Mythopoeic narrative in the Legend of Zelda:

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate...

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Bibliographische Detailangaben
Weitere Verfasser: Cirilla, Anthony G. (HerausgeberIn), Rone, Vincent (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: New York, NY Routledge 2020
Schriftenreihe:Routledge interdisciplinary perspectives on literature
Routledge interdisciplinary perspectives on literature
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Zusammenfassung:The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more
Beschreibung:Description based on online resource; title from digital title page (viewed on February 19, 2020)
Beschreibung:1 online resource (x, 242 pages)
ISBN:9781003005872
100300587X
9781000042078
1000042073
9781000042054
1000042057
9781000042030
1000042030

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