Digital Content Creation:
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunit...
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Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2001
|
Ausgabe: | 1st ed. 2001 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume |
Beschreibung: | 1 Online-Ressource (XIX, 354 p. 167 illus) |
ISBN: | 9781447102939 |
DOI: | 10.1007/978-1-4471-0293-9 |
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520 | |a The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume | ||
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discipline | Informatik |
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doi_str_mv | 10.1007/978-1-4471-0293-9 |
edition | 1st ed. 2001 |
format | Electronic eBook |
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spelling | Digital Content Creation edited by Rae Earnshaw, John Vince 1st ed. 2001 London Springer London 2001 1 Online-Ressource (XIX, 354 p. 167 illus) txt rdacontent c rdamedia cr rdacarrier The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume Computer Graphics Image Processing and Computer Vision Multimedia Information Systems Computer graphics Optical data processing Multimedia information systems Anwendungssystem (DE-588)4139375-2 gnd rswk-swf Graphische Benutzeroberfläche (DE-588)4275084-2 gnd rswk-swf Multimedia (DE-588)4192358-3 gnd rswk-swf Systementwicklung (DE-588)4126945-7 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Verstehen (DE-588)4063241-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Entwicklung (DE-588)4113450-3 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtuelle Realität (DE-588)4399931-1 s Anwendungssystem (DE-588)4139375-2 s Systementwicklung (DE-588)4126945-7 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Verstehen (DE-588)4063241-6 s DE-604 Graphische Benutzeroberfläche (DE-588)4275084-2 s Multimedia (DE-588)4192358-3 s Entwicklung (DE-588)4113450-3 s Earnshaw, Rae edt Vince, John edt Erscheint auch als Druck-Ausgabe 9781447110798 Erscheint auch als Druck-Ausgabe 9781852333799 Erscheint auch als Druck-Ausgabe 9781447102946 https://doi.org/10.1007/978-1-4471-0293-9 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Digital Content Creation Computer Graphics Image Processing and Computer Vision Multimedia Information Systems Computer graphics Optical data processing Multimedia information systems Anwendungssystem (DE-588)4139375-2 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Multimedia (DE-588)4192358-3 gnd Systementwicklung (DE-588)4126945-7 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Verstehen (DE-588)4063241-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Entwicklung (DE-588)4113450-3 gnd |
subject_GND | (DE-588)4139375-2 (DE-588)4275084-2 (DE-588)4192358-3 (DE-588)4126945-7 (DE-588)4125909-9 (DE-588)4063241-6 (DE-588)4399931-1 (DE-588)4113450-3 (DE-588)4143413-4 |
title | Digital Content Creation |
title_auth | Digital Content Creation |
title_exact_search | Digital Content Creation |
title_exact_search_txtP | Digital Content Creation |
title_full | Digital Content Creation edited by Rae Earnshaw, John Vince |
title_fullStr | Digital Content Creation edited by Rae Earnshaw, John Vince |
title_full_unstemmed | Digital Content Creation edited by Rae Earnshaw, John Vince |
title_short | Digital Content Creation |
title_sort | digital content creation |
topic | Computer Graphics Image Processing and Computer Vision Multimedia Information Systems Computer graphics Optical data processing Multimedia information systems Anwendungssystem (DE-588)4139375-2 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Multimedia (DE-588)4192358-3 gnd Systementwicklung (DE-588)4126945-7 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Verstehen (DE-588)4063241-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Entwicklung (DE-588)4113450-3 gnd |
topic_facet | Computer Graphics Image Processing and Computer Vision Multimedia Information Systems Computer graphics Optical data processing Multimedia information systems Anwendungssystem Graphische Benutzeroberfläche Multimedia Systementwicklung Mensch-Maschine-Kommunikation Verstehen Virtuelle Realität Entwicklung Aufsatzsammlung |
url | https://doi.org/10.1007/978-1-4471-0293-9 |
work_keys_str_mv | AT earnshawrae digitalcontentcreation AT vincejohn digitalcontentcreation |