The organisation of transactions: studying supply networks using gaming simulation
The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people wh...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Wageningen, The Netherlands
Wageningen Academic Publishers
2009
|
Schriftenreihe: | International chains and networks series
v. 6 |
Schlagworte: | |
Online-Zugang: | URL des Erstveröffentlichers |
Zusammenfassung: | The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. This balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method |
Beschreibung: | "The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. The balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method is relatively new. Two gaming simulations, call the Trust and Tracing Game (to study trust and cheating) and the Mango Chain Game (to study bargaining power and revenue distribution) are applied to show empirical results of a generic supply network trading products with a hidden quality attribute and the mango supply network from Costa Rica."--Back cover. - Includes bibliographical references (pages 173-181) ""Preface and acknowledgements""; ""Table of contents""; ""List of tables""; ""Table 2.1. Relationship between Grounded Theory, Duke and Geurts (2004) and this book.""; ""Table 2.2. Strengths and weaknesses of research methods in common in supply chain and network studies.""; ""Table 4.1. Typical appearance of transaction costs in three modes of organisation.""; ""Table 5.1. Points per envelope for consumers.""; ""Table 5.2. Overview of the gaming simulation sessions.""; ""Table 5.3. Load of experimental sessions (P=producer, M=middleman, R=retailer, C=consumer)."" ""Table 5.4. Situation of experimental sessions.""""Table 5.5. Operationalisation of variables for the Trust and Tracing Game (P=producer, M=middleman, R=retailer, C=consumer).""; ""Table 5.6. Wilcoxon Signed Ranks Test for selectiveness score (producers).""; ""Table 5.7. Wilcoxon Signed Ranks Test for selectiveness score (consumers).""; ""Table 5.8. Coefficientsa, b of the number of points earned by consumers, sample 2, 3 and 4.""; ""Table 5.9. Coefficients of the amount of money earned by traders, sample 2, 3 and 4.""; ""Table 5.10. Various correlations for traders, sample 2, 3 and 4."" ""Table 5.11. Correlation between stated trust and number of traces for different roles.""""Table 5.12. Correlation between stated trust and stated existence of a preferred business partner.""; ""Table 5.13. Correlation between number of traces and the number of cheated envelopes of a particular actor.""; ""Table 5.14. Wilcoxon Signed Ranks test for cheating detection (Ranks).""; ""Table 5.15. Matrix of elements of the Trust and Tracing Game and criteria for validity.""; ""Table 6.1. Experimental session setup (load).""; ""Table 6.2. Experimental session setup (situation)."" ""Table 6.3. Descriptive statistics of the agency attributes.""""Table 6.4. Relationship between risk perception and the risk experiment.""; ""Table 6.5. Distribution of the problems faced by the participant of the sessions.""; ""Table 6.6. Determinants of bargaining power.""; ""Table 6.7. Determinant of the buyer�s revenue (N=82).""; ""Table 6.8. Determinants of the seller�s revenue (N=82).""; ""Table 6.9. Matrix of elements of the Mango Chain Game and criteria for validity.""; ""Table 7.1. Methodological comparison TTG and MCG."" ""Table A1. Statistics of simulated games with varying values of trust update. Positive trust update=negative trust update strategy neutral; initial trust 0,5; initial and minimal honesty 1.0; confidence 0.95.""; ""Table A2. Statistics of simulated games with varying values of initial trust and honesty for different negotiation strategies. Minimal honesty=initial honesty; positive trust update=0.3, negative trust update=1.0; confidence=0.95. Tables 5, 6, and 7 present aggregated views of the data."" |
Beschreibung: | 1 Online-Ressource (205 Seiten) Illustrationen |
ISBN: | 908686659X 9789086866595 |
DOI: | 10.3920/978-90-8686-659-5 |
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245 | 1 | 0 | |a The organisation of transactions |b studying supply networks using gaming simulation |c Sebastiaan Meijer |
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500 | |a "The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. The balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method is relatively new. Two gaming simulations, call the Trust and Tracing Game (to study trust and cheating) and the Mango Chain Game (to study bargaining power and revenue distribution) are applied to show empirical results of a generic supply network trading products with a hidden quality attribute and the mango supply network from Costa Rica."--Back cover. - Includes bibliographical references (pages 173-181) | ||
500 | |a ""Preface and acknowledgements""; ""Table of contents""; ""List of tables""; ""Table 2.1. Relationship between Grounded Theory, Duke and Geurts (2004) and this book.""; ""Table 2.2. Strengths and weaknesses of research methods in common in supply chain and network studies.""; ""Table 4.1. Typical appearance of transaction costs in three modes of organisation.""; ""Table 5.1. Points per envelope for consumers.""; ""Table 5.2. Overview of the gaming simulation sessions.""; ""Table 5.3. Load of experimental sessions (P=producer, M=middleman, R=retailer, C=consumer)."" | ||
500 | |a ""Table 5.4. Situation of experimental sessions.""""Table 5.5. Operationalisation of variables for the Trust and Tracing Game (P=producer, M=middleman, R=retailer, C=consumer).""; ""Table 5.6. Wilcoxon Signed Ranks Test for selectiveness score (producers).""; ""Table 5.7. Wilcoxon Signed Ranks Test for selectiveness score (consumers).""; ""Table 5.8. Coefficientsa, b of the number of points earned by consumers, sample 2, 3 and 4.""; ""Table 5.9. Coefficients of the amount of money earned by traders, sample 2, 3 and 4.""; ""Table 5.10. Various correlations for traders, sample 2, 3 and 4."" | ||
500 | |a ""Table 5.11. Correlation between stated trust and number of traces for different roles.""""Table 5.12. Correlation between stated trust and stated existence of a preferred business partner.""; ""Table 5.13. Correlation between number of traces and the number of cheated envelopes of a particular actor.""; ""Table 5.14. Wilcoxon Signed Ranks test for cheating detection (Ranks).""; ""Table 5.15. Matrix of elements of the Trust and Tracing Game and criteria for validity.""; ""Table 6.1. Experimental session setup (load).""; ""Table 6.2. Experimental session setup (situation)."" | ||
500 | |a ""Table 6.3. Descriptive statistics of the agency attributes.""""Table 6.4. Relationship between risk perception and the risk experiment.""; ""Table 6.5. Distribution of the problems faced by the participant of the sessions.""; ""Table 6.6. Determinants of bargaining power.""; ""Table 6.7. Determinant of the buyer�s revenue (N=82).""; ""Table 6.8. Determinants of the seller�s revenue (N=82).""; ""Table 6.9. Matrix of elements of the Mango Chain Game and criteria for validity.""; ""Table 7.1. Methodological comparison TTG and MCG."" | ||
500 | |a ""Table A1. Statistics of simulated games with varying values of trust update. Positive trust update=negative trust update strategy neutral; initial trust 0,5; initial and minimal honesty 1.0; confidence 0.95.""; ""Table A2. Statistics of simulated games with varying values of initial trust and honesty for different negotiation strategies. Minimal honesty=initial honesty; positive trust update=0.3, negative trust update=1.0; confidence=0.95. Tables 5, 6, and 7 present aggregated views of the data."" | ||
520 | |a The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. This balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method | ||
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650 | 4 | |a Academic theses / lcgft | |
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650 | 4 | |a Versorgung / gnd | |
650 | 4 | |a Weltmarkt / gnd | |
650 | 4 | |a Wertschöpfungskette / gnd | |
650 | 4 | |a Lebensmittelhandel / stw | |
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650 | 4 | |a Business Network / stw | |
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650 | 4 | |a Neue Institutionenökonomik / stw | |
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653 | |a netwerken | ||
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653 | |a spelsimulatie | ||
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Datensatz im Suchindex
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---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Meijer, Sebastiaan Arno 1979- |
author_facet | Meijer, Sebastiaan Arno 1979- |
author_role | aut |
author_sort | Meijer, Sebastiaan Arno 1979- |
author_variant | s a m sa sam |
building | Verbundindex |
bvnumber | BV047030143 |
collection | ZDB-264-WAEB |
ctrlnum | (ZDB-264-WAEB)ocn841228652 (OCoLC)1224481649 (DE-599)BVBBV047030143 |
dewey-full | 658.7 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.7 |
dewey-search | 658.7 |
dewey-sort | 3658.7 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
doi_str_mv | 10.3920/978-90-8686-659-5 |
format | Electronic eBook |
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id | DE-604.BV047030143 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:01:59Z |
indexdate | 2024-07-10T09:00:37Z |
institution | BVB |
isbn | 908686659X 9789086866595 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032437437 |
oclc_num | 841228652 1224481649 |
open_access_boolean | |
physical | 1 Online-Ressource (205 Seiten) Illustrationen |
psigel | ZDB-264-WAEB |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Wageningen Academic Publishers |
record_format | marc |
series2 | International chains and networks series |
spelling | Meijer, Sebastiaan Arno 1979- Verfasser aut The organisation of transactions studying supply networks using gaming simulation Sebastiaan Meijer Organization of transactions Wageningen, The Netherlands Wageningen Academic Publishers 2009 1 Online-Ressource (205 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier International chains and networks series v. 6 "The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. The balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method is relatively new. Two gaming simulations, call the Trust and Tracing Game (to study trust and cheating) and the Mango Chain Game (to study bargaining power and revenue distribution) are applied to show empirical results of a generic supply network trading products with a hidden quality attribute and the mango supply network from Costa Rica."--Back cover. - Includes bibliographical references (pages 173-181) ""Preface and acknowledgements""; ""Table of contents""; ""List of tables""; ""Table 2.1. Relationship between Grounded Theory, Duke and Geurts (2004) and this book.""; ""Table 2.2. Strengths and weaknesses of research methods in common in supply chain and network studies.""; ""Table 4.1. Typical appearance of transaction costs in three modes of organisation.""; ""Table 5.1. Points per envelope for consumers.""; ""Table 5.2. Overview of the gaming simulation sessions.""; ""Table 5.3. Load of experimental sessions (P=producer, M=middleman, R=retailer, C=consumer)."" ""Table 5.4. Situation of experimental sessions.""""Table 5.5. Operationalisation of variables for the Trust and Tracing Game (P=producer, M=middleman, R=retailer, C=consumer).""; ""Table 5.6. Wilcoxon Signed Ranks Test for selectiveness score (producers).""; ""Table 5.7. Wilcoxon Signed Ranks Test for selectiveness score (consumers).""; ""Table 5.8. Coefficientsa, b of the number of points earned by consumers, sample 2, 3 and 4.""; ""Table 5.9. Coefficients of the amount of money earned by traders, sample 2, 3 and 4.""; ""Table 5.10. Various correlations for traders, sample 2, 3 and 4."" ""Table 5.11. Correlation between stated trust and number of traces for different roles.""""Table 5.12. Correlation between stated trust and stated existence of a preferred business partner.""; ""Table 5.13. Correlation between number of traces and the number of cheated envelopes of a particular actor.""; ""Table 5.14. Wilcoxon Signed Ranks test for cheating detection (Ranks).""; ""Table 5.15. Matrix of elements of the Trust and Tracing Game and criteria for validity.""; ""Table 6.1. Experimental session setup (load).""; ""Table 6.2. Experimental session setup (situation)."" ""Table 6.3. Descriptive statistics of the agency attributes.""""Table 6.4. Relationship between risk perception and the risk experiment.""; ""Table 6.5. Distribution of the problems faced by the participant of the sessions.""; ""Table 6.6. Determinants of bargaining power.""; ""Table 6.7. Determinant of the buyerâ€?s revenue (N=82).""; ""Table 6.8. Determinants of the sellerâ€?s revenue (N=82).""; ""Table 6.9. Matrix of elements of the Mango Chain Game and criteria for validity.""; ""Table 7.1. Methodological comparison TTG and MCG."" ""Table A1. Statistics of simulated games with varying values of trust update. Positive trust update=negative trust update strategy neutral; initial trust 0,5; initial and minimal honesty 1.0; confidence 0.95.""; ""Table A2. Statistics of simulated games with varying values of initial trust and honesty for different negotiation strategies. Minimal honesty=initial honesty; positive trust update=0.3, negative trust update=1.0; confidence=0.95. Tables 5, 6, and 7 present aggregated views of the data."" The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. This balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method Academic theses / fast / (OCoLC)fst01726453 Academic theses / lcgft Planspiel / gnd Versorgung / gnd Weltmarkt / gnd Wertschöpfungskette / gnd Lebensmittelhandel / stw Supply Chain Management / stw Business Network / stw Planspiel / stw Neue Institutionenökonomik / stw Business logistics Simulation games Wertschöpfungskette (DE-588)4346401-4 gnd rswk-swf Weltmarkt (DE-588)4117627-3 gnd rswk-swf Planspiel (DE-588)4132369-5 gnd rswk-swf Versorgung (DE-588)4130175-4 gnd rswk-swf bedrijfsvoering management speltheorie game theory ketenmanagement supply chain management netwerken networks spelsimulatie gaming simulation agro-industrial chains institutionele economie institutional economics Production Chain Management Beheer van productieketens Weltmarkt (DE-588)4117627-3 s Wertschöpfungskette (DE-588)4346401-4 s Versorgung (DE-588)4130175-4 s Planspiel (DE-588)4132369-5 s DE-604 Erscheint auch als Druck-Ausgabe 9789086861026 Erscheint auch als Druck-Ausgabe 9086861024 https://doi.org/10.3920/978-90-8686-659-5 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Meijer, Sebastiaan Arno 1979- The organisation of transactions studying supply networks using gaming simulation Academic theses / fast / (OCoLC)fst01726453 Academic theses / lcgft Planspiel / gnd Versorgung / gnd Weltmarkt / gnd Wertschöpfungskette / gnd Lebensmittelhandel / stw Supply Chain Management / stw Business Network / stw Planspiel / stw Neue Institutionenökonomik / stw Business logistics Simulation games Wertschöpfungskette (DE-588)4346401-4 gnd Weltmarkt (DE-588)4117627-3 gnd Planspiel (DE-588)4132369-5 gnd Versorgung (DE-588)4130175-4 gnd |
subject_GND | (DE-588)4346401-4 (DE-588)4117627-3 (DE-588)4132369-5 (DE-588)4130175-4 |
title | The organisation of transactions studying supply networks using gaming simulation |
title_alt | Organization of transactions |
title_auth | The organisation of transactions studying supply networks using gaming simulation |
title_exact_search | The organisation of transactions studying supply networks using gaming simulation |
title_exact_search_txtP | The organisation of transactions studying supply networks using gaming simulation |
title_full | The organisation of transactions studying supply networks using gaming simulation Sebastiaan Meijer |
title_fullStr | The organisation of transactions studying supply networks using gaming simulation Sebastiaan Meijer |
title_full_unstemmed | The organisation of transactions studying supply networks using gaming simulation Sebastiaan Meijer |
title_short | The organisation of transactions |
title_sort | the organisation of transactions studying supply networks using gaming simulation |
title_sub | studying supply networks using gaming simulation |
topic | Academic theses / fast / (OCoLC)fst01726453 Academic theses / lcgft Planspiel / gnd Versorgung / gnd Weltmarkt / gnd Wertschöpfungskette / gnd Lebensmittelhandel / stw Supply Chain Management / stw Business Network / stw Planspiel / stw Neue Institutionenökonomik / stw Business logistics Simulation games Wertschöpfungskette (DE-588)4346401-4 gnd Weltmarkt (DE-588)4117627-3 gnd Planspiel (DE-588)4132369-5 gnd Versorgung (DE-588)4130175-4 gnd |
topic_facet | Academic theses / fast / (OCoLC)fst01726453 Academic theses / lcgft Planspiel / gnd Versorgung / gnd Weltmarkt / gnd Wertschöpfungskette / gnd Lebensmittelhandel / stw Supply Chain Management / stw Business Network / stw Planspiel / stw Neue Institutionenökonomik / stw Business logistics Simulation games Wertschöpfungskette Weltmarkt Planspiel Versorgung |
url | https://doi.org/10.3920/978-90-8686-659-5 |
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