Essential Mathematics for Computer Graphics fast:
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2001
|
Ausgabe: | 1st ed. 2001 |
Schriftenreihe: | Essential Series
|
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... - Numbers - Algebra - Trigonometry - Coordinate geometry - Transforms - Vectors - Curves and surfaces - Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again! |
Beschreibung: | 1 Online-Ressource (IX, 229 p) |
ISBN: | 9781447136859 |
DOI: | 10.1007/978-1-4471-3685-9 |
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discipline | Informatik |
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doi_str_mv | 10.1007/978-1-4471-3685-9 |
edition | 1st ed. 2001 |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:23Z |
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institution | BVB |
isbn | 9781447136859 |
language | English |
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physical | 1 Online-Ressource (IX, 229 p) |
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publisher | Springer London |
record_format | marc |
series2 | Essential Series |
spelling | Vince, John Verfasser aut Essential Mathematics for Computer Graphics fast by John Vince 1st ed. 2001 London Springer London 2001 1 Online-Ressource (IX, 229 p) txt rdacontent c rdamedia cr rdacarrier Essential Series Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... - Numbers - Algebra - Trigonometry - Coordinate geometry - Transforms - Vectors - Curves and surfaces - Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again! Computer Graphics Math Applications in Computer Science Computer graphics Computer science—Mathematics Mathematik (DE-588)4037944-9 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 s Mathematik (DE-588)4037944-9 s DE-604 Erscheint auch als Druck-Ausgabe 9781852333805 Erscheint auch als Druck-Ausgabe 9781447136866 https://doi.org/10.1007/978-1-4471-3685-9 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Vince, John Essential Mathematics for Computer Graphics fast Computer Graphics Math Applications in Computer Science Computer graphics Computer science—Mathematics Mathematik (DE-588)4037944-9 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4037944-9 (DE-588)4010450-3 |
title | Essential Mathematics for Computer Graphics fast |
title_auth | Essential Mathematics for Computer Graphics fast |
title_exact_search | Essential Mathematics for Computer Graphics fast |
title_exact_search_txtP | Essential Mathematics for Computer Graphics fast |
title_full | Essential Mathematics for Computer Graphics fast by John Vince |
title_fullStr | Essential Mathematics for Computer Graphics fast by John Vince |
title_full_unstemmed | Essential Mathematics for Computer Graphics fast by John Vince |
title_short | Essential Mathematics for Computer Graphics fast |
title_sort | essential mathematics for computer graphics fast |
topic | Computer Graphics Math Applications in Computer Science Computer graphics Computer science—Mathematics Mathematik (DE-588)4037944-9 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Computer Graphics Math Applications in Computer Science Computer graphics Computer science—Mathematics Mathematik Computergrafik |
url | https://doi.org/10.1007/978-1-4471-3685-9 |
work_keys_str_mv | AT vincejohn essentialmathematicsforcomputergraphicsfast |