Mixed reality and games: theoretical and practical approaches in game studies and education
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...
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Format: | Elektronisch Tagungsbericht E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2020]
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Schriftenreihe: | Media studies
volume 80 |
Schlagworte: | |
Online-Zugang: | DE-B1533 DE-12 DE-1043 DE-1046 DE-858 DE-Aug4 DE-859 DE-860 DE-188 DE-473 DE-19 DE-824 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work |
Beschreibung: | Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25 |
Beschreibung: | 1 Online-Ressource (292 Seiten) Illustrationen, Diagramme |
ISBN: | 9783839453292 |
DOI: | 10.14361/9783839453292 |
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author2 | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix |
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author_corporate | Vienna Games Conference Wien |
author_corporate_role | aut |
author_facet | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix Vienna Games Conference Wien |
author_sort | Vienna Games Conference Wien |
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discipline | Allgemeines Pädagogik |
discipline_str_mv | Allgemeines Pädagogik |
doi_str_mv | 10.14361/9783839453292 |
format | Electronic Conference Proceeding eBook |
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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content (DE-588)1071861417 Konferenzschrift 2019 Wien gnd-content |
genre_facet | Aufsatzsammlung Konferenzschrift 2019 Wien |
id | DE-604.BV047046407 |
illustrated | Illustrated |
index_date | 2024-07-03T16:07:06Z |
indexdate | 2025-01-16T17:08:42Z |
institution | BVB |
institution_GND | (DE-588)1224977483 |
isbn | 9783839453292 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032453810 |
oclc_num | 1225888541 |
open_access_boolean | |
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physical | 1 Online-Ressource (292 Seiten) Illustrationen, Diagramme |
psigel | ZDB-23-DGG ZDB-23-SEW ZDB-23-TGP ZDB-41-SEL ZDB-41-SMK ZDB-23-SEW20 ZDB-41-SEL ASH_PDA_SEL ZDB-23-SEW BSB_SEW_transcriptVerlag ZDB-23-DGG FAB_PDA_DGG ZDB-23-DGG FAW_PDA_DGG ZDB-23-DGG FCO_PDA_DGG ZDB-23-DGG FHA_PDA_DGG ZDB-23-DGG FKE_PDA_DGG ZDB-23-DGG FLA_PDA_DGG ZDB-23-DGG ZDB-23-DGG_2020 ZDB-23-DGG UBG_PDA_DGG ZDB-23-TGP UBM_Einzelkauf21 ZDB-23-DGG UPA_PDA_DGG |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | transcript |
record_format | marc |
series | Media studies |
series2 | Media studies |
spelling | Vienna Games Conference 13. 2019 Wien Verfasser (DE-588)1224977483 aut Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz (eds.) Bielefeld transcript [2020] © 2020 1 Online-Ressource (292 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Media studies volume 80 Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25 Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Mixed Reality (DE-588)4560202-5 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content (DE-588)1071861417 Konferenzschrift 2019 Wien gnd-content Mixed Reality (DE-588)4560202-5 s Computerspiel (DE-588)4010457-6 s Ästhetik (DE-588)4000626-8 s Mediendesign (DE-588)4823394-8 s DE-604 Bektic, Emir (DE-588)1225694191 edt Bruns, Daniela edt Gabriel, Sonja (DE-588)1151474983 edt Kelle, Florian edt Pölsterl, Gerhard (DE-588)1201668573 edt Schniz, Felix (DE-588)1201668301 edt Erscheint auch als Druck-Ausgabe 978-3-8376-5329-8 Media studies volume 80 (DE-604)BV042286785 80 https://doi.org/10.14361/9783839453292 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Mixed reality and games theoretical and practical approaches in game studies and education Media studies Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd Computerspiel (DE-588)4010457-6 gnd Ästhetik (DE-588)4000626-8 gnd Mixed Reality (DE-588)4560202-5 gnd |
subject_GND | (DE-588)4823394-8 (DE-588)4010457-6 (DE-588)4000626-8 (DE-588)4560202-5 (DE-588)4143413-4 (DE-588)1071861417 |
title | Mixed reality and games theoretical and practical approaches in game studies and education |
title_auth | Mixed reality and games theoretical and practical approaches in game studies and education |
title_exact_search | Mixed reality and games theoretical and practical approaches in game studies and education |
title_exact_search_txtP | Mixed reality and games theoretical and practical approaches in game studies and education |
title_full | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz (eds.) |
title_fullStr | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz (eds.) |
title_full_unstemmed | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz (eds.) |
title_short | Mixed reality and games |
title_sort | mixed reality and games theoretical and practical approaches in game studies and education |
title_sub | theoretical and practical approaches in game studies and education |
topic | Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd Computerspiel (DE-588)4010457-6 gnd Ästhetik (DE-588)4000626-8 gnd Mixed Reality (DE-588)4560202-5 gnd |
topic_facet | Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies Mediendesign Computerspiel Ästhetik Aufsatzsammlung Konferenzschrift 2019 Wien |
url | https://doi.org/10.14361/9783839453292 |
volume_link | (DE-604)BV042286785 |
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