Mythopoeic narrative in the Legend of Zelda:
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate...
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Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2020
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Schriftenreihe: | Routledge interdisciplinary perspectives on literature
Routledge interdisciplinary perspectives on literature |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more |
Beschreibung: | Description based on online resource; title from digital title page (viewed on February 19, 2020) |
Beschreibung: | 1 online resource (x, 242 pages) |
ISBN: | 9781003005872 100300587X 9781000042078 1000042073 9781000042054 1000042057 9781000042030 1000042030 |
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dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93 |
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discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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spelling | Mythopoeic narrative in the Legend of Zelda edited by Anthony G. Cirilla and Vincent E Rone New York, NY Routledge 2020 © 2020 1 online resource (x, 242 pages) txt rdacontent c rdamedia cr rdacarrier Routledge interdisciplinary perspectives on literature Description based on online resource; title from digital title page (viewed on February 19, 2020) The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more Legend of Zelda (Game) Video games / Psychological aspects Cirilla, Anthony G. edt Rone, Vincent (DE-588)1160963436 edt https://www.taylorfrancis.com/books/9781003005872 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Mythopoeic narrative in the Legend of Zelda Legend of Zelda (Game) Video games / Psychological aspects |
title | Mythopoeic narrative in the Legend of Zelda |
title_auth | Mythopoeic narrative in the Legend of Zelda |
title_exact_search | Mythopoeic narrative in the Legend of Zelda |
title_exact_search_txtP | Mythopoeic narrative in the Legend of Zelda |
title_full | Mythopoeic narrative in the Legend of Zelda edited by Anthony G. Cirilla and Vincent E Rone |
title_fullStr | Mythopoeic narrative in the Legend of Zelda edited by Anthony G. Cirilla and Vincent E Rone |
title_full_unstemmed | Mythopoeic narrative in the Legend of Zelda edited by Anthony G. Cirilla and Vincent E Rone |
title_short | Mythopoeic narrative in the Legend of Zelda |
title_sort | mythopoeic narrative in the legend of zelda |
topic | Legend of Zelda (Game) Video games / Psychological aspects |
topic_facet | Legend of Zelda (Game) Video games / Psychological aspects |
url | https://www.taylorfrancis.com/books/9781003005872 |
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