Harel, David</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Come, Let’s Play</subfield><subfield code="b">Scenario-Based Programming Using LSCs and the Play-Engine</subfield><subfield code="c">by David Harel, Rami Marelly</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed. 2003</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Berlin, Heidelberg</subfield><subfield code="b">Springer Berlin Heidelberg</subfield><subfield code="c">2003</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (XVIII, 382 p)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. </subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">This books starts with a critical insight to explain the problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. </subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Software Engineering/Programming and Operating Systems</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Software Engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Programming Techniques</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Programming Languages, Compilers, Interpreters</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Simulation and Modeling</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer-Aided Engineering (CAD, CAE) and Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Software engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Programming languages (Electronic computers)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer simulation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer-aided engineering</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Objektorientierte Programmiersprache</subfield><subfield code="0">(DE-588)4172311-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Systementwurf</subfield><subfield code="0">(DE-588)4261480-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Graphische Benutzeroberfläche</subfield><subfield code="0">(DE-588)4275084-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Graphische Programmiersprache</subfield><subfield code="0">(DE-588)4207656-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Reaktives System</subfield><subfield code="0">(DE-588)4637514-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Reaktives System</subfield><subfield code="0">(DE-588)4637514-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Systementwurf</subfield><subfield code="0">(DE-588)4261480-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Graphische Programmiersprache</subfield><subfield code="0">(DE-588)4207656-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Objektorientierte Programmiersprache</subfield><subfield code="0">(DE-588)4172311-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Graphische Benutzeroberfläche</subfield><subfield code="0">(DE-588)4275084-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Marelly, Rami</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9783540007876</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9783642624162</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9783642190308</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1007/978-3-642-19029-2</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Eerstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-2-SCS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-2-SCS_2000/2004</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032471894</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-3-642-19029-2</subfield><subfield code="l">UBY01</subfield><subfield code="p">ZDB-2-SCS</subfield><subfield code="q">ZDB-2-SCS_2000/2004</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV047064783 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:23Z |
indexdate | 2024-07-10T09:01:35Z |
institution | BVB |
isbn | 9783642190292 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032471894 |
oclc_num | 1227477841 |
open_access_boolean | |
owner | DE-706 |
owner_facet | DE-706 |
physical | 1 Online-Ressource (XVIII, 382 p) |
psigel | ZDB-2-SCS ZDB-2-SCS_2000/2004 ZDB-2-SCS ZDB-2-SCS_2000/2004 |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Springer Berlin Heidelberg |
record_format | marc |
spelling | Harel, David Verfasser aut Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine by David Harel, Rami Marelly 1st ed. 2003 Berlin, Heidelberg Springer Berlin Heidelberg 2003 1 Online-Ressource (XVIII, 382 p) txt rdacontent c rdamedia cr rdacarrier This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence charts and UML's sequence diagrams, used in the past mainly for requirements. The methodology is play-in/play-out, an unusually convenient means for specifying inter-object scenario-based behavior directly from a GUI or an object model diagram, with the surprising ability to execute that behavior, or those requirements, directly. The language and methodology are supported by a fully implemented tool – the Play-Engine – which is attached to the book in CD form. The design of reactive systems is one of the most challenging problems in computer science. This books starts with a critical insight to explain the problem: there is a fundamental gap between the scenario-based way in which people think about such systems and the state-based way in which these systems are implemented. The book then offers a radical proposal to bridge this gap by means of playing scenarios. Systems can be specified by playing in scenarios and implemented by means of a Play-Engine that plays out scenarios. This idea is carried out and developed, lucidly, formally and playfully, to its fullest. The result is a compelling proposal, accompanied by a prototype software engine, for reactive systems design, which is bound to cause a splash in the software-engineering community. Moshe Vardi, Rice University, Houston, Texas, USA Scenarios are a primary exchange tool in explaining system behavior to others, but their limited expressive power never made them able to fully describe systems, thus limiting their use. The language of Live Sequence Charts (LSCs) presented in this beautifully written book achieves this goal, and the attached Play-Engine software makes these LSCs really come alive. This is undoubtedly a key breakthrough that will start long-awaited and exciting new directions in systems specification, synthesis, and analysis. Gérard Berry, Esterel Technologies and INRIA, Sophia-Antipolis, France The approach of David Harel and Rami Marelly is a fascinating way of combining prototyping techniques with techniques for identifying behavior and user interfaces. Manfred Broy, Technical University of Munich, Germany Software Engineering/Programming and Operating Systems Software Engineering Programming Techniques Programming Languages, Compilers, Interpreters Simulation and Modeling Computer-Aided Engineering (CAD, CAE) and Design Software engineering Computer programming Programming languages (Electronic computers) Computer simulation Computer-aided engineering Objektorientierte Programmiersprache (DE-588)4172311-9 gnd rswk-swf Systementwurf (DE-588)4261480-6 gnd rswk-swf Graphische Benutzeroberfläche (DE-588)4275084-2 gnd rswk-swf Graphische Programmiersprache (DE-588)4207656-0 gnd rswk-swf Reaktives System (DE-588)4637514-4 gnd rswk-swf Reaktives System (DE-588)4637514-4 s Systementwurf (DE-588)4261480-6 s Graphische Programmiersprache (DE-588)4207656-0 s Objektorientierte Programmiersprache (DE-588)4172311-9 s Graphische Benutzeroberfläche (DE-588)4275084-2 s DE-604 Marelly, Rami aut Erscheint auch als Druck-Ausgabe 9783540007876 Erscheint auch als Druck-Ausgabe 9783642624162 Erscheint auch als Druck-Ausgabe 9783642190308 https://doi.org/10.1007/978-3-642-19029-2 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Harel, David Marelly, Rami Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine Software Engineering/Programming and Operating Systems Software Engineering Programming Techniques Programming Languages, Compilers, Interpreters Simulation and Modeling Computer-Aided Engineering (CAD, CAE) and Design Software engineering Computer programming Programming languages (Electronic computers) Computer simulation Computer-aided engineering Objektorientierte Programmiersprache (DE-588)4172311-9 gnd Systementwurf (DE-588)4261480-6 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Graphische Programmiersprache (DE-588)4207656-0 gnd Reaktives System (DE-588)4637514-4 gnd |
subject_GND | (DE-588)4172311-9 (DE-588)4261480-6 (DE-588)4275084-2 (DE-588)4207656-0 (DE-588)4637514-4 |
title | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine |
title_auth | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine |
title_exact_search | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine |
title_exact_search_txtP | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine |
title_full | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine by David Harel, Rami Marelly |
title_fullStr | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine by David Harel, Rami Marelly |
title_full_unstemmed | Come, Let’s Play Scenario-Based Programming Using LSCs and the Play-Engine by David Harel, Rami Marelly |
title_short | Come, Let’s Play |
title_sort | come let s play scenario based programming using lscs and the play engine |
title_sub | Scenario-Based Programming Using LSCs and the Play-Engine |
topic | Software Engineering/Programming and Operating Systems Software Engineering Programming Techniques Programming Languages, Compilers, Interpreters Simulation and Modeling Computer-Aided Engineering (CAD, CAE) and Design Software engineering Computer programming Programming languages (Electronic computers) Computer simulation Computer-aided engineering Objektorientierte Programmiersprache (DE-588)4172311-9 gnd Systementwurf (DE-588)4261480-6 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Graphische Programmiersprache (DE-588)4207656-0 gnd Reaktives System (DE-588)4637514-4 gnd |
topic_facet | Software Engineering/Programming and Operating Systems Software Engineering Programming Techniques Programming Languages, Compilers, Interpreters Simulation and Modeling Computer-Aided Engineering (CAD, CAE) and Design Software engineering Computer programming Programming languages (Electronic computers) Computer simulation Computer-aided engineering Objektorientierte Programmiersprache Systementwurf Graphische Benutzeroberfläche Graphische Programmiersprache Reaktives System |
url | https://doi.org/10.1007/978-3-642-19029-2 |
work_keys_str_mv | AT hareldavid comeletsplayscenariobasedprogrammingusinglscsandtheplayengine AT marellyrami comeletsplayscenariobasedprogrammingusinglscsandtheplayengine |