Video games: a medium that demands our attention
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2020
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xxiv, 252 Seiten Illustrationen |
ISBN: | 9780367733995 9780815376897 |
Internformat
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Datensatz im Suchindex
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adam_text | CONTENTS List of Contributors Series Editor’s Foreword Acknowledgments Introduction 1 The Demanding Nature of Video Game Play vii xv xvii xix 1 NICHOLAS DAVID BOWMAN 2 Video Games and Cognitive Skills 25 C. SHAWN GREEN 3 The Role of Engagement in Facilitating Games-Based Persuasion 44 BRETT SHERRICK 4 Research on the Emotions Caused by Video Games Demands Integration 60 MATTHEW GRIZZARD AND C. JOSEPH FRANCEMONE 5 Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play 74 DANIEL POSSLER, CHRISTOPH KLIMMT, AND ARTHUR A. RANEY 6 Behavioral Demands as Behavioral Affordances in Video Games ALLISON EDEN, DAVID R. EWOLDSEN, JOOMI LEE, AND DAVID BEYEA 92
CONTENTS 7 Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game 108 SARAH E. HODGE, JOHN MCALANEY, CHRISTOS GATZIDIS, EIRE FALK ANDERSON, DAVIDE MELACCA, AND JACQUI TAYLOR 8 A Communication Model of Social Demands in Video Games 126 JORGE PEÑA 9 Tandem Play: Theorizing Sociality in SinglePlayer Gameplay 146 MIA CONSALVO, JASON BEGY, SARAH CHRISTINA GANZON, AND RAINFOREST SCULLY-B LAKER 10 Social Demand in Video Games and the Synchronization Theory of Flow 161 KEVIN KRYSTON, ERIC NOVOTNY, RALF SCHMÄLZLE, AND RON TAMBORINI 11 Explicating the Electricity of eSports: Motivations for Play and Consumption 178 ΚΕΝΟΝ A. BROWN, ANDREW C. BILLINGS, MELVIN LEWIS, AND KIMBERLY BISSELL 12 Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture 193 JOHN A. VELEZ, MELISSA R. GOTLIEB, GEOFFREY GRAYBEAL, ALAN ABITBOL, AND JONATHAN A. VILLARREAL 13 Development of the Video Game Demand Scale 208 NICHOLAS DAVID BOWMAN, JOSEPH WASSERMAN, AND JAIME BANKS Appendix A Appendix В Index 234 243 245
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
|
adam_txt |
CONTENTS List of Contributors Series Editor’s Foreword Acknowledgments Introduction 1 The Demanding Nature of Video Game Play vii xv xvii xix 1 NICHOLAS DAVID BOWMAN 2 Video Games and Cognitive Skills 25 C. SHAWN GREEN 3 The Role of Engagement in Facilitating Games-Based Persuasion 44 BRETT SHERRICK 4 Research on the Emotions Caused by Video Games Demands Integration 60 MATTHEW GRIZZARD AND C. JOSEPH FRANCEMONE 5 Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play 74 DANIEL POSSLER, CHRISTOPH KLIMMT, AND ARTHUR A. RANEY 6 Behavioral Demands as Behavioral Affordances in Video Games ALLISON EDEN, DAVID R. EWOLDSEN, JOOMI LEE, AND DAVID BEYEA 92
CONTENTS 7 Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game 108 SARAH E. HODGE, JOHN MCALANEY, CHRISTOS GATZIDIS, EIRE FALK ANDERSON, DAVIDE MELACCA, AND JACQUI TAYLOR 8 A Communication Model of Social Demands in Video Games 126 JORGE PEÑA 9 Tandem Play: Theorizing Sociality in SinglePlayer Gameplay 146 MIA CONSALVO, JASON BEGY, SARAH CHRISTINA GANZON, AND RAINFOREST SCULLY-B LAKER 10 Social Demand in Video Games and the Synchronization Theory of Flow 161 KEVIN KRYSTON, ERIC NOVOTNY, RALF SCHMÄLZLE, AND RON TAMBORINI 11 Explicating the Electricity of eSports: Motivations for Play and Consumption 178 ΚΕΝΟΝ A. BROWN, ANDREW C. BILLINGS, MELVIN LEWIS, AND KIMBERLY BISSELL 12 Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture 193 JOHN A. VELEZ, MELISSA R. GOTLIEB, GEOFFREY GRAYBEAL, ALAN ABITBOL, AND JONATHAN A. VILLARREAL 13 Development of the Video Game Demand Scale 208 NICHOLAS DAVID BOWMAN, JOSEPH WASSERMAN, AND JAIME BANKS Appendix A Appendix В Index 234 243 245
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies. |
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spelling | Video games a medium that demands our attention edited by Nicholas David Bowman New York ; London Routledge, Taylor & Francis Group 2020 xxiv, 252 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Bowman, Nicholas David ca. 20./21. Jh. (DE-588)1227205791 edt Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032470979&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032470979&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
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title | Video games a medium that demands our attention |
title_auth | Video games a medium that demands our attention |
title_exact_search | Video games a medium that demands our attention |
title_exact_search_txtP | Video games a medium that demands our attention |
title_full | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_fullStr | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_full_unstemmed | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_short | Video games |
title_sort | video games a medium that demands our attention |
title_sub | a medium that demands our attention |
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