The game audio strategy guide: a practical course
"The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods need...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2020
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom"-- |
Beschreibung: | "A Focal Press Book." Description based on online resource; title from digital title page (viewed on February 17, 2020) |
Beschreibung: | 1 online resource (xviii, 396 pages) |
ISBN: | 9781351016414 1351016415 9781351016438 1351016431 9781351016421 1351016423 9781351016407 1351016407 |
Internformat
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082 | 0 | |a 794.8/165 |2 23 | |
100 | 1 | |a Zdanowicz, Gina |e Verfasser |4 aut | |
245 | 1 | 0 | |a The game audio strategy guide |b a practical course |c Gina Zdanowicz and Spencer Bambrick |
264 | 1 | |a New York, NY |b Routledge |c 2020 | |
264 | 4 | |c © 2020 | |
300 | |a 1 online resource (xviii, 396 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a "A Focal Press Book." | ||
500 | |a Description based on online resource; title from digital title page (viewed on February 17, 2020) | ||
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650 | 4 | |a Computer sound processing | |
650 | 4 | |a Video games / Sound effects | |
650 | 4 | |a Computer game music | |
700 | 1 | |a Bambrick, Spencer |4 aut | |
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Datensatz im Suchindex
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adam_txt | |
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author | Zdanowicz, Gina Bambrick, Spencer |
author_facet | Zdanowicz, Gina Bambrick, Spencer |
author_role | aut aut |
author_sort | Zdanowicz, Gina |
author_variant | g z gz s b sb |
building | Verbundindex |
bvnumber | BV047014355 |
collection | ZDB-7-TFC |
ctrlnum | (ZDB-7-TFC)9781351016414 (DE-599)BVBBV047014355 |
dewey-full | 794.8/165 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/165 |
dewey-search | 794.8/165 |
dewey-sort | 3794.8 3165 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T15:58:15Z |
indexdate | 2024-07-10T09:00:10Z |
institution | BVB |
isbn | 9781351016414 1351016415 9781351016438 1351016431 9781351016421 1351016423 9781351016407 1351016407 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032421892 |
open_access_boolean | |
physical | 1 online resource (xviii, 396 pages) |
psigel | ZDB-7-TFC |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge |
record_format | marc |
spelling | Zdanowicz, Gina Verfasser aut The game audio strategy guide a practical course Gina Zdanowicz and Spencer Bambrick New York, NY Routledge 2020 © 2020 1 online resource (xviii, 396 pages) txt rdacontent c rdamedia cr rdacarrier "A Focal Press Book." Description based on online resource; title from digital title page (viewed on February 17, 2020) "The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom"-- Computer sound processing Video games / Sound effects Computer game music Bambrick, Spencer aut https://www.taylorfrancis.com/books/9781351016438 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Zdanowicz, Gina Bambrick, Spencer The game audio strategy guide a practical course Computer sound processing Video games / Sound effects Computer game music |
title | The game audio strategy guide a practical course |
title_auth | The game audio strategy guide a practical course |
title_exact_search | The game audio strategy guide a practical course |
title_exact_search_txtP | The game audio strategy guide a practical course |
title_full | The game audio strategy guide a practical course Gina Zdanowicz and Spencer Bambrick |
title_fullStr | The game audio strategy guide a practical course Gina Zdanowicz and Spencer Bambrick |
title_full_unstemmed | The game audio strategy guide a practical course Gina Zdanowicz and Spencer Bambrick |
title_short | The game audio strategy guide |
title_sort | the game audio strategy guide a practical course |
title_sub | a practical course |
topic | Computer sound processing Video games / Sound effects Computer game music |
topic_facet | Computer sound processing Video games / Sound effects Computer game music |
url | https://www.taylorfrancis.com/books/9781351016438 |
work_keys_str_mv | AT zdanowiczgina thegameaudiostrategyguideapracticalcourse AT bambrickspencer thegameaudiostrategyguideapracticalcourse |