Essential Java 3D fast: Developing 3D Graphics Applications in Java
Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2001
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Ausgabe: | 1st ed. 2001 |
Schriftenreihe: | Essential Series
|
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D. Learn about: Writing a simple Java 3D program; Creating Shapes; Defining Appearance; Animation; Behaviours. The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D. |
Beschreibung: | 1 Online-Ressource (VIII, 279 p) |
ISBN: | 9781447102717 |
DOI: | 10.1007/978-1-4471-0271-7 |
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520 | |a Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D. Learn about: Writing a simple Java 3D program; Creating Shapes; Defining Appearance; Animation; Behaviours. The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D. | ||
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Datensatz im Suchindex
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author | Palmer, Ian |
author_facet | Palmer, Ian |
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author_sort | Palmer, Ian |
author_variant | i p ip |
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bvnumber | BV047064391 |
classification_rvk | ST 250 ST 260 |
collection | ZDB-2-SCS |
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dewey-full | 005.11 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.11 |
dewey-search | 005.11 |
dewey-sort | 15.11 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/978-1-4471-0271-7 |
edition | 1st ed. 2001 |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:22Z |
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institution | BVB |
isbn | 9781447102717 |
language | English |
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physical | 1 Online-Ressource (VIII, 279 p) |
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publishDate | 2001 |
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series2 | Essential Series |
spelling | Palmer, Ian Verfasser aut Essential Java 3D fast Developing 3D Graphics Applications in Java by Ian Palmer 1st ed. 2001 London Springer London 2001 1 Online-Ressource (VIII, 279 p) txt rdacontent c rdamedia cr rdacarrier Essential Series Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D. Learn about: Writing a simple Java 3D program; Creating Shapes; Defining Appearance; Animation; Behaviours. The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D. Programming Techniques Computer Graphics Image Processing and Computer Vision Programming Languages, Compilers, Interpreters Computer programming Computer graphics Optical data processing Programming languages (Electronic computers) Java 3D (DE-588)4573808-7 gnd rswk-swf Java 3D (DE-588)4573808-7 s DE-604 Erscheint auch als Druck-Ausgabe 9781852333942 Erscheint auch als Druck-Ausgabe 9781447102724 https://doi.org/10.1007/978-1-4471-0271-7 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Palmer, Ian Essential Java 3D fast Developing 3D Graphics Applications in Java Programming Techniques Computer Graphics Image Processing and Computer Vision Programming Languages, Compilers, Interpreters Computer programming Computer graphics Optical data processing Programming languages (Electronic computers) Java 3D (DE-588)4573808-7 gnd |
subject_GND | (DE-588)4573808-7 |
title | Essential Java 3D fast Developing 3D Graphics Applications in Java |
title_auth | Essential Java 3D fast Developing 3D Graphics Applications in Java |
title_exact_search | Essential Java 3D fast Developing 3D Graphics Applications in Java |
title_exact_search_txtP | Essential Java 3D fast Developing 3D Graphics Applications in Java |
title_full | Essential Java 3D fast Developing 3D Graphics Applications in Java by Ian Palmer |
title_fullStr | Essential Java 3D fast Developing 3D Graphics Applications in Java by Ian Palmer |
title_full_unstemmed | Essential Java 3D fast Developing 3D Graphics Applications in Java by Ian Palmer |
title_short | Essential Java 3D fast |
title_sort | essential java 3d fast developing 3d graphics applications in java |
title_sub | Developing 3D Graphics Applications in Java |
topic | Programming Techniques Computer Graphics Image Processing and Computer Vision Programming Languages, Compilers, Interpreters Computer programming Computer graphics Optical data processing Programming languages (Electronic computers) Java 3D (DE-588)4573808-7 gnd |
topic_facet | Programming Techniques Computer Graphics Image Processing and Computer Vision Programming Languages, Compilers, Interpreters Computer programming Computer graphics Optical data processing Programming languages (Electronic computers) Java 3D |
url | https://doi.org/10.1007/978-1-4471-0271-7 |
work_keys_str_mv | AT palmerian essentialjava3dfastdeveloping3dgraphicsapplicationsinjava |