Dynamic Simulations of Multibody Systems:
Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to a...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Springer New York
2001
|
Ausgabe: | 1st ed. 2001 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies |
Beschreibung: | 1 Online-Ressource (XV, 379 p) |
ISBN: | 9781475734768 |
DOI: | 10.1007/978-1-4757-3476-8 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047064770 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 201216s2001 |||| o||u| ||||||eng d | ||
020 | |a 9781475734768 |9 978-1-4757-3476-8 | ||
024 | 7 | |a 10.1007/978-1-4757-3476-8 |2 doi | |
035 | |a (ZDB-2-SCS)978-1-4757-3476-8 | ||
035 | |a (OCoLC)1227482524 | ||
035 | |a (DE-599)BVBBV047064770 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-706 | ||
082 | 0 | |a 003.3 |2 23 | |
084 | |a SK 955 |0 (DE-625)143274: |2 rvk | ||
100 | 1 | |a Coutinho, Murilo G. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Dynamic Simulations of Multibody Systems |c by Murilo G. Coutinho |
250 | |a 1st ed. 2001 | ||
264 | 1 | |a New York, NY |b Springer New York |c 2001 | |
300 | |a 1 Online-Ressource (XV, 379 p) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies | ||
650 | 4 | |a Simulation and Modeling | |
650 | 4 | |a Computer simulation | |
650 | 0 | 7 | |a Mehrkörpersystem |0 (DE-588)4038390-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computersimulation |0 (DE-588)4148259-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Vielteilchensystem |0 (DE-588)4063491-7 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Vielteilchensystem |0 (DE-588)4063491-7 |D s |
689 | 0 | 1 | |a Computersimulation |0 (DE-588)4148259-1 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Mehrkörpersystem |0 (DE-588)4038390-8 |D s |
689 | 1 | 1 | |a Computersimulation |0 (DE-588)4148259-1 |D s |
689 | 1 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781441929020 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9780387951928 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781475734775 |
856 | 4 | 0 | |u https://doi.org/10.1007/978-1-4757-3476-8 |x Verlag |z URL des Eerstveröffentlichers |3 Volltext |
912 | |a ZDB-2-SCS | ||
940 | 1 | |q ZDB-2-SCS_2000/2004 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-032471881 | ||
966 | e | |u https://doi.org/10.1007/978-1-4757-3476-8 |l UBY01 |p ZDB-2-SCS |q ZDB-2-SCS_2000/2004 |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804182063225503744 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Coutinho, Murilo G. |
author_facet | Coutinho, Murilo G. |
author_role | aut |
author_sort | Coutinho, Murilo G. |
author_variant | m g c mg mgc |
building | Verbundindex |
bvnumber | BV047064770 |
classification_rvk | SK 955 |
collection | ZDB-2-SCS |
ctrlnum | (ZDB-2-SCS)978-1-4757-3476-8 (OCoLC)1227482524 (DE-599)BVBBV047064770 |
dewey-full | 003.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 003 - Systems |
dewey-raw | 003.3 |
dewey-search | 003.3 |
dewey-sort | 13.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik Mathematik |
discipline_str_mv | Informatik Mathematik |
doi_str_mv | 10.1007/978-1-4757-3476-8 |
edition | 1st ed. 2001 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03665nmm a2200541zc 4500</leader><controlfield tag="001">BV047064770</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201216s2001 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781475734768</subfield><subfield code="9">978-1-4757-3476-8</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/978-1-4757-3476-8</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-2-SCS)978-1-4757-3476-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1227482524</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047064770</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-706</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">003.3</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SK 955</subfield><subfield code="0">(DE-625)143274:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Coutinho, Murilo G.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Dynamic Simulations of Multibody Systems</subfield><subfield code="c">by Murilo G. Coutinho</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed. 2001</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York, NY</subfield><subfield code="b">Springer New York</subfield><subfield code="c">2001</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (XV, 379 p)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Simulation and Modeling</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer simulation</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Mehrkörpersystem</subfield><subfield code="0">(DE-588)4038390-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computersimulation</subfield><subfield code="0">(DE-588)4148259-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Vielteilchensystem</subfield><subfield code="0">(DE-588)4063491-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Vielteilchensystem</subfield><subfield code="0">(DE-588)4063491-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computersimulation</subfield><subfield code="0">(DE-588)4148259-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Mehrkörpersystem</subfield><subfield code="0">(DE-588)4038390-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Computersimulation</subfield><subfield code="0">(DE-588)4148259-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781441929020</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9780387951928</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781475734775</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1007/978-1-4757-3476-8</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Eerstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-2-SCS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-2-SCS_2000/2004</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032471881</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-1-4757-3476-8</subfield><subfield code="l">UBY01</subfield><subfield code="p">ZDB-2-SCS</subfield><subfield code="q">ZDB-2-SCS_2000/2004</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV047064770 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:23Z |
indexdate | 2024-07-10T09:01:35Z |
institution | BVB |
isbn | 9781475734768 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032471881 |
oclc_num | 1227482524 |
open_access_boolean | |
owner | DE-706 |
owner_facet | DE-706 |
physical | 1 Online-Ressource (XV, 379 p) |
psigel | ZDB-2-SCS ZDB-2-SCS_2000/2004 ZDB-2-SCS ZDB-2-SCS_2000/2004 |
publishDate | 2001 |
publishDateSearch | 2001 |
publishDateSort | 2001 |
publisher | Springer New York |
record_format | marc |
spelling | Coutinho, Murilo G. Verfasser aut Dynamic Simulations of Multibody Systems by Murilo G. Coutinho 1st ed. 2001 New York, NY Springer New York 2001 1 Online-Ressource (XV, 379 p) txt rdacontent c rdamedia cr rdacarrier Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies Simulation and Modeling Computer simulation Mehrkörpersystem (DE-588)4038390-8 gnd rswk-swf Computersimulation (DE-588)4148259-1 gnd rswk-swf Vielteilchensystem (DE-588)4063491-7 gnd rswk-swf Vielteilchensystem (DE-588)4063491-7 s Computersimulation (DE-588)4148259-1 s DE-604 Mehrkörpersystem (DE-588)4038390-8 s Erscheint auch als Druck-Ausgabe 9781441929020 Erscheint auch als Druck-Ausgabe 9780387951928 Erscheint auch als Druck-Ausgabe 9781475734775 https://doi.org/10.1007/978-1-4757-3476-8 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Coutinho, Murilo G. Dynamic Simulations of Multibody Systems Simulation and Modeling Computer simulation Mehrkörpersystem (DE-588)4038390-8 gnd Computersimulation (DE-588)4148259-1 gnd Vielteilchensystem (DE-588)4063491-7 gnd |
subject_GND | (DE-588)4038390-8 (DE-588)4148259-1 (DE-588)4063491-7 |
title | Dynamic Simulations of Multibody Systems |
title_auth | Dynamic Simulations of Multibody Systems |
title_exact_search | Dynamic Simulations of Multibody Systems |
title_exact_search_txtP | Dynamic Simulations of Multibody Systems |
title_full | Dynamic Simulations of Multibody Systems by Murilo G. Coutinho |
title_fullStr | Dynamic Simulations of Multibody Systems by Murilo G. Coutinho |
title_full_unstemmed | Dynamic Simulations of Multibody Systems by Murilo G. Coutinho |
title_short | Dynamic Simulations of Multibody Systems |
title_sort | dynamic simulations of multibody systems |
topic | Simulation and Modeling Computer simulation Mehrkörpersystem (DE-588)4038390-8 gnd Computersimulation (DE-588)4148259-1 gnd Vielteilchensystem (DE-588)4063491-7 gnd |
topic_facet | Simulation and Modeling Computer simulation Mehrkörpersystem Computersimulation Vielteilchensystem |
url | https://doi.org/10.1007/978-1-4757-3476-8 |
work_keys_str_mv | AT coutinhomurilog dynamicsimulationsofmultibodysystems |