Introduction to game analysis:
"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing th...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2019
|
Ausgabe: | Second edition |
Schlagworte: | |
Online-Zugang: | FUBA1 Volltext |
Zusammenfassung: | "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- |
Beschreibung: | Includes ludography |
Beschreibung: | 1 Online-Ressource (xv, 317 Seiten) Illustrationen, Diagramm |
ISBN: | 9781351140089 |
DOI: | 10.4324/9781351140089 |
Internformat
MARC
LEADER | 00000nmm a2200000 c 4500 | ||
---|---|---|---|
001 | BV047015363 | ||
003 | DE-604 | ||
005 | 20221215 | ||
007 | cr|uuu---uuuuu | ||
008 | 201118s2019 |||| o||u| ||||||eng d | ||
020 | |a 9781351140089 |9 978-1-351-14008-9 | ||
035 | |a (ZDB-7-TFC)9781351140089 | ||
035 | |a (OCoLC)1296313856 | ||
035 | |a (DE-599)BVBBV047015363 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-188 | ||
082 | 0 | |a 794.8 |2 23 | |
100 | 1 | |a Fernández-Vara, Clara |e Verfasser |0 (DE-588)1072398974 |4 aut | |
245 | 1 | 0 | |a Introduction to game analysis |c Clara Fernández-Vara |
250 | |a Second edition | ||
264 | 1 | |a New York, NY |b Routledge |c 2019 | |
264 | 4 | |c © 2019 | |
300 | |a 1 Online-Ressource (xv, 317 Seiten) |b Illustrationen, Diagramm | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes ludography | ||
520 | |a "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- | ||
650 | 4 | |a Video games / Evaluation | |
650 | 4 | |a Video games / Design | |
650 | 4 | |a Video games / Psychological aspects | |
650 | 4 | |a Video games / Social aspects | |
650 | 0 | 7 | |a Videospielemarkt |0 (DE-588)4127562-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Spielkonsole |0 (DE-588)4509575-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Spieleentwickler |0 (DE-588)1076101208 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Spielkonsole |0 (DE-588)4509575-9 |D s |
689 | 0 | 1 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 2 | |a Spieleentwickler |0 (DE-588)1076101208 |D s |
689 | 0 | 3 | |a Videospielemarkt |0 (DE-588)4127562-7 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Hardcover |z 978-0-8153-5183-2 |w (DE-604)BV045284321 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-0-8153-5184-9 |w (DE-604)BV045284321 |
787 | 0 | 8 | |i Überarbeitung von |d New York : Routledge, 2015 |z 978-0-415-70326-0 |z 978-0-415-70327-7 |w (DE-604)BV042022881 |
856 | 4 | 0 | |u https://doi.org/10.4324/9781351140089 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-7-TFC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-032422900 | ||
259 | |a 2 | ||
966 | e | |u https://doi.org/10.4324/9781351140089 |l FUBA1 |p ZDB-7-TFC |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804181975513169920 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Fernández-Vara, Clara |
author_GND | (DE-588)1072398974 |
author_facet | Fernández-Vara, Clara |
author_role | aut |
author_sort | Fernández-Vara, Clara |
author_variant | c f v cfv |
building | Verbundindex |
bvnumber | BV047015363 |
collection | ZDB-7-TFC |
ctrlnum | (ZDB-7-TFC)9781351140089 (OCoLC)1296313856 (DE-599)BVBBV047015363 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.4324/9781351140089 |
edition | Second edition |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03467nmm a2200565 c 4500</leader><controlfield tag="001">BV047015363</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20221215 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201118s2019 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781351140089</subfield><subfield code="9">978-1-351-14008-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-7-TFC)9781351140089</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1296313856</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047015363</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-188</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Fernández-Vara, Clara</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1072398974</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Introduction to game analysis</subfield><subfield code="c">Clara Fernández-Vara</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Second edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York, NY</subfield><subfield code="b">Routledge</subfield><subfield code="c">2019</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xv, 317 Seiten)</subfield><subfield code="b">Illustrationen, Diagramm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes ludography</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"--</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Evaluation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Social aspects</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospielemarkt</subfield><subfield code="0">(DE-588)4127562-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Spielkonsole</subfield><subfield code="0">(DE-588)4509575-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Spieleentwickler</subfield><subfield code="0">(DE-588)1076101208</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Spielkonsole</subfield><subfield code="0">(DE-588)4509575-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Spieleentwickler</subfield><subfield code="0">(DE-588)1076101208</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Videospielemarkt</subfield><subfield code="0">(DE-588)4127562-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Hardcover</subfield><subfield code="z">978-0-8153-5183-2</subfield><subfield code="w">(DE-604)BV045284321</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Paperback</subfield><subfield code="z">978-0-8153-5184-9</subfield><subfield code="w">(DE-604)BV045284321</subfield></datafield><datafield tag="787" ind1="0" ind2="8"><subfield code="i">Überarbeitung von</subfield><subfield code="d">New York : Routledge, 2015</subfield><subfield code="z">978-0-415-70326-0</subfield><subfield code="z">978-0-415-70327-7</subfield><subfield code="w">(DE-604)BV042022881</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.4324/9781351140089</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-7-TFC</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032422900</subfield></datafield><datafield tag="259" ind1=" " ind2=" "><subfield code="a">2</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.4324/9781351140089</subfield><subfield code="l">FUBA1</subfield><subfield code="p">ZDB-7-TFC</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV047015363 |
illustrated | Not Illustrated |
index_date | 2024-07-03T15:58:16Z |
indexdate | 2024-07-10T09:00:12Z |
institution | BVB |
isbn | 9781351140089 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032422900 |
oclc_num | 1296313856 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | 1 Online-Ressource (xv, 317 Seiten) Illustrationen, Diagramm |
psigel | ZDB-7-TFC |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Routledge |
record_format | marc |
spelling | Fernández-Vara, Clara Verfasser (DE-588)1072398974 aut Introduction to game analysis Clara Fernández-Vara Second edition New York, NY Routledge 2019 © 2019 1 Online-Ressource (xv, 317 Seiten) Illustrationen, Diagramm txt rdacontent c rdamedia cr rdacarrier Includes ludography "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects Videospielemarkt (DE-588)4127562-7 gnd rswk-swf Spielkonsole (DE-588)4509575-9 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Spieleentwickler (DE-588)1076101208 gnd rswk-swf Spielkonsole (DE-588)4509575-9 s Videospiel (DE-588)4063465-6 s Spieleentwickler (DE-588)1076101208 s Videospielemarkt (DE-588)4127562-7 s DE-604 Erscheint auch als Druck-Ausgabe, Hardcover 978-0-8153-5183-2 (DE-604)BV045284321 Erscheint auch als Druck-Ausgabe, Paperback 978-0-8153-5184-9 (DE-604)BV045284321 Überarbeitung von New York : Routledge, 2015 978-0-415-70326-0 978-0-415-70327-7 (DE-604)BV042022881 https://doi.org/10.4324/9781351140089 Verlag URL des Erstveröffentlichers Volltext 2 |
spellingShingle | Fernández-Vara, Clara Introduction to game analysis Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects Videospielemarkt (DE-588)4127562-7 gnd Spielkonsole (DE-588)4509575-9 gnd Videospiel (DE-588)4063465-6 gnd Spieleentwickler (DE-588)1076101208 gnd |
subject_GND | (DE-588)4127562-7 (DE-588)4509575-9 (DE-588)4063465-6 (DE-588)1076101208 |
title | Introduction to game analysis |
title_auth | Introduction to game analysis |
title_exact_search | Introduction to game analysis |
title_exact_search_txtP | Introduction to game analysis |
title_full | Introduction to game analysis Clara Fernández-Vara |
title_fullStr | Introduction to game analysis Clara Fernández-Vara |
title_full_unstemmed | Introduction to game analysis Clara Fernández-Vara |
title_short | Introduction to game analysis |
title_sort | introduction to game analysis |
topic | Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects Videospielemarkt (DE-588)4127562-7 gnd Spielkonsole (DE-588)4509575-9 gnd Videospiel (DE-588)4063465-6 gnd Spieleentwickler (DE-588)1076101208 gnd |
topic_facet | Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects Videospielemarkt Spielkonsole Videospiel Spieleentwickler |
url | https://doi.org/10.4324/9781351140089 |
work_keys_str_mv | AT fernandezvaraclara introductiontogameanalysis |