Otaku and the Struggle for Imagination in Japan:
From computer games to figurines and maid cafes, men called "otaku" develop intense fan relationships with "cute girl" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love assoc...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Durham
Duke University Press
[2019]
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Schlagworte: | |
Online-Zugang: | DE-1043 DE-1046 DE-859 DE-860 DE-473 DE-703 DE-739 DE-858 Volltext |
Zusammenfassung: | From computer games to figurines and maid cafes, men called "otaku" develop intense fan relationships with "cute girl" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with "otaku" to be weird and perverse, the Japanese government has endeavored to incorporate "otaku" culture into its branding of "Cool Japan." In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of "otaku" culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of "otaku" and "cute girl" characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo ("the Holy Land of Otaku"), Galbraith contends that the discourse surrounding "otaku" reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, "otaku" are imagining and creating alternative social worlds |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Sep 2020) |
Beschreibung: | 1 online resource (336 pages) 95 illustrations |
ISBN: | 9781478007012 |
DOI: | 10.1515/9781478007012 |
Internformat
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Datensatz im Suchindex
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author | Galbraith, Patrick W. |
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discipline | Soziologie |
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doi_str_mv | 10.1515/9781478007012 |
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id | DE-604.BV047049530 |
illustrated | Illustrated |
index_date | 2024-07-03T16:07:31Z |
indexdate | 2025-02-19T17:29:50Z |
institution | BVB |
isbn | 9781478007012 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032456926 |
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physical | 1 online resource (336 pages) 95 illustrations |
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publishDate | 2019 |
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publisher | Duke University Press |
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spelling | Galbraith, Patrick W. Verfasser aut Otaku and the Struggle for Imagination in Japan Patrick W. Galbraith Durham Duke University Press [2019] © 2019 1 online resource (336 pages) 95 illustrations txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Sep 2020) From computer games to figurines and maid cafes, men called "otaku" develop intense fan relationships with "cute girl" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with "otaku" to be weird and perverse, the Japanese government has endeavored to incorporate "otaku" culture into its branding of "Cool Japan." In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of "otaku" culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of "otaku" and "cute girl" characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo ("the Holy Land of Otaku"), Galbraith contends that the discourse surrounding "otaku" reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, "otaku" are imagining and creating alternative social worlds In English COMICS & GRAPHIC NOVELS / Manga / General bisacsh Animated films Japan History and criticism Fans (Persons) Japan Mass media and culture Japan Popular culture Japan https://doi.org/10.1515/9781478007012 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Galbraith, Patrick W. Otaku and the Struggle for Imagination in Japan COMICS & GRAPHIC NOVELS / Manga / General bisacsh Animated films Japan History and criticism Fans (Persons) Japan Mass media and culture Japan Popular culture Japan |
title | Otaku and the Struggle for Imagination in Japan |
title_auth | Otaku and the Struggle for Imagination in Japan |
title_exact_search | Otaku and the Struggle for Imagination in Japan |
title_exact_search_txtP | Otaku and the Struggle for Imagination in Japan |
title_full | Otaku and the Struggle for Imagination in Japan Patrick W. Galbraith |
title_fullStr | Otaku and the Struggle for Imagination in Japan Patrick W. Galbraith |
title_full_unstemmed | Otaku and the Struggle for Imagination in Japan Patrick W. Galbraith |
title_short | Otaku and the Struggle for Imagination in Japan |
title_sort | otaku and the struggle for imagination in japan |
topic | COMICS & GRAPHIC NOVELS / Manga / General bisacsh Animated films Japan History and criticism Fans (Persons) Japan Mass media and culture Japan Popular culture Japan |
topic_facet | COMICS & GRAPHIC NOVELS / Manga / General Animated films Japan History and criticism Fans (Persons) Japan Mass media and culture Japan Popular culture Japan |
url | https://doi.org/10.1515/9781478007012 |
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