Game audio with FMOD and Unity:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, t...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York
Routledge, Taylor & Francis Group
2019
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website |
Beschreibung: | Includes index Description based on print version record and CIP data provided by publisher |
Beschreibung: | 1 online resource |
ISBN: | 9780429850332 0429850336 9780429455971 0429455976 9780429850349 0429850344 9780429850325 0429850328 |
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520 | |a Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website | ||
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650 | 4 | |a Video games / Sound effects | |
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Datensatz im Suchindex
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author | Robinson, Ciarán |
author_facet | Robinson, Ciarán |
author_role | aut |
author_sort | Robinson, Ciarán |
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dewey-full | 794.8/1525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1525 |
dewey-search | 794.8/1525 |
dewey-sort | 3794.8 41525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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institution | BVB |
isbn | 9780429850332 0429850336 9780429455971 0429455976 9780429850349 0429850344 9780429850325 0429850328 |
language | English |
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publishDate | 2019 |
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publisher | Routledge, Taylor & Francis Group |
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spelling | Robinson, Ciarán Verfasser aut Game audio with FMOD and Unity Ciarán Robinson New York Routledge, Taylor & Francis Group 2019 1 online resource txt rdacontent c rdamedia cr rdacarrier Includes index Description based on print version record and CIP data provided by publisher Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website Unity (Electronic resource) Computer games / Programming Computer sound processing Video games / Sound effects https://www.taylorfrancis.com/books/9780429455971 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Robinson, Ciarán Game audio with FMOD and Unity Unity (Electronic resource) Computer games / Programming Computer sound processing Video games / Sound effects |
title | Game audio with FMOD and Unity |
title_auth | Game audio with FMOD and Unity |
title_exact_search | Game audio with FMOD and Unity |
title_exact_search_txtP | Game audio with FMOD and Unity |
title_full | Game audio with FMOD and Unity Ciarán Robinson |
title_fullStr | Game audio with FMOD and Unity Ciarán Robinson |
title_full_unstemmed | Game audio with FMOD and Unity Ciarán Robinson |
title_short | Game audio with FMOD and Unity |
title_sort | game audio with fmod and unity |
topic | Unity (Electronic resource) Computer games / Programming Computer sound processing Video games / Sound effects |
topic_facet | Unity (Electronic resource) Computer games / Programming Computer sound processing Video games / Sound effects |
url | https://www.taylorfrancis.com/books/9780429455971 |
work_keys_str_mv | AT robinsonciaran gameaudiowithfmodandunity |