Collision-Based Computing:
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2002
|
Ausgabe: | 1st ed. 2002 |
Schlagworte: | |
Online-Zugang: | UBY01 URL des Eerstveröffentlichers |
Zusammenfassung: | Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics |
Beschreibung: | 1 Online-Ressource (XXVIII, 556 p) |
ISBN: | 9781447101291 |
DOI: | 10.1007/978-1-4471-0129-1 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047064087 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 201216s2002 |||| o||u| ||||||eng d | ||
020 | |a 9781447101291 |9 978-1-4471-0129-1 | ||
024 | 7 | |a 10.1007/978-1-4471-0129-1 |2 doi | |
035 | |a (ZDB-2-SCS)978-1-4471-0129-1 | ||
035 | |a (OCoLC)1227482184 | ||
035 | |a (DE-599)BVBBV047064087 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-706 | ||
082 | 0 | |a 004.0151 |2 23 | |
084 | |a ST 130 |0 (DE-625)143588: |2 rvk | ||
084 | |a ST 136 |0 (DE-625)143591: |2 rvk | ||
245 | 1 | 0 | |a Collision-Based Computing |c edited by Andrew Adamatzky |
250 | |a 1st ed. 2002 | ||
264 | 1 | |a London |b Springer London |c 2002 | |
300 | |a 1 Online-Ressource (XXVIII, 556 p) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics | ||
650 | 4 | |a Computation by Abstract Devices | |
650 | 4 | |a Artificial Intelligence | |
650 | 4 | |a Mathematical Methods in Physics | |
650 | 4 | |a Computers | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Physics | |
650 | 0 | 7 | |a Zellularer Automat |0 (DE-588)4190671-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Zellularer Automat |0 (DE-588)4190671-8 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Adamatzky, Andrew |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781852335403 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781447101307 |
856 | 4 | 0 | |u https://doi.org/10.1007/978-1-4471-0129-1 |x Verlag |z URL des Eerstveröffentlichers |3 Volltext |
912 | |a ZDB-2-SCS | ||
940 | 1 | |q ZDB-2-SCS_2000/2004 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-032471199 | ||
966 | e | |u https://doi.org/10.1007/978-1-4471-0129-1 |l UBY01 |p ZDB-2-SCS |q ZDB-2-SCS_2000/2004 |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804182061637959680 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Adamatzky, Andrew |
author2_role | edt |
author2_variant | a a aa |
author_facet | Adamatzky, Andrew |
building | Verbundindex |
bvnumber | BV047064087 |
classification_rvk | ST 130 ST 136 |
collection | ZDB-2-SCS |
ctrlnum | (ZDB-2-SCS)978-1-4471-0129-1 (OCoLC)1227482184 (DE-599)BVBBV047064087 |
dewey-full | 004.0151 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.0151 |
dewey-search | 004.0151 |
dewey-sort | 14.0151 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/978-1-4471-0129-1 |
edition | 1st ed. 2002 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02819nmm a2200517zc 4500</leader><controlfield tag="001">BV047064087</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201216s2002 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781447101291</subfield><subfield code="9">978-1-4471-0129-1</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/978-1-4471-0129-1</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-2-SCS)978-1-4471-0129-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1227482184</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047064087</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-706</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">004.0151</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 130</subfield><subfield code="0">(DE-625)143588:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 136</subfield><subfield code="0">(DE-625)143591:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Collision-Based Computing</subfield><subfield code="c">edited by Andrew Adamatzky</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed. 2002</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">London</subfield><subfield code="b">Springer London</subfield><subfield code="c">2002</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (XXVIII, 556 p)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computation by Abstract Devices</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Artificial Intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mathematical Methods in Physics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computers</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Artificial intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Physics</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Zellularer Automat</subfield><subfield code="0">(DE-588)4190671-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Zellularer Automat</subfield><subfield code="0">(DE-588)4190671-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Adamatzky, Andrew</subfield><subfield code="4">edt</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781852335403</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781447101307</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1007/978-1-4471-0129-1</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Eerstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-2-SCS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-2-SCS_2000/2004</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032471199</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-1-4471-0129-1</subfield><subfield code="l">UBY01</subfield><subfield code="p">ZDB-2-SCS</subfield><subfield code="q">ZDB-2-SCS_2000/2004</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV047064087 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:21Z |
indexdate | 2024-07-10T09:01:34Z |
institution | BVB |
isbn | 9781447101291 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032471199 |
oclc_num | 1227482184 |
open_access_boolean | |
owner | DE-706 |
owner_facet | DE-706 |
physical | 1 Online-Ressource (XXVIII, 556 p) |
psigel | ZDB-2-SCS ZDB-2-SCS_2000/2004 ZDB-2-SCS ZDB-2-SCS_2000/2004 |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Springer London |
record_format | marc |
spelling | Collision-Based Computing edited by Andrew Adamatzky 1st ed. 2002 London Springer London 2002 1 Online-Ressource (XXVIII, 556 p) txt rdacontent c rdamedia cr rdacarrier Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics Computation by Abstract Devices Artificial Intelligence Mathematical Methods in Physics Computers Artificial intelligence Physics Zellularer Automat (DE-588)4190671-8 gnd rswk-swf Zellularer Automat (DE-588)4190671-8 s DE-604 Adamatzky, Andrew edt Erscheint auch als Druck-Ausgabe 9781852335403 Erscheint auch als Druck-Ausgabe 9781447101307 https://doi.org/10.1007/978-1-4471-0129-1 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Collision-Based Computing Computation by Abstract Devices Artificial Intelligence Mathematical Methods in Physics Computers Artificial intelligence Physics Zellularer Automat (DE-588)4190671-8 gnd |
subject_GND | (DE-588)4190671-8 |
title | Collision-Based Computing |
title_auth | Collision-Based Computing |
title_exact_search | Collision-Based Computing |
title_exact_search_txtP | Collision-Based Computing |
title_full | Collision-Based Computing edited by Andrew Adamatzky |
title_fullStr | Collision-Based Computing edited by Andrew Adamatzky |
title_full_unstemmed | Collision-Based Computing edited by Andrew Adamatzky |
title_short | Collision-Based Computing |
title_sort | collision based computing |
topic | Computation by Abstract Devices Artificial Intelligence Mathematical Methods in Physics Computers Artificial intelligence Physics Zellularer Automat (DE-588)4190671-8 gnd |
topic_facet | Computation by Abstract Devices Artificial Intelligence Mathematical Methods in Physics Computers Artificial intelligence Physics Zellularer Automat |
url | https://doi.org/10.1007/978-1-4471-0129-1 |
work_keys_str_mv | AT adamatzkyandrew collisionbasedcomputing |