Filming the fantastic with virtual technology: filmmaking on the digital backlot
"This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Abingdon, Oxon
Routledge
2020
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality software and Performance Capture equipment such as Qualysis"-- |
Beschreibung: | Includes index. - "A Focal Press Book" -- Front cover The first magicians -- A brief history of computer graphics -- Performance capture -- Camera tracking -- Under the hood of the Reality Engine Compositing System -- Making a storyboard with Unreal Engine -- Compositing fundamentals -- Production considerations -- Creating photo real environments -- So you don't have a million dollars -- Production case studies -- Virtual reality : indistinguishable from magic |
Beschreibung: | 1 online resource (xi, 219 pages) illustrations |
ISBN: | 9780429331282 0429331282 9781000762488 1000762483 9781000762303 1000762300 9781000762129 1000762122 |
DOI: | 10.4324/9780429331282 |
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520 | |a "This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality software and Performance Capture equipment such as Qualysis"-- | ||
650 | 4 | |a Digital cinematography | |
650 | 4 | |a Image processing |x Digital techniques | |
650 | 4 | |a Cinematography |x Special effects | |
650 | 4 | |a Computer animation | |
650 | 0 | 7 | |a Spezialeffekt |0 (DE-588)4260107-1 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Sawicki, Mark Moody, Juniko 1957- |
author_facet | Sawicki, Mark Moody, Juniko 1957- |
author_role | aut aut |
author_sort | Sawicki, Mark |
author_variant | m s ms j m jm |
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dewey-ones | 778 - Specific fields & kinds of photography |
dewey-raw | 778.5/3 |
dewey-search | 778.5/3 |
dewey-sort | 3778.5 13 |
dewey-tens | 770 - Photography, computer art, cinematography |
discipline | Kunstgeschichte Allgemeines Informatik |
discipline_str_mv | Kunstgeschichte Allgemeines Informatik |
doi_str_mv | 10.4324/9780429331282 |
format | Electronic eBook |
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id | DE-604.BV047025198 |
illustrated | Illustrated |
index_date | 2024-07-03T16:00:41Z |
indexdate | 2024-07-10T09:00:28Z |
institution | BVB |
isbn | 9780429331282 0429331282 9781000762488 1000762483 9781000762303 1000762300 9781000762129 1000762122 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032432592 |
open_access_boolean | |
owner | DE-Po75 |
owner_facet | DE-Po75 |
physical | 1 online resource (xi, 219 pages) illustrations |
psigel | ZDB-7-TFC |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge |
record_format | marc |
spelling | Sawicki, Mark aut Filming the fantastic with virtual technology filmmaking on the digital backlot Mark Sawicki and Juniko Moody Abingdon, Oxon Routledge 2020 1 online resource (xi, 219 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Includes index. - "A Focal Press Book" -- Front cover The first magicians -- A brief history of computer graphics -- Performance capture -- Camera tracking -- Under the hood of the Reality Engine Compositing System -- Making a storyboard with Unreal Engine -- Compositing fundamentals -- Production considerations -- Creating photo real environments -- So you don't have a million dollars -- Production case studies -- Virtual reality : indistinguishable from magic "This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live action show. Using off the shelf software and tools, authors Mark Sawicki and Juniko Moody document the set up and production pipelines of the modern Virtual/MoCap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as Lord of the Rings, Avatar and the Jungle Book, is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live action camera on a jib or dolly and move effortlessly through both a live action and virtual space together? Do you want live performers interacting with Giants, Elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high quality virtual content using alternative, cost-effective technology. Tutorials, case studies and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing Virtual productions with Reality software and Performance Capture equipment such as Qualysis"-- Digital cinematography Image processing Digital techniques Cinematography Special effects Computer animation Spezialeffekt (DE-588)4260107-1 gnd rswk-swf Fantastischer Film (DE-588)4126326-1 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Fantastischer Film (DE-588)4126326-1 s Spezialeffekt (DE-588)4260107-1 s Computeranimation (DE-588)4199710-4 s DE-604 Moody, Juniko 1957- aut Erscheint auch als Druck-Ausgabe 9780367354220 Erscheint auch als Druck-Ausgabe 9780367354213 https://doi.org/10.4324/9780429331282 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Sawicki, Mark Moody, Juniko 1957- Filming the fantastic with virtual technology filmmaking on the digital backlot Digital cinematography Image processing Digital techniques Cinematography Special effects Computer animation Spezialeffekt (DE-588)4260107-1 gnd Fantastischer Film (DE-588)4126326-1 gnd Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4260107-1 (DE-588)4126326-1 (DE-588)4199710-4 |
title | Filming the fantastic with virtual technology filmmaking on the digital backlot |
title_auth | Filming the fantastic with virtual technology filmmaking on the digital backlot |
title_exact_search | Filming the fantastic with virtual technology filmmaking on the digital backlot |
title_exact_search_txtP | Filming the fantastic with virtual technology filmmaking on the digital backlot |
title_full | Filming the fantastic with virtual technology filmmaking on the digital backlot Mark Sawicki and Juniko Moody |
title_fullStr | Filming the fantastic with virtual technology filmmaking on the digital backlot Mark Sawicki and Juniko Moody |
title_full_unstemmed | Filming the fantastic with virtual technology filmmaking on the digital backlot Mark Sawicki and Juniko Moody |
title_short | Filming the fantastic with virtual technology |
title_sort | filming the fantastic with virtual technology filmmaking on the digital backlot |
title_sub | filmmaking on the digital backlot |
topic | Digital cinematography Image processing Digital techniques Cinematography Special effects Computer animation Spezialeffekt (DE-588)4260107-1 gnd Fantastischer Film (DE-588)4126326-1 gnd Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Digital cinematography Image processing Digital techniques Cinematography Special effects Computer animation Spezialeffekt Fantastischer Film Computeranimation |
url | https://doi.org/10.4324/9780429331282 |
work_keys_str_mv | AT sawickimark filmingthefantasticwithvirtualtechnologyfilmmakingonthedigitalbacklot AT moodyjuniko filmingthefantasticwithvirtualtechnologyfilmmakingonthedigitalbacklot |