The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a nu...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2002
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Ausgabe: | 1st ed. 2002 |
Schriftenreihe: | Computer Supported Cooperative Work
|
Schlagworte: | |
Online-Zugang: | UBY01 URL des Eerstveröffentlichers |
Zusammenfassung: | Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds |
Beschreibung: | 1 Online-Ressource (XIV, 223 p. 47 illus) |
ISBN: | 9781447102779 |
DOI: | 10.1007/978-1-4471-0277-9 |
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spelling | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments edited by Ralph Schroeder 1st ed. 2002 London Springer London 2002 1 Online-Ressource (XIV, 223 p. 47 illus) txt rdacontent c rdamedia cr rdacarrier Computer Supported Cooperative Work Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds User Interfaces and Human Computer Interaction Computer Graphics User interfaces (Computer systems) Computer graphics Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Techniksoziologie (DE-588)4131336-7 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtuelle Realität (DE-588)4399931-1 s Interaktion (DE-588)4027266-7 s Techniksoziologie (DE-588)4131336-7 s DE-604 Schroeder, Ralph edt Erscheint auch als Druck-Ausgabe 9781852334611 Erscheint auch als Druck-Ausgabe 9781447102786 https://doi.org/10.1007/978-1-4471-0277-9 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments User Interfaces and Human Computer Interaction Computer Graphics User interfaces (Computer systems) Computer graphics Virtuelle Realität (DE-588)4399931-1 gnd Techniksoziologie (DE-588)4131336-7 gnd Interaktion (DE-588)4027266-7 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4131336-7 (DE-588)4027266-7 (DE-588)4143413-4 |
title | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments |
title_auth | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments |
title_exact_search | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments |
title_exact_search_txtP | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments |
title_full | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments edited by Ralph Schroeder |
title_fullStr | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments edited by Ralph Schroeder |
title_full_unstemmed | The Social Life of Avatars Presence and Interaction in Shared Virtual Environments edited by Ralph Schroeder |
title_short | The Social Life of Avatars |
title_sort | the social life of avatars presence and interaction in shared virtual environments |
title_sub | Presence and Interaction in Shared Virtual Environments |
topic | User Interfaces and Human Computer Interaction Computer Graphics User interfaces (Computer systems) Computer graphics Virtuelle Realität (DE-588)4399931-1 gnd Techniksoziologie (DE-588)4131336-7 gnd Interaktion (DE-588)4027266-7 gnd |
topic_facet | User Interfaces and Human Computer Interaction Computer Graphics User interfaces (Computer systems) Computer graphics Virtuelle Realität Techniksoziologie Interaktion Aufsatzsammlung |
url | https://doi.org/10.1007/978-1-4471-0277-9 |
work_keys_str_mv | AT schroederralph thesociallifeofavatarspresenceandinteractioninsharedvirtualenvironments |