Maya Manual:
Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, d...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2003
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Ausgabe: | 1st ed. 2003 |
Schriftenreihe: | Springer Professional Computing
|
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. Key Topics Using plenty of examples and illustrations to provide insights into the functioning and context of Maya, Dan Lavender explains how to: * understand the framework fundamentals of Maya; * create 3D objects; * work with models and surfaces; * animate objects; * use colours, lighting and rendering. About the Author Dan Lavender is a Technical Director at Framestore CFC - one of Europe's largest post-production companies. Features and Benefits * Gives a broad overview of Maya, enabling you to create your own high quality 3D computer generated images - even if you have never used a 3D package before. * The source files and scenes to accompany the examples in the book are available from the Springer web site - springer.co.uk/mayamanual |
Beschreibung: | 1 Online-Ressource (IX, 316 p. 225 illus., 14 illus. in color) |
ISBN: | 9781852338589 |
DOI: | 10.1007/b97534 |
Internformat
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Lavender, Daniel |
author_facet | Lavender, Daniel |
author_role | aut |
author_sort | Lavender, Daniel |
author_variant | d l dl |
building | Verbundindex |
bvnumber | BV047064703 |
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collection | ZDB-2-SCS |
ctrlnum | (ZDB-2-SCS)978-1-85233-858-9 (OCoLC)1227483153 (DE-599)BVBBV047064703 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/b97534 |
edition | 1st ed. 2003 |
format | Electronic eBook |
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institution | BVB |
isbn | 9781852338589 |
language | English |
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physical | 1 Online-Ressource (IX, 316 p. 225 illus., 14 illus. in color) |
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spelling | Lavender, Daniel Verfasser aut Maya Manual by Daniel Lavender 1st ed. 2003 London Springer London 2003 1 Online-Ressource (IX, 316 p. 225 illus., 14 illus. in color) txt rdacontent c rdamedia cr rdacarrier Springer Professional Computing Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. Key Topics Using plenty of examples and illustrations to provide insights into the functioning and context of Maya, Dan Lavender explains how to: * understand the framework fundamentals of Maya; * create 3D objects; * work with models and surfaces; * animate objects; * use colours, lighting and rendering. About the Author Dan Lavender is a Technical Director at Framestore CFC - one of Europe's largest post-production companies. Features and Benefits * Gives a broad overview of Maya, enabling you to create your own high quality 3D computer generated images - even if you have never used a 3D package before. * The source files and scenes to accompany the examples in the book are available from the Springer web site - springer.co.uk/mayamanual Computer Graphics Multimedia Information Systems Computer graphics Multimedia information systems MAYA Programm (DE-588)4315728-2 gnd rswk-swf MAYA Programm (DE-588)4315728-2 s DE-604 Erscheint auch als Druck-Ausgabe 9781447139249 Erscheint auch als Druck-Ausgabe 9781447139232 Erscheint auch als Druck-Ausgabe 9781852335885 https://doi.org/10.1007/b97534 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Lavender, Daniel Maya Manual Computer Graphics Multimedia Information Systems Computer graphics Multimedia information systems MAYA Programm (DE-588)4315728-2 gnd |
subject_GND | (DE-588)4315728-2 |
title | Maya Manual |
title_auth | Maya Manual |
title_exact_search | Maya Manual |
title_exact_search_txtP | Maya Manual |
title_full | Maya Manual by Daniel Lavender |
title_fullStr | Maya Manual by Daniel Lavender |
title_full_unstemmed | Maya Manual by Daniel Lavender |
title_short | Maya Manual |
title_sort | maya manual |
topic | Computer Graphics Multimedia Information Systems Computer graphics Multimedia information systems MAYA Programm (DE-588)4315728-2 gnd |
topic_facet | Computer Graphics Multimedia Information Systems Computer graphics Multimedia information systems MAYA Programm |
url | https://doi.org/10.1007/b97534 |
work_keys_str_mv | AT lavenderdaniel mayamanual |