Game science in hybrid learning spaces:
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opp...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York
Routledge, Taylor & Francis Group
2020
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Schriftenreihe: | Digital games, simulations, and learning
Digital games, simulations, and learning |
Schlagworte: | |
Online-Zugang: | URL des Erstveroeffentlichers |
Zusammenfassung: | Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions |
Beschreibung: | 1 online resource (xxiv, 220 pages) illustrations |
ISBN: | 9781315295053 1315295059 9781315295022 1315295024 9781315295046 1315295040 9781315295039 1315295032 |
Internformat
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100 | 1 | |a Arnab, Sylvester |d 1975- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game science in hybrid learning spaces |c Sylvester Arnab |
264 | 1 | |a New York |b Routledge, Taylor & Francis Group |c 2020 | |
300 | |a 1 online resource (xxiv, 220 pages) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
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490 | 0 | |a Digital games, simulations, and learning | |
490 | 0 | |a Digital games, simulations, and learning | |
520 | |a Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions | ||
650 | 4 | |a Educational games | |
650 | 4 | |a Blended learning | |
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Datensatz im Suchindex
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author | Arnab, Sylvester 1975- |
author_facet | Arnab, Sylvester 1975- |
author_role | aut |
author_sort | Arnab, Sylvester 1975- |
author_variant | s a sa |
building | Verbundindex |
bvnumber | BV047012667 |
collection | ZDB-7-TFC |
ctrlnum | (ZDB-7-TFC)9781315295053 (DE-599)BVBBV047012667 |
dewey-full | 371.33/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
discipline_str_mv | Pädagogik |
format | Electronic eBook |
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id | DE-604.BV047012667 |
illustrated | Illustrated |
index_date | 2024-07-03T15:58:12Z |
indexdate | 2024-07-10T09:00:07Z |
institution | BVB |
isbn | 9781315295053 1315295059 9781315295022 1315295024 9781315295046 1315295040 9781315295039 1315295032 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032420203 |
open_access_boolean | |
physical | 1 online resource (xxiv, 220 pages) illustrations |
psigel | ZDB-7-TFC |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
series2 | Digital games, simulations, and learning |
spelling | Arnab, Sylvester 1975- Verfasser aut Game science in hybrid learning spaces Sylvester Arnab New York Routledge, Taylor & Francis Group 2020 1 online resource (xxiv, 220 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Digital games, simulations, and learning Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions Educational games Blended learning Game theory https://www.taylorfrancis.com/books/9781315295053 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Arnab, Sylvester 1975- Game science in hybrid learning spaces Educational games Blended learning Game theory |
title | Game science in hybrid learning spaces |
title_auth | Game science in hybrid learning spaces |
title_exact_search | Game science in hybrid learning spaces |
title_exact_search_txtP | Game science in hybrid learning spaces |
title_full | Game science in hybrid learning spaces Sylvester Arnab |
title_fullStr | Game science in hybrid learning spaces Sylvester Arnab |
title_full_unstemmed | Game science in hybrid learning spaces Sylvester Arnab |
title_short | Game science in hybrid learning spaces |
title_sort | game science in hybrid learning spaces |
topic | Educational games Blended learning Game theory |
topic_facet | Educational games Blended learning Game theory |
url | https://www.taylorfrancis.com/books/9781315295053 |
work_keys_str_mv | AT arnabsylvester gamescienceinhybridlearningspaces |