Design thinking in Software and AI Projects: proving ideas through rapid prototyping
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Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Berkeley, CA]
Apress
[2020]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext Inhaltsverzeichnis Klappentext |
Beschreibung: | xiv, 148 Seiten Illustrationen |
ISBN: | 9781484261521 |
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adam_text | Table of Contents About the Authors..................................................................................................................¡X Acknowledgments................................................................................. xi Introduction......................................................................................................................... xiii Chapter 1*. Design Thinking Overview and History........................... .............................1 Design Thinking and Innovation................................................................................................................ 2 Overcoming Fear of Failure........................................................................................................................ 4 Approach Is Everything...............................................................................................................................5 A Brief History and Frameworks............................................................................................................... 8 Stanford d.school Framework.............................................................................................................9 IDEO Framework.................................................................................................................................... 9 Double Diamond Design Methodology............................................................................................. 10 Applying a Framework and
Methodology........................................................................................13 Design Thinking, DevOps, and Adoption.................................................................................................14 Summary..................................................................................................................................................... 15 Chapter 2: Preparing for a Workshop......................................... 17 Conveying What the Workshop Is About.................................................................................................18 Roles and Responsibilities.......................................................................................................................20 Coordination Prior to the Workshop....................................................................................................... 22 Define Workshop Value and Outcomes............................................................................................ 22 Set Guidelines and Rules for the Workshop................................................................................... 24 Confirm the Right Participants Will Be Present..............................................................................24 Ask for Additional Information...........................................................................................................25 Facilitation and Independent Research..................................................................................................26
TABLE OF CONTENTS Top-of-Mind Industry Topics....................................................................................................................29 Agribusiness.........................................................................................................................................30 Construction and Mining....................................................................................................................30 Education and Research.....................................................................................................................31 Finance - Banking and Portfolio Management..............................................................................31 Finance - Insurance............................................................................................................................32 Healthcare Payers........................... .................................................................................................. 32 Healthcare Providers and Senior Living.......................................................................................... 32 Hospitality............................................................................................................................................. 33 Legal Firms and Professional Services........................................................................................... 33 Manufacturing - Consumer Packaged Goods................................................................................ 34 Manufacturing ֊ Equipment and
Vehicles.......................................................................................34 Media and Entertainment.................................................................................................................. 35 Oil and Gas...................................................................................................................... 35 Pharmaceuticals and Medical Devices............................................................................................ 36 Property Management........................................................................................................................ 36 Retail..................................................................................................................................................... 36 Telecommunications............................................................................................................................37 Transportation......................................................................................................................................37 Utilities................................. 38 Workshop Facility and Supplies.............................................................................................................. 38 Summary..................................................................................................................................................... 42 Chapter 3: Problem Definition...........................................................................................43 Self-Introductions and
Workshop Overview.......................................................................................... 44 Tool: ELMO Card...................................................................................................................................46 Method: Introduction Card................................................................................................................. 46 Method: Participant Connections...................................................................................................... 48 Selecting Goals and Diverse Teams........................................................................................................49 Method: How Might We.......................................................................................................................49 Method: Team Naming........................................................................................................................ 51 vi
TABLE OF CONTENTS Method: Abstraction Ladder............................................................................................................... 52 Tool: Voting........................................................................................................................................... 54 Mapping Stakeholders and Personas.................................................................................................... 55 Method: Stakeholder Mapping..........................................................................................................55 Method: Proto-Personas.....................................................................................................................56 Positives, Opportunities, and Negatives.................................................................................................60 Method: Rose-Bud-Thorn................................................................................................................. 61 Method: Clustering Areas of Impact.................................................................................................62 Refine to One Problem Statement...........................................................................................................64 Method: How Might We.......................................................................................................................64 Summary..................................................................................................................................................... 66 Chapter 4:
Solution Definition........................................................................................... 69 Refresher and Restate the Challenge....................................................................................................70 Getting Inspiration......................................................................................................................................71 Method: Beginner’s Mind.................................................................................................................. 71 Method: Review Data and Research.................................................................................................72 Method: Outside Perspective.............................................................................................................73 Method: Lightning Demos.................................................................................................................. 73 Method: Inspiration Landscape........................................................................................................ 74 Understanding Innovation Ambition....................................................................................................... 75 Solution Ideation........................................................................................................................................77 Method: Creative Matrix.....................................................................................................................77 Narrowing Solution
Choice......................................................................................................................79 Method: Effort Value Matrix............................................................................................................... 80 Method: Visualizations........................................................................................................................ 82 Solution Evaluation................................................................................................................................... 84 Method: Outside Feedback and Iteration.........................................................................................85 Method: Testable Hypothesis.............................................................................................................86 Method: Value Map Framework........................................................................................................ 87 Road Map and Close................................................................................................................................. 89 Summary..................................................................................................................................................... 90 vii
Design Thinking in Software and Al Projects Learn the fundamentals of Design Thinking and how to apply Design Thinking techniques in defining software development and Al solutions. Design Thinking is an approach to innovation which identifies problems and generates solution ideas that can be rapidly proven through prototyping. This book provides a brief history of Design Thinking and an overview of the process. It then drills down into more detail regarding methods and tools used in a Design Thinking workshops leading to useful prototypes. Guidance is provided on: • • • • • • Preparing for a Design Thinking Workshop Uncovering potential business problems that might be solved Prioritizing potential solutions Identifying and characterizing stakeholders Choosing the right prototypes for development Limiting scope and best practices in prototype building The book concludes with a discussion of best practices in operationalizing successful prototypes, and describes change management techniques critical for successful adoption. You can use the knowledge gained from reading this book to incorporate Design Thinking techniques in your software development and Al projects, and assure timely and successful delivery of solutions. You will: • Gain foundational knowledge of what Design Thinking is and when to apply the technique • Discover preparation and facilitation techniques used in workshops • Know how ideas are generated and then validated through prototyping • Understand implementation best practices, including change management considerations
Table of Contents About the Authors..................................................................................................................¡X Acknowledgments................................................................................. xi Introduction......................................................................................................................... xiii Chapter 1*. Design Thinking Overview and History........................... .............................1 Design Thinking and Innovation................................................................................................................ 2 Overcoming Fear of Failure........................................................................................................................ 4 Approach Is Everything...............................................................................................................................5 A Brief History and Frameworks............................................................................................................... 8 Stanford d.school Framework.............................................................................................................9 IDEO Framework.................................................................................................................................... 9 Double Diamond Design Methodology............................................................................................. 10 Applying a Framework and
Methodology........................................................................................13 Design Thinking, DevOps, and Adoption.................................................................................................14 Summary..................................................................................................................................................... 15 Chapter 2: Preparing for a Workshop......................................... 17 Conveying What the Workshop Is About.................................................................................................18 Roles and Responsibilities.......................................................................................................................20 Coordination Prior to the Workshop....................................................................................................... 22 Define Workshop Value and Outcomes............................................................................................ 22 Set Guidelines and Rules for the Workshop................................................................................... 24 Confirm the Right Participants Will Be Present..............................................................................24 Ask for Additional Information...........................................................................................................25 Facilitation and Independent Research..................................................................................................26
TABLE OF CONTENTS Top-of-Mind Industry Topics....................................................................................................................29 Agribusiness.........................................................................................................................................30 Construction and Mining....................................................................................................................30 Education and Research.....................................................................................................................31 Finance - Banking and Portfolio Management..............................................................................31 Finance - Insurance............................................................................................................................32 Healthcare Payers........................... .................................................................................................. 32 Healthcare Providers and Senior Living.......................................................................................... 32 Hospitality............................................................................................................................................. 33 Legal Firms and Professional Services........................................................................................... 33 Manufacturing - Consumer Packaged Goods................................................................................ 34 Manufacturing ֊ Equipment and
Vehicles.......................................................................................34 Media and Entertainment.................................................................................................................. 35 Oil and Gas...................................................................................................................... 35 Pharmaceuticals and Medical Devices............................................................................................ 36 Property Management........................................................................................................................ 36 Retail..................................................................................................................................................... 36 Telecommunications............................................................................................................................37 Transportation......................................................................................................................................37 Utilities................................. 38 Workshop Facility and Supplies.............................................................................................................. 38 Summary..................................................................................................................................................... 42 Chapter 3: Problem Definition...........................................................................................43 Self-Introductions and
Workshop Overview.......................................................................................... 44 Tool: ELMO Card...................................................................................................................................46 Method: Introduction Card................................................................................................................. 46 Method: Participant Connections...................................................................................................... 48 Selecting Goals and Diverse Teams........................................................................................................49 Method: How Might We.......................................................................................................................49 Method: Team Naming........................................................................................................................ 51 vi
TABLE OF CONTENTS Method: Abstraction Ladder............................................................................................................... 52 Tool: Voting........................................................................................................................................... 54 Mapping Stakeholders and Personas.................................................................................................... 55 Method: Stakeholder Mapping..........................................................................................................55 Method: Proto-Personas.....................................................................................................................56 Positives, Opportunities, and Negatives.................................................................................................60 Method: Rose-Bud-Thorn................................................................................................................. 61 Method: Clustering Areas of Impact.................................................................................................62 Refine to One Problem Statement...........................................................................................................64 Method: How Might We.......................................................................................................................64 Summary..................................................................................................................................................... 66 Chapter 4:
Solution Definition........................................................................................... 69 Refresher and Restate the Challenge....................................................................................................70 Getting Inspiration......................................................................................................................................71 Method: Beginner’s Mind.................................................................................................................. 71 Method: Review Data and Research.................................................................................................72 Method: Outside Perspective.............................................................................................................73 Method: Lightning Demos.................................................................................................................. 73 Method: Inspiration Landscape........................................................................................................ 74 Understanding Innovation Ambition....................................................................................................... 75 Solution Ideation........................................................................................................................................77 Method: Creative Matrix.....................................................................................................................77 Narrowing Solution
Choice......................................................................................................................79 Method: Effort Value Matrix............................................................................................................... 80 Method: Visualizations........................................................................................................................ 82 Solution Evaluation................................................................................................................................... 84 Method: Outside Feedback and Iteration.........................................................................................85 Method: Testable Hypothesis.............................................................................................................86 Method: Value Map Framework........................................................................................................ 87 Road Map and Close................................................................................................................................. 89 Summary..................................................................................................................................................... 90 vii
Design Thinking in Software and Al Projects Learn the fundamentals of Design Thinking and how to apply Design Thinking techniques in defining software development and Al solutions. Design Thinking is an approach to innovation which identifies problems and generates solution ideas that can be rapidly proven through prototyping. This book provides a brief history of Design Thinking and an overview of the process. It then drills down into more detail regarding methods and tools used in a Design Thinking workshops leading to useful prototypes. Guidance is provided on: • • • • • • Preparing for a Design Thinking Workshop Uncovering potential business problems that might be solved Prioritizing potential solutions Identifying and characterizing stakeholders Choosing the right prototypes for development Limiting scope and best practices in prototype building The book concludes with a discussion of best practices in operationalizing successful prototypes, and describes change management techniques critical for successful adoption. You can use the knowledge gained from reading this book to incorporate Design Thinking techniques in your software development and Al projects, and assure timely and successful delivery of solutions. You will: • Gain foundational knowledge of what Design Thinking is and when to apply the technique • Discover preparation and facilitation techniques used in workshops • Know how ideas are generated and then validated through prototyping • Understand implementation best practices, including change management considerations
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adam_txt |
Table of Contents About the Authors.¡X Acknowledgments. xi Introduction. xiii Chapter 1*. Design Thinking Overview and History. .1 Design Thinking and Innovation. 2 Overcoming Fear of Failure. 4 Approach Is Everything.5 A Brief History and Frameworks. 8 Stanford d.school Framework.9 IDEO Framework. 9 Double Diamond Design Methodology. 10 Applying a Framework and
Methodology.13 Design Thinking, DevOps, and Adoption.14 Summary. 15 Chapter 2: Preparing for a Workshop. 17 Conveying What the Workshop Is About.18 Roles and Responsibilities.20 Coordination Prior to the Workshop. 22 Define Workshop Value and Outcomes. 22 Set Guidelines and Rules for the Workshop. 24 Confirm the Right Participants Will Be Present.24 Ask for Additional Information.25 Facilitation and Independent Research.26
TABLE OF CONTENTS Top-of-Mind Industry Topics.29 Agribusiness.30 Construction and Mining.30 Education and Research.31 Finance - Banking and Portfolio Management.31 Finance - Insurance.32 Healthcare Payers. . 32 Healthcare Providers and Senior Living. 32 Hospitality. 33 Legal Firms and Professional Services. 33 Manufacturing - Consumer Packaged Goods. 34 Manufacturing ֊ Equipment and
Vehicles.34 Media and Entertainment. 35 Oil and Gas. 35 Pharmaceuticals and Medical Devices. 36 Property Management. 36 Retail. 36 Telecommunications.37 Transportation.37 Utilities. 38 Workshop Facility and Supplies. 38 Summary. 42 Chapter 3: Problem Definition.43 Self-Introductions and
Workshop Overview. 44 Tool: ELMO Card.46 Method: Introduction Card. 46 Method: Participant Connections. 48 Selecting Goals and Diverse Teams.49 Method: How Might We.49 Method: Team Naming. 51 vi
TABLE OF CONTENTS Method: Abstraction Ladder. 52 Tool: Voting. 54 Mapping Stakeholders and Personas. 55 Method: Stakeholder Mapping.55 Method: Proto-Personas.56 Positives, Opportunities, and Negatives.60 Method: Rose-Bud-Thorn. 61 Method: Clustering Areas of Impact.62 Refine to One Problem Statement.64 Method: How Might We.64 Summary. 66 Chapter 4:
Solution Definition. 69 Refresher and Restate the Challenge.70 Getting Inspiration.71 Method: Beginner’s Mind. 71 Method: Review Data and Research.72 Method: Outside Perspective.73 Method: Lightning Demos. 73 Method: Inspiration Landscape. 74 Understanding Innovation Ambition. 75 Solution Ideation.77 Method: Creative Matrix.77 Narrowing Solution
Choice.79 Method: Effort Value Matrix. 80 Method: Visualizations. 82 Solution Evaluation. 84 Method: Outside Feedback and Iteration.85 Method: Testable Hypothesis.86 Method: Value Map Framework. 87 Road Map and Close. 89 Summary. 90 vii
Design Thinking in Software and Al Projects Learn the fundamentals of Design Thinking and how to apply Design Thinking techniques in defining software development and Al solutions. Design Thinking is an approach to innovation which identifies problems and generates solution ideas that can be rapidly proven through prototyping. This book provides a brief history of Design Thinking and an overview of the process. It then drills down into more detail regarding methods and tools used in a Design Thinking workshops leading to useful prototypes. Guidance is provided on: • • • • • • Preparing for a Design Thinking Workshop Uncovering potential business problems that might be solved Prioritizing potential solutions Identifying and characterizing stakeholders Choosing the right prototypes for development Limiting scope and best practices in prototype building The book concludes with a discussion of best practices in operationalizing successful prototypes, and describes change management techniques critical for successful adoption. You can use the knowledge gained from reading this book to incorporate Design Thinking techniques in your software development and Al projects, and assure timely and successful delivery of solutions. You will: • Gain foundational knowledge of what Design Thinking is and when to apply the technique • Discover preparation and facilitation techniques used in workshops • Know how ideas are generated and then validated through prototyping • Understand implementation best practices, including change management considerations
Table of Contents About the Authors.¡X Acknowledgments. xi Introduction. xiii Chapter 1*. Design Thinking Overview and History. .1 Design Thinking and Innovation. 2 Overcoming Fear of Failure. 4 Approach Is Everything.5 A Brief History and Frameworks. 8 Stanford d.school Framework.9 IDEO Framework. 9 Double Diamond Design Methodology. 10 Applying a Framework and
Methodology.13 Design Thinking, DevOps, and Adoption.14 Summary. 15 Chapter 2: Preparing for a Workshop. 17 Conveying What the Workshop Is About.18 Roles and Responsibilities.20 Coordination Prior to the Workshop. 22 Define Workshop Value and Outcomes. 22 Set Guidelines and Rules for the Workshop. 24 Confirm the Right Participants Will Be Present.24 Ask for Additional Information.25 Facilitation and Independent Research.26
TABLE OF CONTENTS Top-of-Mind Industry Topics.29 Agribusiness.30 Construction and Mining.30 Education and Research.31 Finance - Banking and Portfolio Management.31 Finance - Insurance.32 Healthcare Payers. . 32 Healthcare Providers and Senior Living. 32 Hospitality. 33 Legal Firms and Professional Services. 33 Manufacturing - Consumer Packaged Goods. 34 Manufacturing ֊ Equipment and
Vehicles.34 Media and Entertainment. 35 Oil and Gas. 35 Pharmaceuticals and Medical Devices. 36 Property Management. 36 Retail. 36 Telecommunications.37 Transportation.37 Utilities. 38 Workshop Facility and Supplies. 38 Summary. 42 Chapter 3: Problem Definition.43 Self-Introductions and
Workshop Overview. 44 Tool: ELMO Card.46 Method: Introduction Card. 46 Method: Participant Connections. 48 Selecting Goals and Diverse Teams.49 Method: How Might We.49 Method: Team Naming. 51 vi
TABLE OF CONTENTS Method: Abstraction Ladder. 52 Tool: Voting. 54 Mapping Stakeholders and Personas. 55 Method: Stakeholder Mapping.55 Method: Proto-Personas.56 Positives, Opportunities, and Negatives.60 Method: Rose-Bud-Thorn. 61 Method: Clustering Areas of Impact.62 Refine to One Problem Statement.64 Method: How Might We.64 Summary. 66 Chapter 4:
Solution Definition. 69 Refresher and Restate the Challenge.70 Getting Inspiration.71 Method: Beginner’s Mind. 71 Method: Review Data and Research.72 Method: Outside Perspective.73 Method: Lightning Demos. 73 Method: Inspiration Landscape. 74 Understanding Innovation Ambition. 75 Solution Ideation.77 Method: Creative Matrix.77 Narrowing Solution
Choice.79 Method: Effort Value Matrix. 80 Method: Visualizations. 82 Solution Evaluation. 84 Method: Outside Feedback and Iteration.85 Method: Testable Hypothesis.86 Method: Value Map Framework. 87 Road Map and Close. 89 Summary. 90 vii
Design Thinking in Software and Al Projects Learn the fundamentals of Design Thinking and how to apply Design Thinking techniques in defining software development and Al solutions. Design Thinking is an approach to innovation which identifies problems and generates solution ideas that can be rapidly proven through prototyping. This book provides a brief history of Design Thinking and an overview of the process. It then drills down into more detail regarding methods and tools used in a Design Thinking workshops leading to useful prototypes. Guidance is provided on: • • • • • • Preparing for a Design Thinking Workshop Uncovering potential business problems that might be solved Prioritizing potential solutions Identifying and characterizing stakeholders Choosing the right prototypes for development Limiting scope and best practices in prototype building The book concludes with a discussion of best practices in operationalizing successful prototypes, and describes change management techniques critical for successful adoption. You can use the knowledge gained from reading this book to incorporate Design Thinking techniques in your software development and Al projects, and assure timely and successful delivery of solutions. You will: • Gain foundational knowledge of what Design Thinking is and when to apply the technique • Discover preparation and facilitation techniques used in workshops • Know how ideas are generated and then validated through prototyping • Understand implementation best practices, including change management considerations |
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owner | DE-384 DE-522 |
owner_facet | DE-384 DE-522 |
physical | xiv, 148 Seiten Illustrationen |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Apress |
record_format | marc |
spelling | Stackowiak, Robert Verfasser (DE-588)1078093962 aut Design thinking in Software and AI Projects proving ideas through rapid prototyping Robert Stackowiak, Tracey Kelly [Berkeley, CA] Apress [2020] xiv, 148 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Software Management Management information systems Design Thinking (DE-588)1052824455 gnd rswk-swf Rapid Prototyping (DE-588)4592693-1 gnd rswk-swf Design Thinking (DE-588)1052824455 s Rapid Prototyping (DE-588)4592693-1 s DE-604 Kelly, Tracey Verfasser aut Erscheint auch als Online-Ausgabe 978-1-4842-6153-8 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000005&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000007&line_number=0004&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Stackowiak, Robert Kelly, Tracey Design thinking in Software and AI Projects proving ideas through rapid prototyping Software Management Management information systems Design Thinking (DE-588)1052824455 gnd Rapid Prototyping (DE-588)4592693-1 gnd |
subject_GND | (DE-588)1052824455 (DE-588)4592693-1 |
title | Design thinking in Software and AI Projects proving ideas through rapid prototyping |
title_auth | Design thinking in Software and AI Projects proving ideas through rapid prototyping |
title_exact_search | Design thinking in Software and AI Projects proving ideas through rapid prototyping |
title_exact_search_txtP | Design thinking in Software and AI Projects proving ideas through rapid prototyping |
title_full | Design thinking in Software and AI Projects proving ideas through rapid prototyping Robert Stackowiak, Tracey Kelly |
title_fullStr | Design thinking in Software and AI Projects proving ideas through rapid prototyping Robert Stackowiak, Tracey Kelly |
title_full_unstemmed | Design thinking in Software and AI Projects proving ideas through rapid prototyping Robert Stackowiak, Tracey Kelly |
title_short | Design thinking in Software and AI Projects |
title_sort | design thinking in software and ai projects proving ideas through rapid prototyping |
title_sub | proving ideas through rapid prototyping |
topic | Software Management Management information systems Design Thinking (DE-588)1052824455 gnd Rapid Prototyping (DE-588)4592693-1 gnd |
topic_facet | Software Management Management information systems Design Thinking Rapid Prototyping |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000005&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032468775&sequence=000007&line_number=0004&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT stackowiakrobert designthinkinginsoftwareandaiprojectsprovingideasthroughrapidprototyping AT kellytracey designthinkinginsoftwareandaiprojectsprovingideasthroughrapidprototyping |
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