The Race Card: From Gaming Technologies to Model Minorities
How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of rac...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
New York University Press
[2019]
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Schriftenreihe: | Postmillennial Pop
22 |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Nov 2020) |
Beschreibung: | 1 online resource 23 black and white illustrations |
ISBN: | 9781479805686 |
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520 | |a How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways | ||
546 | |a In English | ||
650 | 4 | |a Aiiieeeee;Andas game;Asian American;Asian immigration;augmented reality;Bret Harte;C Wright Mills;Chinese Exclusion Act;Chinese labor;class inequality;Cory Doctorow;critical race studies;DSM;ethnic American literature;euchre;freemium;gambling;game addiction;game studies;game theory;games of chance;gamification;globalization;gold farming;gold mining;Google;GPS;Heathen Chinee;Hiroshi Nakamura;Hisaye Yamamoto;Homo Ludens;imperial Japan;inscrutability;intentional fallacy;internet addiction | |
650 | 4 | |a Jacques Derrida | |
650 | 4 | |a Jacques Ehrmann | |
650 | 4 | |a Japanese American | |
650 | 4 | |a Jen Wang | |
650 | 4 | |a Johan Huizinga | |
650 | 4 | |a John Okada | |
650 | 4 | |a Man Play and Games | |
650 | 4 | |a Milton Murayama | |
650 | 4 | |a Nintendo | |
650 | 4 | |a Orientalism | |
650 | 4 | |a Pokemon | |
650 | 4 | |a Pokémon GO. | |
650 | 4 | |a RAND. | |
650 | 4 | |a Roger Caillois | |
650 | 4 | |a The Wasp | |
650 | 4 | |a Wakako Yamauchi | |
650 | 4 | |a internment | |
650 | 4 | |a literary interpretation | |
650 | 4 | |a ludo-Orientalism | |
650 | 4 | |a mapping | |
650 | 4 | |a meritocracy | |
650 | 4 | |a mobile games | |
650 | 4 | |a neoliberalism | |
650 | 4 | |a racialization | |
650 | 4 | |a social mobility | |
650 | 4 | |a structuralism | |
650 | 4 | |a techno-Orientalism | |
650 | 4 | |a video games | |
650 | 4 | |a yellow peril | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 4 | |a Asian Americans in popular culture | |
650 | 4 | |a Asian Americans |x Social conditions | |
650 | 4 | |a Game theory |x Social aspects |z United States | |
650 | 4 | |a Games |x Social aspects |z United States | |
650 | 4 | |a Race discrimination |z United States | |
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912 | |a ZDB-23-DGG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-032453524 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Fickle, Tara |
author_facet | Fickle, Tara |
author_role | aut |
author_sort | Fickle, Tara |
author_variant | t f tf |
building | Verbundindex |
bvnumber | BV047046120 |
collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9781479805686 (OCoLC)1225885840 (DE-599)BVBBV047046120 |
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dewey-ones | 305 - Groups of people |
dewey-raw | 305.895073 |
dewey-search | 305.895073 |
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discipline | Soziologie |
discipline_str_mv | Soziologie |
format | Electronic eBook |
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illustrated | Illustrated |
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indexdate | 2024-07-10T09:01:01Z |
institution | BVB |
isbn | 9781479805686 |
language | English |
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spelling | Fickle, Tara Verfasser aut The Race Card From Gaming Technologies to Model Minorities Tara Fickle New York, NY New York University Press [2019] © 2019 1 online resource 23 black and white illustrations txt rdacontent c rdamedia cr rdacarrier Postmillennial Pop 22 Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Nov 2020) How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways In English Aiiieeeee;Andas game;Asian American;Asian immigration;augmented reality;Bret Harte;C Wright Mills;Chinese Exclusion Act;Chinese labor;class inequality;Cory Doctorow;critical race studies;DSM;ethnic American literature;euchre;freemium;gambling;game addiction;game studies;game theory;games of chance;gamification;globalization;gold farming;gold mining;Google;GPS;Heathen Chinee;Hiroshi Nakamura;Hisaye Yamamoto;Homo Ludens;imperial Japan;inscrutability;intentional fallacy;internet addiction Jacques Derrida Jacques Ehrmann Japanese American Jen Wang Johan Huizinga John Okada Man Play and Games Milton Murayama Nintendo Orientalism Pokemon Pokémon GO. RAND. Roger Caillois The Wasp Wakako Yamauchi internment literary interpretation ludo-Orientalism mapping meritocracy mobile games neoliberalism racialization social mobility structuralism techno-Orientalism video games yellow peril SOCIAL SCIENCE / Media Studies bisacsh Asian Americans in popular culture Asian Americans Social conditions Game theory Social aspects United States Games Social aspects United States Race discrimination United States https://www.degruyter.com/isbn/9781479805686 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Fickle, Tara The Race Card From Gaming Technologies to Model Minorities Aiiieeeee;Andas game;Asian American;Asian immigration;augmented reality;Bret Harte;C Wright Mills;Chinese Exclusion Act;Chinese labor;class inequality;Cory Doctorow;critical race studies;DSM;ethnic American literature;euchre;freemium;gambling;game addiction;game studies;game theory;games of chance;gamification;globalization;gold farming;gold mining;Google;GPS;Heathen Chinee;Hiroshi Nakamura;Hisaye Yamamoto;Homo Ludens;imperial Japan;inscrutability;intentional fallacy;internet addiction Jacques Derrida Jacques Ehrmann Japanese American Jen Wang Johan Huizinga John Okada Man Play and Games Milton Murayama Nintendo Orientalism Pokemon Pokémon GO. RAND. Roger Caillois The Wasp Wakako Yamauchi internment literary interpretation ludo-Orientalism mapping meritocracy mobile games neoliberalism racialization social mobility structuralism techno-Orientalism video games yellow peril SOCIAL SCIENCE / Media Studies bisacsh Asian Americans in popular culture Asian Americans Social conditions Game theory Social aspects United States Games Social aspects United States Race discrimination United States |
title | The Race Card From Gaming Technologies to Model Minorities |
title_auth | The Race Card From Gaming Technologies to Model Minorities |
title_exact_search | The Race Card From Gaming Technologies to Model Minorities |
title_exact_search_txtP | The Race Card From Gaming Technologies to Model Minorities |
title_full | The Race Card From Gaming Technologies to Model Minorities Tara Fickle |
title_fullStr | The Race Card From Gaming Technologies to Model Minorities Tara Fickle |
title_full_unstemmed | The Race Card From Gaming Technologies to Model Minorities Tara Fickle |
title_short | The Race Card |
title_sort | the race card from gaming technologies to model minorities |
title_sub | From Gaming Technologies to Model Minorities |
topic | Aiiieeeee;Andas game;Asian American;Asian immigration;augmented reality;Bret Harte;C Wright Mills;Chinese Exclusion Act;Chinese labor;class inequality;Cory Doctorow;critical race studies;DSM;ethnic American literature;euchre;freemium;gambling;game addiction;game studies;game theory;games of chance;gamification;globalization;gold farming;gold mining;Google;GPS;Heathen Chinee;Hiroshi Nakamura;Hisaye Yamamoto;Homo Ludens;imperial Japan;inscrutability;intentional fallacy;internet addiction Jacques Derrida Jacques Ehrmann Japanese American Jen Wang Johan Huizinga John Okada Man Play and Games Milton Murayama Nintendo Orientalism Pokemon Pokémon GO. RAND. Roger Caillois The Wasp Wakako Yamauchi internment literary interpretation ludo-Orientalism mapping meritocracy mobile games neoliberalism racialization social mobility structuralism techno-Orientalism video games yellow peril SOCIAL SCIENCE / Media Studies bisacsh Asian Americans in popular culture Asian Americans Social conditions Game theory Social aspects United States Games Social aspects United States Race discrimination United States |
topic_facet | Aiiieeeee;Andas game;Asian American;Asian immigration;augmented reality;Bret Harte;C Wright Mills;Chinese Exclusion Act;Chinese labor;class inequality;Cory Doctorow;critical race studies;DSM;ethnic American literature;euchre;freemium;gambling;game addiction;game studies;game theory;games of chance;gamification;globalization;gold farming;gold mining;Google;GPS;Heathen Chinee;Hiroshi Nakamura;Hisaye Yamamoto;Homo Ludens;imperial Japan;inscrutability;intentional fallacy;internet addiction Jacques Derrida Jacques Ehrmann Japanese American Jen Wang Johan Huizinga John Okada Man Play and Games Milton Murayama Nintendo Orientalism Pokemon Pokémon GO. RAND. Roger Caillois The Wasp Wakako Yamauchi internment literary interpretation ludo-Orientalism mapping meritocracy mobile games neoliberalism racialization social mobility structuralism techno-Orientalism video games yellow peril SOCIAL SCIENCE / Media Studies Asian Americans in popular culture Asian Americans Social conditions Game theory Social aspects United States Games Social aspects United States Race discrimination United States |
url | https://www.degruyter.com/isbn/9781479805686 |
work_keys_str_mv | AT fickletara theracecardfromgamingtechnologiestomodelminorities |