Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds:
Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to de...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2001
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Ausgabe: | 1st ed. 2001 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage |
Beschreibung: | 1 Online-Ressource (XII, 443 p. 185 illus) |
ISBN: | 9781447136989 |
DOI: | 10.1007/978-1-4471-3698-9 |
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520 | |a Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage | ||
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edition | 1st ed. 2001 |
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spelling | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds edited by Lars Qvortrup 1st ed. 2001 London Springer London 2001 1 Online-Ressource (XII, 443 p. 185 illus) txt rdacontent c rdamedia cr rdacarrier Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage Multimedia Information Systems User Interfaces and Human Computer Interaction Computer Graphics Multimedia information systems User interfaces (Computer systems) Computer graphics Künstliches Leben (DE-588)4311694-2 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf Agent Informatik (DE-588)4455835-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtuelle Realität (DE-588)4399931-1 s Künstliches Leben (DE-588)4311694-2 s Interaktion (DE-588)4027266-7 s Agent Informatik (DE-588)4455835-1 s DE-604 Qvortrup, Lars edt Erscheint auch als Druck-Ausgabe 9781849968638 Erscheint auch als Druck-Ausgabe 9781447136996 Erscheint auch als Druck-Ausgabe 9781852333317 https://doi.org/10.1007/978-1-4471-3698-9 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds Multimedia Information Systems User Interfaces and Human Computer Interaction Computer Graphics Multimedia information systems User interfaces (Computer systems) Computer graphics Künstliches Leben (DE-588)4311694-2 gnd Virtuelle Realität (DE-588)4399931-1 gnd Interaktion (DE-588)4027266-7 gnd Agent Informatik (DE-588)4455835-1 gnd |
subject_GND | (DE-588)4311694-2 (DE-588)4399931-1 (DE-588)4027266-7 (DE-588)4455835-1 (DE-588)4143413-4 |
title | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds |
title_auth | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds |
title_exact_search | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds |
title_exact_search_txtP | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds |
title_full | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds edited by Lars Qvortrup |
title_fullStr | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds edited by Lars Qvortrup |
title_full_unstemmed | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds edited by Lars Qvortrup |
title_short | Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds |
title_sort | virtual interaction interaction in virtual inhabited 3d worlds |
topic | Multimedia Information Systems User Interfaces and Human Computer Interaction Computer Graphics Multimedia information systems User interfaces (Computer systems) Computer graphics Künstliches Leben (DE-588)4311694-2 gnd Virtuelle Realität (DE-588)4399931-1 gnd Interaktion (DE-588)4027266-7 gnd Agent Informatik (DE-588)4455835-1 gnd |
topic_facet | Multimedia Information Systems User Interfaces and Human Computer Interaction Computer Graphics Multimedia information systems User interfaces (Computer systems) Computer graphics Künstliches Leben Virtuelle Realität Interaktion Agent Informatik Aufsatzsammlung |
url | https://doi.org/10.1007/978-1-4471-3698-9 |
work_keys_str_mv | AT qvortruplars virtualinteractioninteractioninvirtualinhabited3dworlds |